@glassbottommeg can't help but feel like it's very scripted. If it was about having conversations, sure, I'd believe it, but the bartender getting free alcohol out and the cybersecurity nerd being like "come to my lab so I can show you the GPU I've been testing" gives me the vibe of something they'd need to have implemented in the first place.
Has anyone even stopped to think about how you play a game with ASK ANYTHING OMG AI from a gamepad?
Because we already tried "speak to the game!" and haaaaa absolutely no one was willing to do that and it cratered, and the problem wasn't (only) transcription accuracy
@glassbottommeg I mean this goes back to even just, like, text parser games. If the game doesn't support it, it doesn't support it. And even if we make games that have broad internal realtime generative components, that category will have inbuilt limitations; i.e. how easy it is to misuse proc gen content unless you have good planning around it.
@HauntedOwlbear Just sitting here all "hah, yeah, I bet I just can't play this unless I'm paying for the Online Service for my console, which I never do, so,"
@brody It kills me, because there's a ton about this that can work in production. Is AI voice gen nice for placeholder? Yeah probably. Is it good for ideation? Sure! Use an AI chatbot to help you kinda fill out what are the interesting questions and avenues to let the player go down. Photoshop smart-fill kinda assists trained on your own corpus of work to get you past blank page? Sure! But like they aren't showing any of that! They jumped entirely past the useful part and STRAIGHT to the moonshot garbage that is completely useless AAAAAAAAAAAAAAAA
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