starchydish, to graphics
@starchydish@newsie.social avatar
metin, to Dragonlance
@metin@graphics.social avatar

Get a first taste of what will probably become the next level 3D maps / street view, using Gaussian Splatting to map environments in 3D.

In this demo, the detail level gets crude when zooming in, but that will become refined.

Use mouse-buttons to zoom, pan or rotate…

https://maps-and-splats.glitch.me

#map #maps #3D
#cartography #topography #world #WorldMap #cities #landscape #environment #data #tools #science #IT #graphics

metin, (edited ) to blender
@metin@graphics.social avatar

Tried Leiapix's automatic depth algorithm on an old 3D-rendered image of mine.

Nice result out of the box, with only a few minor errors here and there.

https://www.leiapix.com

orbite, to art Russian
@orbite@mastodon.social avatar
KuglerElisabeth, to Creativity

💡 What are Design Principles?

Design principles are useful guides to remember when creating impactful visuals.

Design Principles are important for creating harmony, balance, and clarity in the illustrations we produce for our clients.

#DesignPrinciples #Creativity #VisualStorytelling #sciComm #sciArt #art #graphicDesign #design #illustration #branding #logo #designer #graphic #digitalart #photoshop #artwork #illustrator #creative #artist #graphics #marketing #photography

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

So I was accumulating Monte Carlo samples using good old blending here, now I've switched to a compute shader explicitly blending into a storage texture and it is ~10x slower, interesting

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

So I messed with it a little and it seems that the storage texture itself isn't a problem (writing random values to it works with ~200 fps). Seemingly the core loop over the scene geometry is slower with compute. Interestingly, max ray depth doesn't affect the performance, as if it's prefetching all the data and then looping over it cached.

and folks, does anybody have a clue what's going on? This is wgpu-native, btw.

orbite, to art Russian
@orbite@mastodon.social avatar
GTK, to graphics
@GTK@floss.social avatar

Matthias revisits the graphics offloading feature that is available in GTK 4.14, and outlines the plan for GTK 4.16: https://blog.gtk.org/2024/04/17/graphics-offload-revisited/

orbite, to art Russian
@orbite@mastodon.social avatar
Rob100, to VideoGames

People like to say how it's so expensive to make video games today.

What makes it expensive?

Is it the high end hardware.

is it the fact that game devs like to make games 100gb+?

is it because voice actors want more money?

whatever it is, is it possible to get a good modern game that's atleast under 50 gb, that takes advantage of all the modern visual effects and graphic capabilities but not be so demanding and expensive making them?

It's funny because the newest call of duty is so big it had to be split up.
150 gb+ install size

disk space

orbite, to Meditation Russian
@orbite@mastodon.social avatar
metin, to ai
@metin@graphics.social avatar

A tip for AI as a graphics tool (not the generative shit)…

I'm using free AI models in chaiNNer for upscaling, denoising, JPEG cleanup, sharpening and more. ChaiNNer is available for Windows, macOS and Linux…

chaiNNer:
https://github.com/chaiNNer-org/chaiNNer
👉 The ReadMe text is a good introduction.

chaiNNer templates:
https://github.com/Kim2091/chaiNNer-Templates

chaiNNer Discord:
https://discord.gg/pzvAKPKyHM

AI models database:
https://openmodeldb.info

Enhance Everything Discord:
https://discord.gg/2YNwzTxR

#AI #graphics #tools

unfa, to programming
@unfa@mastodon.social avatar

Another episode of "Coding Adventures" just dropped (today)!
https://youtu.be/SO83KQuuZvg
#programming #graphics #graphicsProgramming

juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

osjobhub, to opensource
@osjobhub@fosstodon.org avatar

Featured company from @socallinuxexpo Linux Expo OSJH-OSCD Job Board: @ubuntu is seeking engineers specializing in Linux, C++, C, and Golang to join its remote team. Browse all jobs now on #OSJH https://opensourcejobhub.com/company/485/ #OpenSource #Canonical #Ubuntu #Golang #C #graphics #engineer #linux #jobs #career #SCaLE21x #OSCD

metin, to animation
@metin@graphics.social avatar
AGT, to graphics
@AGT@mastodon.scot avatar

#graphics #advertising #shops #display #shopdisplay #business #sewing #glamour I always like a shop that makes a statement. This is a great piece of artwork you can’t easily forget, from Victoria Road, Scarborough.

orbite, to animals Russian
@orbite@mastodon.social avatar
64bithero, to gaming
@64bithero@mstdn.games avatar

It’s odd I feel like at one point we surpassed mid 90s CG cut scene graphics but never had a point where it matched

mikelundahl, to GraphicsProgramming

Going for something different this time around. Switching out my old 1070 Ti

hellocatfood, to linux
@hellocatfood@post.lurk.org avatar

Are there any command-line based image converters that aren't imagemagick?

Wuzzy, to graphics
@Wuzzy@cyberplace.social avatar

Codeberg.org user rudzik8 was kind enough to contribute 3D and 2D for skulls for the (very very incomplete) game !

gpuopen, to gamedev
@gpuopen@mastodon.gamedev.place avatar

🌉 We are so excited to be at #GDC24 to share our latest news, and help you with your #gamedev 🌉

You can find us:

🎓 Mon - Advanced #Graphics Summit ( #workgraphs )
🎓 Wed - Full day of fantastic #AMD sessions (3001, West Hall)
🎓 Thur - Supporting Microsoft at their State of the Union session

If you're going, we can't wait to see you there!

Find out all the info on our new #GDC preview blog:

https://gpuopen.com/gdc-2024-announce/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc2024

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