scopelmatt, to gamedev
@scopelmatt@mastodon.gamedev.place avatar

Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK

Lapislazuli
Napoleonite
Breccia Traccagnina

MichaelPorter, to Astronomy
@MichaelPorter@ottawa.place avatar

Just watched the Netflix adaptation of 3 Body Problem. Decent attempt, although it felt like they went through the game and revealed the “three-body” mystery a little fast (or did I just binge too fast? 🤔).

I really wish SF shows would get the incredibly easy basics right, though.

In the first episode, two people are looking at the stars from a location somewhere in England (University of Oxford campus?). Something very strange happens with the stars, but before that happens, something even stranger is going on. The stars in the sky depicted show the entire constellation of Scorpius, which is not possible in the British Isles. If you were at the southernmost tip of England, the circled star would just peek above the southern horizon. To see the stars as depicted, you would have to be much farther south (say, at the latitude of a CGI firm in Los Angeles? 😉).

I imagine most people wouldn't notice, but if you are at all familiar with the sky, these things jump out at you. It would be like the prop people not knowing who to put on the dollar bill and just going with Mr. Bean.

A scene from “3 Body Problem” - It is night, and the sky shows the Milky Way, and the entire constellation of Scorpius (and other partial constellations). The constellation is highlighted with red lines, and the middle star is circled in red (to indicate the bottommost star visible from England). In the foreground are some older buildings, reminiscent of an old university quad.
An American 1-dollar bill, with the face of Rowan Atkinson in place of George Washington.

PhilEdwards, to Starwars
@PhilEdwards@mastodon.social avatar

Cool Short: The Elevator – A Star Wars short film made with Unreal Engine 5.1. Watch it here https://bit.ly/3ISTl6t

petrnuska, to Norway
@petrnuska@mastodon.world avatar

Associate Professor/Assistant Professor - Animator

@ Nord University ()

"We seek an Animator to design and deliver courses to our students and contribute to research within related topics. Candidates applying for the position of Animator should have a broad skillset in digital art software and experience within animation, VFX or games."

Deadline: 01/04/2024

https://euraxess.ec.europa.eu/jobs/202928

CC @academicjobs

jay, to ps1graphics

💡 ACM SIGGRAPH 2023 Courses

While performing research on the Web today, I spotted this great page of presentations from '23. Since is opening up its content for public access, all of the presentations on this page can be viewed & downloaded for free! 🥳🎈

https://www.siggraph.org/wp-content/uploads/2023/07/ACM-SIGGRAPH-2023-Courses.html

I reviewed each course, and I must say, this is the most comprehensive set of topics I've seen in a while - most have matured and are now being commercialized

drahardja, (edited ) to VintageComputing
@drahardja@sfba.social avatar

In 1968, Soviet scientists created one of the earliest known “realistic” computer animations: a ream of printed papers featuring an animated walking cat!

#vintageComputing #cgi #animation #computerGraphics

More information: https://computeranimationhistory-cgi.jimdofree.com/kitty-1968/

Precz, to blender Polish
@Precz@mastodon.social avatar

Obejrzałem sobie , nawet spoko ale czasem za bardzo przeginają z

echtjetze, to blender German
@echtjetze@troet.cafe avatar
vekzdran, to blender

Friends, I am a total noob developer to CGI and Perl!

So I decided to finally try it.

It is so good and fun! I can totally understand the hype people had when then I was playing in the sandbox, literally in a sandbox.

This is my first CGI server app, screenshot is just amazing. Definitely adding this to my toy Github projects.

metin, to blender
@metin@graphics.social avatar

𝘽𝙡𝙚𝙣𝙙𝙚𝙧 3𝘿 𝙩𝙞𝙥

This free add-on allows you to drag and drop add-ons straight from Windows Explorer into Blender, skipping the manual installation procedure.

https://blenderartists.org/t/drag-drop-to-install-addon/1512421

#3D #B3D #Blender3D #Blender #tip #tips #addon #plugin #CG #CGI #graphics

Animated GIF of dragging an add-on from Windows Explorer into Blender 3D.

jhilden, (edited ) to blender
@jhilden@vis.social avatar

Just found out that this spoopy image is from FromSoftware’s first game, King’s Field (1994). So a distant precursor to Elden Ring. Mind-boggling! #cgi

echtjetze, to blender German
@echtjetze@troet.cafe avatar
gfkdsgn, to apple German
@gfkdsgn@burma.social avatar

1984, January 24th., Steve Jobs presented the first Macintosh Computer. We are glad to share our MAC POP Art, in tribute, in this Fediverse, to celebrate the 40th anniversary of that milestone with You, today.

