Did you know that #algorithm based platforms like #insta have "tools" for creators to know when their audience is usually active so they can plan when to post for more "engagement?"
Guess who can't access those kind of "helpful tools" because it's inaccessible - cognitively broken me
More in this hoot train
Love a #Mastodon rant from my janky insta posts...
As a #DisabledCreator I make "content" when I am able, when I have the energy or #spoons and because of my #CPTSD I cannot plan when to push out or even #create future content especially when I'm fighting my #survival mechanisms daily
I make shit when and if I can, the more safe I feel the more I can do what I need and what I love
That thing where you're like "16+ hour days, every day... I seriously don't know anyone who works as hard as I do now" and you wait for them to remind you that someone has it harder and they are like "yeah I don't know anyone who works as hard as you either"
In the riveting sequel to EMP: Equipping Modern Patriots- A Story of Survival, Jonathan Hollerman masterfully paints a realistic world of chaos and despair and an incredible will to survive in the aftermath of a nationwide, long-term, grid down scenario.
Two banks have already declined our debt chances with them. Third will decline us too (they work with the same premise). I'll try second one again with different specs and if that doesnt work out, we will try the fourth, and last, option.
My surgery chances are becoming slimmer by the day, but I try to focus on surviving. I have to harden my heart and go on...I still have month and a half before my breaking point birthday.
This is about a Black Trans person in Portland, OR:
"Silas is in immediate need of being housed, and this NEEDS to be addressed as community suicide intervention. Suicide is a systemic problem, and being Black, Disabled & Trans, Silas has significant barriers to recieving services. We are begging our community to please step up and help us get our friend safe housing which will be LIFE SAVING."
Pandering to a lack of tenacity in society has become acceptable. Not universal as those with cancer & chronic illness show great determination. However, when it comes to supporting those suffering in #wars & public #health we read "does the #public still have the appetite for" &
"#pandemic fatigue" & there's acceptance of giving up or not bothering.
If those who went through #WWll had done this en masse many of us would never have been born. Has shared #survival instinct been lost?
I'm trying to sign up for men's #cooking#lessons here in #Japan to placate my busy #Japanese wife. While she was away, I made this cheese omelette; beginner's luck! A #community center has me on a waiting list, or I could spill for more upscale lessons. It is astonishing and unJapanese that single-person #households are approaching 40%. #Single#men of all ages have a poor #diet, which exacerbates the #lifespan gap with #women. #Loneliness is also a #health hazard. Many men are #widowed, never #married, or their #wives#divorce them, often after the children become independent and the husband is useless around the house after a busy career. Single men, or married men interested in cooking or helping their wives, possibly fearing their wives' pent-up anger, can find #companionship as well as #survival#skills in cooking lessons. Men's classes start from zero; women #cook and #socialize.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
February 8, 2024 - Day 404 - NewPlay Review
Total NewPlays: 440
Game: Scorn
Platform: Steam
Released: Nov 4, 2021
Installed: Feb 8, 2024
Unplayed: 0d
Playtime: 17m
Rating: 1 - Nope
Scorn is a first person horror survival adventure puzzle game. It's the second game in February's Humble Choice bundle.
This was in my "never playing that" list, and seeing it show up in the bundle was a moment of "suck it up, princess."
However, for day 404, it was definitely a case of fun not found.
The game is viscerally disturbing, with the environment being all flesh, bone, and metal; a Gigeresque fusion that just had my brain screaming "GET OUT, QUIT, NOW!"
After exploring the tunnels of the first level, and sticking my avatar's hand into far too many squelching control interfaces, I was glad when my 15 minutes were up.
February 26, 2024 - Day 422 - NewPlay Review
Total NewPlays: 458
Game: Undying
Platform: Steam
Released: Dec 7, 2023
Installed: Dec 20, 2023
Unplayed: 68d (2m6d)
Playtime: 30m
Undying is an isometric zombie survival game, with a twist.
Undying is set in the immediate aftermath of a zombie outbreak. With survivors having been shepherded into safe zones, the survivors are being extracted, one safe zone at a time.
Anling and her son, Cody, are in one of these safe zones, which is overrun by zombies during the extraction. The extraction fails, and Anling and Cody make a run for their lives, finding a car, and returning to their home.
Their home becomes their survival base, with all of the standard trappings of any number of other survival games, just with extra zombies.
With one catch - Anling was bitten by a zombie while escaping, and needs to teach Cody how to survive before she turns.
This adds a somewhat melancholic layer to the game, knowing that (playing as Anling), you're on borrowed time, and as a parent, this affected me quite deeply.
As you go through each step of building and repairing items, you encourage Cody to observe, which levels him up, allowing him to do more of these things himself.
March 2, 2024 - Day 427 - NewPlay Review
Total NewPlays: 462
Game: The Beast Inside
Platform: Steam
Released: Oct 18, 2019
Installed: Aug 13, 2022
Unplayed: 567d (1y6m18d)
Playtime: 38m
The Beast Inside is a first person horror survival game.
There's a particular kind of horror movie referred to as "torture porn". I know people watch movies like the Saw series, and Hostel series, and I genuinely cannot understand why. I'm already put off by horror movies, but the idea of that kind of movie comes close to triggering an anxiety attack.
As if the cover graphics weren't a giveaway, this game's opening cutscene movie (no pun intended), feels like it verges on torture porn.
I'm not even going to describe it beyond "VAW", because it would require trigger warnings. The scene ends with something like "One week ago...", meaning that your entire gaming experience is building towards that horrifying moment.
It did not put me in a good mental space for enjoying the game. The game is set in the 1980's, and the story and puzzles that followed were OK; the game is broken into chapters, with an interesting time-shift into the 19th century, in the same house, but I have absolutely no desire to see how the game plays out.
Dead In Vinland is a 2D resource management & survival game with some roguelike elements.
A Viking family barely escapes a raid on their village. Mum, dad, daughter, and mum's sister-in-law escape in the raider's boat, and find themselves shipwrecked on an island.
I played through one entire loop of the game, from landing on the island until one of the characters died.
Once on the island, you need to send out the characters to explore the island, build things, gather food & water, as well as managing their encampment, and upgrading it.
Each character has five categories to manage: Fatigue, illness, hunger, dehydration, and depression.
Occasionally the camp will be raided, which leads to a turn-based combat stage.
The dialogue is incredibly hit-and-miss, with the angsty Viking teenager being more like a 21st century teenager in the way she talks to the other characters.
The game ends if one of the character's five status meters hits 100%, and the teenager unalived herself when her depression unexpectedly spiked before I could find anything to try and offset it during exploration.
The gameplay loop was just enough to keep me going, but the narrative was so disheartening, that playthough of Dead In Vinland was enough to push me from "meh" to: