raphaelmorgan, to videoediting
@raphaelmorgan@disabled.social avatar

So I'm gonna continue working on this either way because I'll use it, but is there any interest in a VFX editor where you edit a single frame of a video and then it uses a no-AI style transfer (https://github.com/jamriska/ebsynth) to change the nearby frames in the same way, automatically editing frame by frame until you see one you want to edit more by hand? And then when you're done it puts the video back together with the new frames and original audio.

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Mysterious stones

video/mp4

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

#UE5 #gamedev #vfx #tutorial

🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5.

https://youtu.be/ZjQKHHtczIw?si=SqhavniJrJSj-Rsw

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir

Thanks for the support <3

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

#gamedev #indiedev #gameplay #UnrealEngine5 #UnrealEngine #ue5 #gaming #videogames #HashtagGames #vfx #scifi #game

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

#gamedev #vfx #UnrealEngine5 #scifi #gaming #indiedev #UnrealEngine #ue5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)

#gamedev #vfx #gameplay #UnrealEngine5 #UnrealEngine #indiedev #scifi

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Wireframe material... maybe it will be part of the gameplay after scanning the objects in the scene

video/mp4

virtualbri, to random
@virtualbri@mastodon.online avatar

::whispers:: Hey vendors, your difficulty in delivering our show specs because of your pipeline is not our problem.

We work all this out because everyone tries to give us what's easiest for them and it creates a nightmare conforming for DI and final.

And we do try to consider what's best for everyone. And we're not asking for wacky giant files.

Standardization is good.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

#UnrealEngine #vfx #gamedev #ue5 #gameplay #gamedesign #indiedev

video/mp4

virtualbri, to pcgames
@virtualbri@mastodon.online avatar

https://store.steampowered.com/app/2452920/Ouros/

Look Quadratic Splines the game!

Not just for Roto anymore!

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

#gamedev #UnrealEngine5 #gaming #videogames #scifi #vfx #indiegame

video/mp4

compfu, to Babylon5
@compfu@mograph.social avatar

At around the 48 minute mark it's all about the of - the optical compositing, rotoscoping and CGI. Watch the whole thing for interviews with a young Bruce Boxleitner (of fame).

https://youtu.be/sbgHMrLPQrE

(video found in this blog post: https://inkican.com/sci-friday-209-the-making-of-tron-scifi-movies/)

scy, to movies
@scy@chaos.social avatar

TIL: The girl playing young Ellie Arroway in Contact (1997) is Jena Malone. She is also starring in Consecration (2023), and there's an homage to the famous mirror shot from Contact in that movie.

Credit: @ShikharVerma on YouTube, https://www.youtube.com/shorts/HlsKp2cJKek

#movies #cinema #cinematography #VFX #JenaMalone

virtualbri, to ai
@virtualbri@mastodon.online avatar

Y'all see that these AI generated "movies", "videos" and "commercials" are straight up garbage, right?

bloody_albatross, to ai
@bloody_albatross@chaos.social avatar

So they try to use machine learning to directly generate movies? Meanwhile as I understand it there are still really tedious tasks in VFX that really could use better automation. Are there any efforts to use AI for better green screen software? Handling motion blur, translucent materials and reflections? Automatically fixing green spill? Wouldn't that be an obvious thing to develop that would be bought like warm bread rolls? (I'm just a curious outsider to that, wondering.) #AI #ML #VFX

virtualbri, (edited ) to movies
@virtualbri@mastodon.online avatar

https://youtu.be/zkNFZkUHeKQ

Amazing discussion of remasters, messing with your old work, technical mistakes, creative mistakes and how important grading is to a film

HT: to @tvaziri fine purveyor of film content who posted it first.

#Movies #VFX #Fantasy #Color

inkican, to scifi
@inkican@mastodon.social avatar

Sci-Friday – The Making of Tron – Scifi Movies - This homage to imagination and innovation is nothing short of remarkable - enjoy! - https://inkican.com/sci-friday-209-the-making-of-tron-scifi-movies/

julienbarnoin, to programming
@julienbarnoin@mastodon.gamedev.place avatar

Nowadays terminals and other text views can get rendered with GPU acceleration support, like the kitty terminal that I use.

🤔 That means we could get bloom, chromatic aberration, distortion, depth of field and other post process effects into our terminals, what are we waiting for?

lucas3d, to Quebec French
@lucas3d@mastodon.social avatar

Effets spéciaux : Une industrie en péril au Québec?
Une interview du Sebastien Moreau le PDG de sur .

Ce changement drastique des crédits d’impôts dans les VFX pousse les clients à choisir d’autres régions ou pays pour réaliser leurs projets.

Cela arrive à un moment où déjà le nombre de tournages et projets est très loin d'avoir retrouvé le niveau d'avant les grèves des scénaristes et acteurs.

https://ici.radio-canada.ca/rdi/zone-economie/site/episodes/917394/effets-speciaux-cinema-industrie-film-credit-impot

StefanHabel, to random
@StefanHabel@mastodon.social avatar

Issue #17 of befores & afters is here!
...featuring #VFX of #TheCreator 🤩

> The latest issue of the print magazine looks at on set visual effects on projects like The Creator, Fargo, Spaceman, The Hunger Games: The Ballad of Songbirds & Snakes and Napoleon.

https://beforesandafters.com/2024/05/07/issue-17-of-the-mag-is-here-go-on-set-with-vfx-supervisors-learn-about-lidar-scanning-and-camera-arrays/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

#gamedev #UnrealEngine5 #ue5 #scifi #game #gaming #videogames #gamedesign #indiedev #vfx #indiegame #scifiart #art #mastoart

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

#gamedev #scifi #UnrealEngine5 #gaming #unreal #ue5 #vfx #indiedev #indiegame #games

video/mp4

astro_jcm, to InitialD
@astro_jcm@mastodon.online avatar

A fantastic 4-part #video series debunking the whole "no #CGI was used" narrative that #movie studios keep trying to push these days.

https://www.youtube.com/watch?v=7ttG90raCNo

#movies #vfx #cinema

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