#Apple #Macintosh #MacOS #MacClassic #GUI #SpeechSynthesis #Text2Speech #MacWrite #MacDraw #Vector @art #composition of #vintage #historic #retrocomputer #IT #SVG #CHM #CGI made with @inkscape by #gfkDSGN

1984 Big Brother Portrait behind a vintage computer illustration of a Mac SE30 and with a Apple Lisa, Altaire 8800, IBM 5150 and Xerox Alto computers. Made with Inkscape
Colorful Retro Computer Composition of vintage IT products for the 40th Anniversary of the first Apple Mac Computer. Made in SVG vector quality with Inkscape by #gfkDSGN

malducin, to blender
@malducin@mastodon.social avatar

Also, over a week ago the Academy announced the Scientific and Technical (SciTech) awards. Lots of #VFX, #CGI and #animation related ones: OpenVDB, Alembic, Marvelous Designer and USD. Cool that many of the people you see and hear at #SIGGRAPH are represented here. Other awards include different laser projection systems, Dolby Atmos and systems used in stunt work. Congrats to all the winners. #movies #AcademyAwards

The full announcement here:

https://press.oscars.org/news/16-scientific-and-technical-achievements-be-honored-academy-awardsr

SuperSideshow, to blender
@SuperSideshow@mastodon.social avatar

Looks like we shouldn't expect anymore television shows. has elevated the cost for a television show into the realm of movies.
https://www.polygon.com/24039917/she-hulk-season-2-release-canceled

absulit, to webgpu
@absulit@mastodon.social avatar
absulit, to webgpu
@absulit@mastodon.social avatar
freedom_baird, to Godzilla
@freedom_baird@mas.to avatar
absulit, to webgpu
@absulit@mastodon.social avatar
itnewsbot, to brainfood

Digital Master Tapes Seek Deck - As a nerdy kid in the 90s, I spent a fair bit of time watching the computer-themed... - https://hackaday.com/2024/01/05/digital-master-tapes-seek-deck/

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

I wish #Lightwave3D and Andrew Bishop a fantastic 2024, I still have big book where I've learned very much on 3D, without that book and Lightwave I would never have been able to make some things, the logo below was made 23 years ago, was an other geological era of #CGI #VFX

pafurijaz, to Games
@pafurijaz@mstdn.social avatar

#VFX #Games and #CGI jobs for Artist around studios on the world!
https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0

To find use the the key Crtl+F and insert the sting you want find

Job for #Maya = 701
Job For #Blender = 201
Job for #3dsMax = 236
Job for #C4D = 33

#b3d #Blender3D

Faintdreams, to blender
@Faintdreams@dice.camp avatar

Internet complainers:
I hate copious CGI !

Behind The Scenes: This was a massive practical effect that required vast amounts of, engineering, people power, designers and problem solving.

Internet Complainers:
That practical effect still looked crap!

Me: I think you'll find, what you actually dislike is Fun.
You hate FUN. 😑

i_am_future, to blender German
metin, to blender
@metin@graphics.social avatar

A tip for those who render MoI 3D scenes in Blender…

MoI allows export of styles as vertex colors when using the FBX format. This can be enabled in MoI.ini by setting:

[FBX Export]
WriteVertexColors=y

Once imported in Blender, remesh objects with sufficient detail in Sculpt Mode, with Preserve Attributes checked, then use Color Filter tool ➔ Smooth to smooth vertex paint borders.

#MoI #MoI3D #B3D #Blender3D #Blender #3D #tip #tips #information #CGI

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • InstantRegret
  • mdbf
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • thenastyranch
  • Youngstown
  • osvaldo12
  • slotface
  • khanakhh
  • kavyap
  • DreamBathrooms
  • JUstTest
  • Durango
  • everett
  • tester
  • cisconetworking
  • Leos
  • cubers
  • modclub
  • ngwrru68w68
  • tacticalgear
  • anitta
  • provamag3
  • normalnudes
  • lostlight
  • All magazines