People like to say how it's so expensive to make video games today.
What makes it expensive?
Is it the high end hardware.
is it the fact that game devs like to make games 100gb+?
is it because voice actors want more money?
whatever it is, is it possible to get a good modern game that's atleast under 50 gb, that takes advantage of all the modern visual effects and graphic capabilities but not be so demanding and expensive making them?
It's funny because the newest call of duty is so big it had to be split up.
150 gb+ install size
🌉 We are so excited to be at #GDC24 to share our latest news, and help you with your #gamedev 🌉
You can find us:
🎓 Mon - Advanced #Graphics Summit ( #workgraphs )
🎓 Wed - Full day of fantastic #AMD sessions (3001, West Hall)
🎓 Thur - Supporting Microsoft at their State of the Union session
If you're going, we can't wait to see you there!
Find out all the info on our new #GDC preview blog:
When I was a 16-bit game graphics creator, I got accustomed to thinking in multiples of 16, for sprite dimensions, game scenery patterns, image resolutions, RGB color values and more.
That became a lasting habit. Even now, long after using multiples of 16 was necessary, I'm still entering 16, 32, 48, 64, et cetera, when numerical input is required. Does anyone happen to recognize this? 🙂
With the news that @GIMP is expected to finally launch its 3.0 release in May... I'm wondering if I should hold off on learning how to use the app, until they actually release it?! 🤔
I’ve been having a bit of a play around with my Agon Light, trying to come up with some ideas for a future video. I’ve discovered it has quite a nice 320×240 64 colour video mode that has just enough pixels to be interesting.
Here’s a little thing I managed to create.
TIt started off as a little discussion with ChatGPT and ended with a Python and PyGame program that drew one spinning shape in the middle of the screen. I’m finding ChatGPT is quite good for coming up with code that I would have otherwise spent hours trying to figure out.
The code isn’t the most efficient, I’m using floating point maths all over the place – on a device with an eZ80 CPU that doesn’t have an FPU. Writing this to use fixed point maths is an exercise for future me.
Leona has been busy creating background NPCs for one of our games. It certainly won't be out before 2025 but you're welcome to follow progress. Its an adventure game like none we've ever produced (probably because its our first!).