Here's a digest of this week's #OPM writeups! 5 tracks from indie Fediverse #music artists to expand your musical horizons. Unusual ambient, wild ADHDcore, and more this week!
If you want the full, undigested versions (i.e. where I have more to say about each one than will fit in a single post) of these writeups, they are here:
Happy hardcore meets #chiptune in an old-school platformer! At least until it takes a turn into something else– and then launches into yet another direction 30 seconds later. A high-energy trip thru some groovy old-school sounds, energetic rhythms and a lot of different ideas that'll please you ADHD types who find it hard to get thru 5 minutes of a single style. Utterly charming and never a dull moment.
If any person is a mad chiptune person like I am then you could go to my open directory for chiptune and chipmusic files of the modern chiptune/chipmusic age. https://chiparchive.com/files/
And if you want to be more awesome you can download all that and more on the chiptune Resilio sync folder, here's the key.
BQHTXTVRWGMFSI3BI3ZVQ4TGEOGNJJO64
The new stuff will make it to the open directory at some point, just as soon as I can get over 20 gb of stuff through ftp. #chiptune#chipmusic#archive#game music preservation
When I was working on @makemagazine Volume 89 — our #retro issue — the topics of #chiptune, #tracker modules, and #VideoGame soundtracks kept coming up. This gave me an idea: what if we put together a #playlist to go along with the retro section, filled with our authors’ and my own favourite tracks? The results of this wacky idea can be enjoyed below… What are your favourite chiptune/tracker/VGM tracks or memories? 🤘💾🤘
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven