One more #EGA background (almost) done for my point-and-click adventure game, with some rudimentary waterfall animation.
Take a guess where this takes place...
btw, i just want to let you all know. that the equivalent of star power in #KitsuneTails turns you into a rainbow powered super (cute) (gay) fox. more info/wishlist at https://kitsunegames.com/kitsunetails
My #pico8 game Shadow King recently launched on itch! Help our tiny hero restore the knights' order battling bosses, upgrading gear, and finding secrets!
I should introduce you all to Plasma, an engineering sandbox game I'm working on with 4 other indie devs! It's already out on Steam :steam: in Early Access!
You can jump around the levels but everything else is unimplemented - enemies, health, items, most of the levels... but I'm starting with project infrastructure, like multi platform CI. Just did a massive yak shave and added bitmap font rendering and optimized texture rendering 🤦♂️
Adventures in procedural mesh generation in @godotengine continue.
I now made a tool to create meshes inside the editor in realtime using just two points. The player will be able to do the same things in game, allowing them to build the most zany tracks.
Spiral generation and assigning materials will be next.
Hello, #screenshotsaturday! This is what Toronto's Union Station looked like in the early 1900s, in lovely EGA 🚂! You'll see it in The Crimson Diamond, my Sierra-inspired cozy mystery adventure game -- ⭐️Coming soon!⭐️ (edited this post to attach a higher-res image!)