eniko, I wrote documentation today for the script tool we're using internally to develop #KitsuneTails. I think it's kinda clever. It allows writers to write normal looking scripts which are parsed for dialogue and converted into partial C# code files. Then coders (read: me) can finish out the partial implementation of the scenes by adding all the non-dialogue character actions and triggering sequences of dialogue with a single line of code where appropriate
And since the localization framework I created pulls localizable text out of a C# assembly it all goes automatically into a nice CSV for localizers. I even emit sorting information so that localizers will see dialogue in the order it occurs in the script
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