metin, to 3dmodeling
@metin@graphics.social avatar

The latest MagicaCSG version includes nested sub-objects for compound Boolean operations.

Kitbashing has never been this effortless. Polygons and NURBS are sooo 1990s. 😉

#MagicaCSG #3DModeling #3D #CG #graphics #CGI #modeling #sculpture #SDF

Short video demonstration of compound Boolean operations in the MagicaCSG 3D editor.

metin,
@metin@graphics.social avatar

Trying the new Boolean subgroups in MagicaCSG.

Made a little video to show the difference between Booleans using separate elements and combined elements…

Short demonstration video of the MagicaCSG 3D editor.

metin, to blender
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!

https://extensions.blender.org/add-ons/io-scene-max/

#Blender #Blender3D #B3D #3dsMax #autodesk #file #import #3D #CG #CGI #graphics

metin,
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…

https://extensions.blender.org/add-ons/t3d-gn-presets/

#Blender #Blender3D #B3D #GeometryNodes #GeoNodes #procedural #automation #3D #CG #CGI #graphics

metin,
@metin@graphics.social avatar

If you dislike Blender's cumbersome new Add Modifier menu with tedious submenus in Blender 4.x, I can recommend the Old Modifier Menu add-on.

There's a free version, but version 2 costs less than $1, and the add-on is very customizable via Blender's preferences. I love it.

https://bluenile3d.gumroad.com/l/sexoc

#Blender #Blender3D #B3D #AddOn #PlugIn #extension #3D #CG #CGI #graphics

metin, to amiga
@metin@graphics.social avatar
metin, to CrystalsHashtags
@metin@graphics.social avatar
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Graphics are so impressive these days

Show us yours? 👁️

#godot #godotengine #meme #graphics #videogames

stephann,
@stephann@mastodon.gamedev.place avatar

@godotengine I'm waiting next gen consoles to release my game because I think current gen isn't powerful enough.

fred,

@godotengine I know it's a meme, but I find it a bit sad for people that are looking forward advances in Godot's render. Would be nicer something similar from Godot

andre, to blender
@andre@fedi.jaenis.ch avatar

Today I watched

How I made a 3D Level in a 2D Game -
https://yewtu.be/watch?v=Qvlb-Yo6Rqo

over lunch.

Interesting! So much math going on here.
Not diving deep but explaining the high level concepts.

I had wondered similar questions for SVG in the past. Seeing this makes me believe it's doable.

Don't have the time to knee into it at the moment.

metin, to math
@metin@graphics.social avatar
orbite, to animals Russian
@orbite@mastodon.social avatar
schizanon, to webdev
@schizanon@mastodon.social avatar

> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.

https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language

#webDev #javaScript #threejs #webgl #shader #glsl #web #game #development #graphics #programming #tsl #webgpu #webgpusl #shadingLanguage #gamedev

GuerillaOntologist, to Unions
@GuerillaOntologist@social.coop avatar
daviwil, to gamedev
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

#gamedev #graphics

c0dec0dec0de,
@c0dec0dec0de@hachyderm.io avatar

@daviwil I wonder how easily one could patch that into gzDoom, for instance. There are numerous retro games with either open-source ports or original source out there.
No, I want to see Descent 1 and 2 with this applied.

guntha,
@guntha@mastodon.gamedev.place avatar

@daviwil Now I want yet another Outcast remake with additional interiors made of these.

metin, to blender
@metin@graphics.social avatar

Ooh, nice…!

The creators of the Womp online SDF 3D editor are about to introduce an AI-aided way of converting polygonal meshes to SDF primitives.

https://www.youtube.com/watch?v=9kjBOmQX240

#SDF #3D #3DModeling #CG #CGI #computing #graphics #AI

metin, to demoscene
@metin@graphics.social avatar

This demo from 2016 is less than 4 kilobytes (❗), and made my jaw drop… 😮

https://www.youtube.com/watch?v=SFoyJED5A4s

Love the soundtrack too. 🤘😎

#demoscene #demo #demonstration #computing #graphics #synth #ElectronicMusic #coding #development #3D

metin,
@metin@graphics.social avatar

@sedincore Thanks! 👍

metin,
@metin@graphics.social avatar

@f4grx Just about everything must have been generated at the start of the demo, including the synth sounds and textures on the 3D models.

orbite, to animals Russian
@orbite@mastodon.social avatar
Richard_Littler, to graphics
@Richard_Littler@mastodon.social avatar

A while back, I re-created a graphic that featured in Stanley Kubrick's film 2001: A Space Odyssey. It was a very minor graphic in the film's cornucopia of special effects but I've always liked it. My original version of the BBC 12 logo contained a couple of errors (including the typeface), so I thought it was time to update it...

#graphics #movies #kubrick

My re-creation of the BBC 12 logo/screen as seen in Stanley Kubrick's film 2001: A Space Odyssey

Richard_Littler,
@Richard_Littler@mastodon.social avatar

While I'm recreating fictional (or, in this case, previously fictional) BBC channels, I thought I might as well quickly mock up a vector graphic of 'BBC 3', which appeared (over 30 years before the launch of the real BBC 3) in the 1971 #DoctorWho episode 'The Daemons'.

#graphics #TV

Vector graphic creation of a TV screen displaying 'DEVIL'S END. Temporary fault. BBC 3 TV' from Doctor Who episode 'The Daemons' (1971)

patrick_h_lauke,
@patrick_h_lauke@mastodon.social avatar

@Richard_Littler might need a touch of extra darkening around the characters themselves, like a soft harsh dark drop shadow, for that "unsharp mask" type look that high contrast had on old TVs

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