raphaelmorgan, to videoediting
@raphaelmorgan@disabled.social avatar

So I'm gonna continue working on this either way because I'll use it, but is there any interest in a VFX editor where you edit a single frame of a video and then it uses a no-AI style transfer (https://github.com/jamriska/ebsynth) to change the nearby frames in the same way, automatically editing frame by frame until you see one you want to edit more by hand? And then when you're done it puts the video back together with the new frames and original audio.

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Blender 4.2 introduces Thin Film Iridescence for materials such as soap bubbles, oil, and pearls, without the need of custom shaders.

These images were rendered in Blender 4.2 Beta using values from https://physicallybased.info/

Thin film on metals isn’t yet supported but it's coming, according to info in this thread: https://projects.blender.org/blender/blender/pulls/118477

image/png
image/png

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

UFO detected 🛸I created another scanner, where the pulse goes from the center in all directions. The material will receive data from the blueprint to display the position of the targets. Look for previous versions in my feed

#UnrealEngine #vfx #shaders #UnrealEngine5 #scifi #gamedev #gamedevelopment

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Added a target for the scanner. The idea is that the blueprint transmits data to the material for drawing found moving objects. I still need to figure out how to make a delay for target display and target array processing

Previous video https://mastodon.gamedev.place/@maxim/112571583689846287

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It's time to open the section - demonstration of materials (shaders) in Unreal Engine 5, because I started doing this more and more often. This will be part of the screen panels in the Rover in my Sci-Fi adventure game

video/mp4

Blender, to random
@Blender@mastodon.social avatar

Follow the production logs to stay up to date with creations at Blender Studio on https://youtube.com/@BlenderStudio

Subscribe to studio.blender.org today and download the production files from our open movies

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.

I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5 #shader #indiedev

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Mysterious stones

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Where can it be used in the game? A mysterious altar in a cave, a cooling system after the landing of a spaceship, a room with cryocapsules...

#gamedev #indiegame #vfx #UnrealEngine5 #gaming #videogames #gamedesign #scifi

video/mp4

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

#UE5 #gamedev #vfx #tutorial

🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5.

https://youtu.be/ZjQKHHtczIw?si=SqhavniJrJSj-Rsw

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir

Thanks for the support <3

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

#gamedev #indiedev #gameplay #UnrealEngine5 #UnrealEngine #ue5 #gaming #videogames #HashtagGames #vfx #scifi #game

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

#gamedev #vfx #UnrealEngine5 #scifi #gaming #indiedev #UnrealEngine #ue5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)

#gamedev #vfx #gameplay #UnrealEngine5 #UnrealEngine #indiedev #scifi

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Wireframe material, Unreal Engine 5

My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day

P.S. material scheme at the end of the video

#UnrealEngine #UEStudy #vfx #UnrealEngine5 #gamedev #shader

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Wireframe material... maybe it will be part of the gameplay after scanning the objects in the scene

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Unreal Engine and Font Material
I created two more options, one - a simple blinking, the second - a type of fast print

video/mp4

virtualbri, to random
@virtualbri@mastodon.online avatar

::whispers:: Hey vendors, your difficulty in delivering our show specs because of your pipeline is not our problem.

We work all this out because everyone tries to give us what's easiest for them and it creates a nightmare conforming for DI and final.

And we do try to consider what's best for everyone. And we're not asking for wacky giant files.

Standardization is good.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog 📌

Today's achievement with Unreal Engine 5 - worked a little on Mist, Niagara Sprite UV Animation and fish eye drone

#gamedev #screenshotsaturday #UnrealEngine5 #indiedev #gaming #videogames #scifi #vfx #UnrealEngine

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

#UnrealEngine #vfx #gamedev #ue5 #gameplay #gamedesign #indiedev

video/mp4

virtualbri, to pcgames
@virtualbri@mastodon.online avatar

https://store.steampowered.com/app/2452920/Ouros/

Look Quadratic Splines the game!

Not just for Roto anymore!

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

#gamedev #UnrealEngine5 #gaming #videogames #scifi #vfx #indiegame

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Other grid, same material for Post-Processing Volume

#gamedev #vfx #scifi #UnrealEngine

video/mp4

qlp, to DoctorWho
@qlp@linh.social avatar

Behind the Scenes: Bringing Virtual Production to Doctor Who

https://www.youtube.com/watch?v=60JFsriqY-w

#DoctorWho #BBC #VFX

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