Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!
Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…
@godotengine I know it's a meme, but I find it a bit sad for people that are looking forward advances in Godot's render. Would be nicer something similar from Godot
@daviwil I wonder how easily one could patch that into gzDoom, for instance. There are numerous retro games with either open-source ports or original source out there.
No, I want to see Descent 1 and 2 with this applied.
A while back, I re-created a graphic that featured in Stanley Kubrick's film 2001: A Space Odyssey. It was a very minor graphic in the film's cornucopia of special effects but I've always liked it. My original version of the BBC 12 logo contained a couple of errors (including the typeface), so I thought it was time to update it...
While I'm recreating fictional (or, in this case, previously fictional) BBC channels, I thought I might as well quickly mock up a vector graphic of 'BBC 3', which appeared (over 30 years before the launch of the real BBC 3) in the 1971 #DoctorWho episode 'The Daemons'.
@Richard_Littler might need a touch of extra darkening around the characters themselves, like a soft harsh dark drop shadow, for that "unsharp mask" type look that high contrast had on old TVs