@brody@peoplemaking.games
@brody@peoplemaking.games avatar

brody

@brody@peoplemaking.games

๐Ÿข Programmer at The Odd Gentlemen

๐ŸŽฎ Past Games: Where Cards Fall (The Game Band), Exhibit 01: The Equipment of Apollo 15 (Solo), Mr. Robot: 1.51exfiltrati0n (Night School Studio)

๐Ÿ›ฐ Posts about game dev / space / space art

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glassbottommeg, (edited ) to gamedev
@glassbottommeg@peoplemaking.games avatar

Been trying to figure out how to phrase the next era of my / studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

Like if I say "couple", EVERYONE gonna zero in on that. The angle they'll want is couple interviews. And, well. No.

brody,
@brody@peoplemaking.games avatar

@glassbottommeg I think there's a big difference between "don't expose to public visibility" and "remove credit" so I think it looks better to say something like "a team of two."

brody, to gamedev
@brody@peoplemaking.games avatar

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

https://brodybrooks.com/posts/2024-linuxgamedev/

#GameDev #IndieDev #Linux #PopOs #LinuxMint #UnrealEngine #Unity

brody, to random
@brody@peoplemaking.games avatar

Jeez, this is Unreal Engine 5's 9-slicing implementation?? This is so awful, good god. I didn't think you could screw this up...

brody,
@brody@peoplemaking.games avatar

@glassbottommeg If I was on a long-term project on this, I absolutely would start writing my own, but nope, not worth it. Yikes.

brody,
@brody@peoplemaking.games avatar

@glassbottommeg @ben On top of this, thereโ€™s no good way of previewing how your image is being sliced and if your image will be sliced as expected depends on the Image Size and whether youโ€™re using Box or Border draw mode.

Sorry, I know this is all just complaining. Like Megan, Iโ€™d point to Unity, but also Game Maker as good examples of 9-slice thatโ€™s usable and no-nonsense.

brody, to random
@brody@peoplemaking.games avatar

God this sucks so hard. What incredible studios to acquire and then shutter. :( :( :(

https://www.theverge.com/24151047/xbox-shuts-down-arkane-austin-tango-gameworks-microsoft

brody,
@brody@peoplemaking.games avatar

Folks, we need to form a human barrier around Double Fine. Protect them at all costs.

brody, to random
@brody@peoplemaking.games avatar
brody, to random
@brody@peoplemaking.games avatar

Oh wow! The FTC just banned non-compete clauses in contracts and voided any existing ones. Super good news!!

https://www.ftc.gov/news-events/news/press-releases/2024/04/ftc-announces-rule-banning-noncompetes

brody, to random
@brody@peoplemaking.games avatar

Damn, this looks like a combination of FTL and a base defense shooter. This...looks really cool??

https://store.steampowered.com/app/1252680/SENTRY/

glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

Just to update my pinned post, I'm Megan Fox and while you probably remember me from SkateBIRD, what I'm working on now is codename #BIRDahoy

(it's about bird pirates, and it's a lil spooky and they've got swords)

There's a mailing list at https://glassbottomgames.com if you wanna stay in the loop

How does something with no hands steal stuff? Easy, like this! #UnrealEngine, #IndieDev #GameDev

brody,
@brody@peoplemaking.games avatar

@glassbottommeg How did I miss that your game is gonna have the FULTON RECOVERY SYSTEM?!

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Hrm. Another question for (or really) users:

So you add a new News post. You go to upload. Uh. What files do you ACTUALLY upload?

In principle the answer is "well the new ones silly", but when your static site includes say, a Tag and a search system, how on earth do you know which changed and select only them?

Lately I just FTP up the whole folder, overwriting everything, and I feel like an idiot ๐Ÿ˜ญ (or am I valid? maybe?)

brody,
@brody@peoplemaking.games avatar

@glassbottommeg Don't feel bad, I've also been doing exactly the same thing lol

brody, to space
@brody@peoplemaking.games avatar

In ~15 minutes, JAXA will be attempting a landing with their SLIM lunar lander.

If they mail this, they will become the 5th country to successfully soft land on the surface.

https://www.youtube.com/live/nvXLt3ET9mE?si=rqP-BWqg2_XkoId7

brody, to space
@brody@peoplemaking.games avatar

Tonight at 10pm PT, the California Science Center will start live streaming as they raise and install the External Fuel Tank onto Space Shuttle Endeavor!

This will be the only Space Shuttle on display in its launch (vertical) configuration with ET and side-boosters! #space #losangeles

https://youtu.be/XLTd1a-5j-4

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

I'm... sorry, are we meant to be impressed by this? This sounds like a couple of AI news casters yelling clumpy oatmeal at eachother.

