Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.
Introducing... Bones!
Bones are used to equip upgrades in my roguelike - you start with 5 and can get more by killing bosses!
At any time, you can unequip an upgrade to make space for another.
Accidentally deleted a chunk of stuff from my project :(
(No, I don't have any Version Control on it)
I needed to rebuild from scratch anyway, to see if I've learned anything from this tutorial...
I still can't seem to see Project Organisation, and how to build structures.
I can do syntax, I can write functions, but how to link them all together?
I was talking to @ireneista and I realized I don't talk about #roguelike games enough.
By far the most unique rogue like I enjoy is Chronicles of Stampadia. It's an amazing project, a pen and paper daily rogue like. You can print it and play it on a plane or at an off the grid camp, as you would a crossword. Incredibly rewarding and the source is open.