chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This week in the Bevy ecosystem we see Tiny Glade ship a Steam demo, live VJ sets powered by Bevy, screen space reflections in the deferred renderer and more.

We've also got the usual showcases and a couple really interesting crate release for 2d lighting systems and gpu particles.

https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting

#rustlang #bevyengine #gamedev

ClarusPlusPlus, to gamedev

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

#GameDev #IndieDev #EnigmaHeart #PixelArt

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

ClarusPlusPlus, to gamedev

I finished laying out all the rooms for the first dungeon in Enigma Heart last night. My Zelda II influences are really showing -- but I think I'm also starting to expand on it a little bit and come up with my own ideas. In particular, I'm placing hidden areas and items that the player can't get to until they acquire certain items, spells, or skills later in the game.

(In Zelda II, when you beat a dungeon's boss and get its item, the dungeon becomes inaccessible thereafter)

This map is drawn in Aseprite as an RGB-color PNG image, at a scale of 1 pixel per tile. The blue tiles are solid, the white ones are non-solid, pink are breakable, orange are platforms, etc. I do it this way because I find high-level sketching to be easier as an image than in the map editor. My map editor can read this image, look for the appropriate colors, and generate a map "skeleton" that I can then texture and add objects to.

#GameDev #EnigmaHeart #IndieDev #LevelDesign

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

schizanon, to webdev
@schizanon@mastodon.social avatar

> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.

https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language

stefan, to gamedev
@stefan@gardenstate.social avatar

Lerp smoothing is broken by Freya Holmér. https://www.youtube.com/watch?v=LSNQuFEDOyQ

#gamedev

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=upgradesketches

#roguelike #gamedev #pixelart #sketches

psychicparrot42, to gamedev
@psychicparrot42@mastodon.gamedev.place avatar

Random game thought: I’ve been thinking about a game controller with three joysticks, but I can’t come up with a good enough reason to have the extra one. Two joysticks seems to cover everything, right? Have we reached peak game controller? What could we map to a third stick? The closest to a good reason I could think of would be radial menus, but you can easily do those with a modifier and one of the other sticks right? #gamedev

alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! It's time for this week's edition of the #bevymergetrain. If this is your first time here, every week a do a round up of the community-reviewed PRs for @bevy, the #opensource #rustlang engine for #gamedev that it's now my full-time job to help maintain!

There's a whopping 20 PRs ready this week; let's check in on and each of them and I'll make the final call:

https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AX-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

codingdino, to gamedev
@codingdino@mastodon.gamedev.place avatar

Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev

Fixed Shooting Stars ability in game Stardust Survivors

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game, Rover devlog

#gamedev #gaming #scifi #art #mastoart #3dmodeling

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦕 added castle themed assets
🐢 lighting changes & sky -> fog
🦜 tile map refactor

funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀

(all 3d assets are made with )

video/mp4

eniko, to pixelart
@eniko@peoplemaking.games avatar

a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?

anyway here's the link: https://kitsunegames.com/kitsunetails

#PixelArt #GameDev #QueerGames

lesbian shork mario runs across the water surface in a tropical island setting at great velocity

etenil, to Lisp
@etenil@emacs.ch avatar

Well the results for the #lispgamejam are out. This time I did 30th out of 48; or 37.5%. That's an improvement over last year's 25/30 (17%), but it's not as much as I'd hoped.

I achieved good looks (12/48) and decent entertainment (23/48), but our creativity was quite low (33/48). I originally wanted to add vehicle-mounted weapons and power-ups. But they were cut due to running out of time. Looking at other top ranking games, I think I was on the right track but probably needed to add some kind of twist on the driving game to achieve a higher ranking.

Maybe I should partner up with someone for the next Jam.

#lisp #gamedev #jam #gamejam

Andre_LA, to gamedev
@Andre_LA@mastodon.gamedev.place avatar

Working again on my game, the GUI it's probably finished (thanks Polyglot project for translations!)

Now I need to save these settings :gamedev:

(pixel-art made by Leonardo)

Pixel art main menu of a game, the gif explores the audio options.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Live OH NO I STARTED TWO MINUTES LATE!

I'm making a new addin for Godot. A package manager. It's TOOLSday on Sunday once again!

https://twitch.tv/BeeOProblem

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Neofeud is a #cyberpunk adventure game where a cyborg social worker for sentient robots & his transhuman allies fight a cabal of trillionaires in floating palaces. Grab Neofeud 1 & help me finish the sequel!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiegame #steamdeck #gamedev

Robot driving a car talking to a hologram

rakqoi, to gamedev

Here's a first look into how my solo game dev project is coming along!

It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!

Somehow I always just miss ...

loafbrr, to gamedev
@loafbrr@mastodon.gamedev.place avatar

1st paid asset of the year, modular sewer set, link below this, hope you check it out

https://loafbrr.itch.io/modular-sewer-set

#gamedev #gameassets #3d #godot3d

image/jpeg
image/png
image/png

godotengine, to queer
@godotengine@mastodon.gamedev.place avatar

Let's make a megathread together! 🧵

What -led studios and games are using Godot?

Let's start the right way, by spreading some love 🌈

LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. All unlockable Potatoes have been added to the game. There's a total of 4.
  2. You can select the Potato you want to use in the new Potato selection menu. You can also see how to acquire new Potatoes here!

#bullethell #shmup #indiegame #gamedev

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! More finishing touches on Robot Shooter.

Tonight I try out Krita for texture mapping. Something I've been meaning to do for quite some time.

https://twitch.tv/BeeOProblem

smote, to KindActions
@smote@mastodon.social avatar
bug, to gamedev
@bug@fosstodon.org avatar

Implementing stairs climbing in a video game seems to require a PhD. I wasn't ready for that 😭

https://github.com/godotengine/godot-proposals/issues/2751#issuecomment-2143143439

#gamedev #godotengine

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