(AI voice background NPC bullshit for #gamedev from #ces2024 / #nvidia)

https://www.youtube.com/watch?v=UamcBgWz0i8

brody,
@brody@peoplemaking.games avatar

@glassbottommeg God I really cannot wait until this hype wave dies off when nobody can deny this stuff just won't work in production.

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Random #GameDev trick: increase your gravity to 3.5x real, but decrease gravity when you're holding the jump button down. Nothing fancier, literally just "jump button decreases gravity to 1x when held".

It's what Metroid Prime did. It WORKS. CHECK THIS OUUUUUTTTT.

(I detect the falling when reducing gravity state and put out lil glidey wings to contextualize it)

Bird with a sword doing cool heavy jumps and glides

brody,
@brody@peoplemaking.games avatar

@glassbottommeg I accidentally came to this solution when trying to adjust jumpfeel a few months ago and was frustrated that I couldn't adjust ascent drag versus descent drag and realized...

...what if gravity scale was just different?

brody, to random
@brody@peoplemaking.games avatar

I love Hard Drive, and I really hope they can make it through this rough period and stay afloat. Such an awful time to be in media. https://hard-drive.net/hd/video-games/rip-hard-drive-2017-2024/

https://www.patreon.com/thehardtimes

eniko, to gamedev
@eniko@peoplemaking.games avatar

I've released the second episode of Coding History! This episode teaches the basics of 3D, and shows that anyone can build their own basic 3D engine armed only with simple concepts and a little bit of math: https://www.youtube.com/watch?v=KxMYroGay8c

Please enjoy and consider boosting if you'd like to support an educational video series about old school 80s and 90s 3D ๐Ÿ™

#GameDev #RetroGaming #3DEngine #CodingHistory

brody,
@brody@peoplemaking.games avatar

@eniko This is so well-presented, thank you for making this!!

martiandennis, to random
@martiandennis@astrodon.social avatar

Check out @europaclipper on the Clipper Cam. Itโ€™s making its way over to the EMI/EMC tent today.

https://europa.nasa.gov/spacecraft/assembly/

brody,
@brody@peoplemaking.games avatar

@martiandennis Oh damn! I had no idea there was a clean room live cam!! Thanks for linking that!

brody, to random
@brody@peoplemaking.games avatar

Kerbal Space Program's science mode sounds so, so good and now that I have the hardware to play this game properly, I'm so stoked to play it next week!!!

https://youtu.be/-MmStYUjSV4

PixelPerfectEngine, to opensource
@PixelPerfectEngine@peoplemaking.games avatar

Due to API and documentation issues, I'm currently looking for an alternative for #lua .

What I'm looking for:

  • #opensource
  • lightweight, even at the cost of some complexity (I need an embedded scripting language, not to write whole applications with it)
  • integer support (I don't care if you can round floating points on the back end)
  • C or C++ ABI
  • no janky ways of interaction with the engine through command line, files, etc. instead of direct methods (yes, that's often what they recommend)

At the very worst I'll just fork Lua and port it to D while removing that godawful stack-like interaction method, but since I have a very limited free time, I would like to avoid that

brody,
@brody@peoplemaking.games avatar

@PixelPerfectEngine I'm not sure about the implementation details, but https://wren.io/ is a really nice scripting language that has C/C++ binds and runs super fast!

brody, to Games
@brody@peoplemaking.games avatar

The game Iโ€™ve been working on for about 4 years is:

๐ŸŽถโœจ Harmonium โœจ๐ŸŽถ

A musical adventure game from the studio that gave you Kingโ€™s Quest (2015). #games #GameDev #IndieDev

https://youtu.be/xe8ibRSmeDE?si=P2inSgoR-mzMnE_y

Boosts = ๐Ÿ’œ

brody, to random
@brody@peoplemaking.games avatar

I hate that I really, really like the IDEA of a screenless PDA I can talk to, but because it's powered by OpenAI's LLMs, I really don't want to touch it.

https://www.theverge.com/2023/11/9/23953901/humane-ai-pin-launch-date-price-openai

obsidian, (edited ) to random
@obsidian@mas.to avatar

With #Obsidian 1.5 we will be deprecating the legacy editor, and continuing to invest in the new editor we launched two years ago. We're making way for exciting new features like table editing coming soon.

Read more:
https://obsidian.md/blog/goodbye-legacy-editor/

brody,
@brody@peoplemaking.games avatar

@obsidian I'm really, really looking forward to better table editing!

sundogplanets, to random
@sundogplanets@mastodon.social avatar
brody,
@brody@peoplemaking.games avatar

@sundogplanets Happy birthday!!

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