I'm kinda obsessed with Rogue and roguelike games in general (and weird monsters). I was reading this great article from 2016 about their history that I boosted yesterday (thanks to @WoodooProd for alerting me to it).
As I read and poked around the web to check out these early roguelikes, I loved these two screens from a SUPER early roguelike (Pedit5, from 1975).
Trying out GodoRogue tonight. It's great! You can use the keyboard commands or mouse directly to different locations, how you can see in the screenshot - the yellow line. And you can play this one in-browser. It was made in HTML5!
Cool to see writeup on a game that's already on my wishlist, Cobalt Core. It's on Switch, I may grab it there. I can't speak to if I like it yet, but I'm guessing I probably will. The genre is "sci-fi roguelike deckbuilder", which sounds odd but check the screenshots at these links- I kinda get it. I think it looks great - I dig weird strategy stuff like this sometimes. Now I'm even more psyched to play it.
reminder: tomorrow, October 13, 2023 will be the most difficult day to play nethack for years in either direction and ascending during this confluence of bad luck would be turboswag. https://nethackwiki.com/wiki/Time
Zum heutigen #IndieDonnerstag möchte ich euch ein #Roguelike empfehlen. Eins der ersten das ich gespielt habe. Children of Morta, ein super gutes Retro Action RPG. Ja es sieht erst aus wie ein 08 15 Roguelike. Aber es hat Gefühlt einfach mehr, der Erzähler kommt richtig gut, die Grafik weiß ich nicht wie ich es erklären soll. Sehr moderner Pixellook🤷🏻♂️ Vom Gameplay auch sehr professionell 👍
There have been many definitions of roguelikes and roguelites thrown around over the years, and Berlin Interpretation aside (it's too broad), a guy I was talking to the other day sent me a great, concise definition of both that I really liked (simplified, paraphrased and rewritten a bit):
Roguelike: (looking to "Rogue" for comparison): single character turn and tile based strategy rpg (i.e. NOT games like Rogue Legacy - they're just platformers!)
Roguelite: subgenre of roguelike built around metaprogress.
Rogue is a "Hack-like" (Hack is basically a proto-Nethack) and Nethack is a hack-like -- so Rogue, Nethack and Hack are all roguelikes.
Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players...
I realized today that when I lost Twitter, I also lost a lot of the cool indie game devs I was following there (and the updates on their games). And that totally sucks, because I really love to play indie games. Apparently Twitter was my main source for discovering them (sheesh).
Below is a pretty big list of games (with links to them!) that I'm looking forward to. There are SO MANY games on my Steam wishlist that are still being worked on and upcoming (some of these are on itch also, and some have alphas, betas, and demos, I've noted which).
Some of these games are definitely coming later this year, and fingers crossed for maybe full releases of the rest in 2024?
Several of you are fans of roguelikes and are game devs, and some may already be involved with the Roguelike Celebration that @roguelike_con does. I'm on the mailing list and I just wanted to share the attached images with the info for submitting your roguelike for the Steam event they're doing from October 19-26.
OC After many weekends and sleepless nights later, here's the first gameplay trailer for my personal project (www.youtube.com)
Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players...