@glassbottommeg It's really cool: they have a tac switch inside the bathroom's deadbolt hole, so it's dim red lighting in there until you latch it. Then the lighting starts, music begins playing, and the sound of a man sighing plays when you flush.
I just found out about the SQlite code of ethics, and now I'm feeling bad about ever recommending that database to anyone. https://www.sqlite.org/codeofethics.html
EDIT: this is a gag, I know you don't have to follow this to use it, I just find it impossibly cringe (and not the bad-good kind of cringe) to find this sitting like a turd in the middle of my favorite solve for SQL DB problems.
@glassbottommeg I think there's a big difference between "don't expose to public visibility" and "remove credit" so I think it looks better to say something like "a team of two."
@glassbottommeg@ben On top of this, there’s no good way of previewing how your image is being sliced and if your image will be sliced as expected depends on the Image Size and whether you’re using Box or Border draw mode.
Sorry, I know this is all just complaining. Like Megan, I’d point to Unity, but also Game Maker as good examples of 9-slice that’s usable and no-nonsense.
Hrm. Another question for #Hugo (or #Jekyll really) users:
So you add a new News post. You go to upload. Uh. What files do you ACTUALLY upload?
In principle the answer is "well the new ones silly", but when your static site includes say, a Tag and a search system, how on earth do you know which changed and select only them?
Lately I just FTP up the whole folder, overwriting everything, and I feel like an idiot 😭 (or am I valid? maybe?)
Random #GameDev trick: increase your gravity to 3.5x real, but decrease gravity when you're holding the jump button down. Nothing fancier, literally just "jump button decreases gravity to 1x when held".
It's what Metroid Prime did. It WORKS. CHECK THIS OUUUUUTTTT.
(I detect the falling when reducing gravity state and put out lil glidey wings to contextualize it)
@glassbottommeg I accidentally came to this solution when trying to adjust jumpfeel a few months ago and was frustrated that I couldn't adjust ascent drag versus descent drag and realized...
I've released the second episode of Coding History! This episode teaches the basics of 3D, and shows that anyone can build their own basic 3D engine armed only with simple concepts and a little bit of math: https://www.youtube.com/watch?v=KxMYroGay8c
Please enjoy and consider boosting if you'd like to support an educational video series about old school 80s and 90s 3D 🙏
lightweight, even at the cost of some complexity (I need an embedded scripting language, not to write whole applications with it)
integer support (I don't care if you can round floating points on the back end)
C or C++ ABI
no janky ways of interaction with the engine through command line, files, etc. instead of direct methods (yes, that's often what they recommend)
At the very worst I'll just fork Lua and port it to D while removing that godawful stack-like interaction method, but since I have a very limited free time, I would like to avoid that
@PixelPerfectEngine I'm not sure about the implementation details, but https://wren.io/ is a really nice scripting language that has C/C++ binds and runs super fast!
With #Obsidian 1.5 we will be deprecating the legacy editor, and continuing to invest in the new editor we launched two years ago. We're making way for exciting new features like table editing coming soon.