Ich hab letztes Jahr beim YouTube surfen einen kleinen englischen Dungeon crawler gesehen (leider nicht abgespeichert) der in der Wildnis/Dschungel spielt - kein Fantasy. Jetzt komm ich partout nicht auf den Titel...
I made a Dungeon Crawler Roguelike that you can play in your web browser1.
It isn't original though: as part of learning the Rust programming language, I followed the tutorial project in Hands-on Rust by @herberticus . I posted a recap on my blog2.
I'm very much looking forward to Herbert Wolverson's next book!
The Steam page for "Magic Cauldron Dungeons" is now online. The demo will also be available via Steam shortly.
Please add the game to your wish list.
Thank you very much
Am Wochenende haben wir mal mit #Karak von #KosmosGames angefangen und sind auf Drachenjagd gegangen. Macht Spaß und ist nicht überaus kompliziert. Gut für ein, zwei Runden zwischendurch. @brettspiele
@nico79@brettspiele Schönes #Familenspiel. Ein #Dungeoncrawler für Anfänger. Ich finde nur, dass es sich ein bisschen ziehen kann, wenn der Drache wirklich bis zum Schluss auf sich warten lässt, obwohl man vielleicht vorher schon bereit wäre. Und irgendwie passiert uns das recht häufig.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
November 23, 2023 - Day 326 - NewPlay Review
Total NewPlays: 346
Game: Soundfall
Platform: Steam
Release Date: May 12, 2022
Installation Date: Nov 11, 2023
Unplayed: 12d
Playtime: 16m
Soundfall is part rhythm-based top-down dungeon-crawler, part looter-shooter.
So far, one level in, this musical odyssey feels like a dungeon-crawler in name only. So far the dungeons are brightly-coloured floating islands, adorned with equalizer level bars rising and falling in time with the ear-wormish pop soundtrack.
Existing in a third space between Hi-Fi Rush and Metal Hellsinger, this is an interesting take on a rhythm game, and the only reason I'm writing a review instead of continuing to play is that it's been a tough day, and I can barely keep my eyes open.
The only issue I have with the game is that in spite of having previously needed to calibrate my video and audio latency for other rhythm games, the calibration tool in Soundfall insists my calibration requirements for both are 0ms.
I think it's this that left me feeling like I was constantly slightly off-beat, just enough that it didn't feel quite right.
Even so, Soundfall is already fun, and I'll happily say it's:
March 7, 2024 - Day 432 - NewPlay Review
Total NewPlays: 467
Game: Conglomerate 451
Platform: Steam
Released: Feb 20, 2020
Installed: Aug 17, 2022
Unplayed: 568d (1y6m19d)
Playtime: 18m
The store page for Conglomerate 451 describes it like this: "... a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world."
Grid-based, dungeon-crawler RPG with a cyberpunk aesthetic, and roguelike elements... sure.
It's technically first-person, but most first-person games don't have a fixed camera and snap turns, leading into turn-based combat encounters.
It cribs from a whole lot of different game genres, and then kind of mashes them up in a way that feels like it's less than the sum of its parts.
Unfortunately, it feels like it's not quite sure what kind of game it wants to be, so tries to be all of them, and fails to achieve any of them.
Don't even get me started on the giant twin ventilation fans on the sides of buildings that look almost exactly like a graphics card twin-fan cooler.
LambdaHack (github.com)
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at...