Berkeley Softworks GEOS for the #Commodore64 (and other 8-bits) had a WYSIWYG word processor called geoWrite that could have images (from geoPaint) pasted in.
The official assembler took geoWrite files as input. You wrote assembly in geoWrite, and could bold and italicize stuff.
But when the assembler encountered a pasted-in picture, it automatically turned it into data pseudo instructions and set some assembler vars for the height/width.
Gamebase64 is an extremely important archive for the #Commodore64 , but is now at huge risk of losing its online presence due to the tragic loss of webmaster Steven Feurer. Please check our post for more details - but can anyone help or spread the word?
40something #Creative#GenX#INFJ#Freelance#GraphicDesigner in the #UK recovering from the design industry. Enjoying figuring myself out. Determined to be happy. I’m going to finally be myself here.
Like it when things line up. Proud but exhausted parent. Cracked egg. My best friends are all computers.
Does anyone out there have any experience with development on the Commodore 64? I have the source code to the game Habitat and see if they can make sense of how we could make a tool to view the many objects in the game? #help#commodore64#commodore#gamedev
Apparently, this coffee-making Commodore 64 peripheral actually existed, produced in Italy in the mid-1980s, to be plugged into the cartridge port of the C64.
Money goes to charity, so if you’ve not bought it, go buy it!
Support for Easyflash
Hiscore save feature
Different digi upon clearing a building
Game Over digi
Characters animations in menu screen
Minor In-game gfx improvement
Fixed Minor visual glitches and Sprite flickering
Looking for a member of the #Commodore64#demoscene by the name of Ghormak (Andreas Slotte). Does anyone know him? I'd like to use his SID track from 2003 for my game, would like to get in touch. #C64
Lost for 33 years, we are pleased to announce the recovery of the original abandoned development of Total Recall for the #Commodore64. So happy to finally see those old Zzap!64 screens in motion after years of searching!
Grubz is a stunning looking Worms clone for the #Commodore64 that first appeared around 2004 time via this early preview. Sadly the game may have been abandoned, though we hope the situation changes some day, and that it escapes the #GTW vault!