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eoinoneill, to Software
@eoinoneill@mastodon.gamedev.place avatar

If you ever wonder why people like open source :

  • Think of a feature you'd like to see in your favorite closed source application (let's say Discord, as I did recently)
  • Look into if you can submit feedback or suggestions to whichever company makes said software. You'll only have this option if you're lucky, frankly.
  • Push a feature into the void and pray to the gods that someone both sees it and understands the value.

Consider that, with , you can just test it out yourself.

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

You also don't need to try to justify a feature using some metric like market demand nor will you get pushback around the idea that an idea is too niche or confusing. Anything that helps you, you can add yourself. And if others find it useful -- then, great -- go ahead an collaborate if you wish.

eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

It would be really nice if blender had the ability to highlight in red faces that aren't 3 or 4 sided (An "ngon highlight" view in the viewport overlays section.)

I'm sure I could make that pretty easily, but want to know if others feel like it would be useful. Right now, I'm manually selecting all N-Gons and then assigning them to a group, but it would be much more efficient for there to be a way to automatically highlight ngon faces.

collaborationgames,
@collaborationgames@mastodon.gamedev.place avatar

@eoinoneill Yup, agreed.. never thought if it, did you google? are you sure there's no such feature?

eoinoneill, to technology
@eoinoneill@mastodon.gamedev.place avatar

How has no one ever told me about this brilliant website?

https://skins.webamp.org/

#technology #music #winamp

yora,
@yora@mastodon.gamedev.place avatar

@eoinoneill I think there should be a website that is nothing but launcher icons from windows games.

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

@yora what really blew me away was the intractability of the skins, down to the EQ filters.

Makes me wish someone would make a jellyfin interface that behaves roughly like this lol

eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

I don't really get why the default view for "Files Changed" in github is to only show one commit and not show all commits in a pull request.

It makes it harder for reviewers I think.

eoinoneill, to drawing
@eoinoneill@mastodon.gamedev.place avatar

I think I've been sleeping on kneaded erasers. It's actually really nice to not have to deal with eraser scraps all the time.

But now I have the issue of storage. It's kind of awkward to find a place for it.

eoinoneill, to art
@eoinoneill@mastodon.gamedev.place avatar

My girlfriend recently gave me the Akira Toriyama Dragon Quest Illustrations book from Japan as a birthday gift and it's awesome.

I love the way the watercolor (or perhaps ink? Can never tell...) illustrations look for the monster and character concept illustrations. Highly recommend this book for any artist out there who happens to also like RPGs.

#art #artbook #recommendations

eoinoneill, to technology
@eoinoneill@mastodon.gamedev.place avatar

It's a tiny bit annoying to share files between a linux host to a windows guest.

Right now, I have a firewall-protected samba server that can only be connected to from my VM to share files but I don't love this. When I tried webdav sharing via spice, though, the performance was too slow and a bit annoying to work around.

I'm almost tempted to just use syncthing and forget about the file redundancy. Thoughts fediverse? #technology #vm #gnome #gnomeboxes #virtualmachine

scherzog,
@scherzog@mastodon.gamedev.place avatar

@eoinoneill I wonder if there is sshfs for windows so you could connect from the VM to the host instead...

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

@scherzog Well, ideally I would share my files between host/guest but I seem to run into a lot of performance problems when doing so. Syncthing would have duplicates, which is fine also

I think I've found a decent compromise with webdav where I treat it as my git remote on my virtual system just so I can pull code and then compile. This at least makes it less burdensome to write my code on my linux system. When passing windows builds back, I'll just use warpinator or something of the same vein.

eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

I feel like seeing @potus on the fediverse is a nice step in the right direction. Let's federate our social media and have more interoperability please!

eoinoneill, (edited ) to godot
@eoinoneill@mastodon.gamedev.place avatar

I was a bit preoccupied to post about it last week, but I had a good time at #gdc2024 . Good to meet up with colleagues and talk in depth with others about #godotengine .

Hopefully we continue to make progress on our goals and have an even better GDC in 2025. :)

edit: I used the word 'tweet' like it's 2014.

eoinoneill, to godot
@eoinoneill@mastodon.gamedev.place avatar

Compiling code late at night at the hotel bar the day before GDC expo hall opens. 🍹 🤓 ⏳ #gdc #gdc2024 #godot

ghosttownoli,
@ghosttownoli@mastodon.gamedev.place avatar

@eoinoneill I feel your pain, been there. I wish you best of luck and bug free times demoing your work

eoinoneill, to art
@eoinoneill@mastodon.gamedev.place avatar

Trying my hands at some watercolor. It's definitely hard but lots of fun. Thanks to @emmetoneill for the tips. Hope to do more at some point.

#art #watercolor #aquarelle #mastoart

eoinoneill, to Amd
@eoinoneill@mastodon.gamedev.place avatar

Hmm... So now I can get AMD HIP to work with blender but some materials that uses a normal map seems to be glitched out rendering black with blue/green distortion. Doesn't seem to happen to all my files so perhaps there's something wrong w/ my materials.

The crashing is absolutely bonkers though. Seems to be a 1/5 chance that GPU compute rendering causes a crash. #b3d #amd

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

@bitinn Yeah, I'll give that a shot. Otherwise I'll reopen an existing issue.

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

@bitinn Bah, it almost worked. I could get rocm to ignore my integrated graphics with ROCR_VISIBLE_DEVICES but cannot get it to stick in blender. Blender will simply show me no graphics cards compatible with HIP. I'm asking in the support chat and maybe promoting it to a bug if nobody seems to have a clue.

Thanks for the help though. :)

eoinoneill, to blender
@eoinoneill@mastodon.gamedev.place avatar

Anyone have any luck with AMD HIP and Blender?

I can't help but feel like it should be running better than my CPU in cycles renders (seems to get the same time as my CPU of 48 seconds on medium-detail render) but it isn't. I'm borrowing my brother's RX 6650 XT just to test blender performance with the card and it's seemingly.... mid? #b3d #blender3d #3d

eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

@danil That's a real bummer. I would have hoped the state of GPGPU for ray tracing and rendering would at least be figured out by now. Well, this gives me some information on future graphics card purchases I suppose.

danil,
@danil@mastodon.gamedev.place avatar

@eoinoneill I thought getting AMD RDNA3 as "playground" to do some commits to mesa/linux kernel.
I have amd Ryzen with integrated GPU, and it was insanely extremely bugged i Linux first year when after I got it, could not even work for 10min before PC freeze, but with my little help and others - since kernel 6.2 this integrated GPU started working perfectly fine, I used it as main GPU since then.
Maybe those bugs also can be fixed by driver updates and since they opensource - you can do it.

eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

Looking into nixos for the first time is kind of crazy. It seems really easy to get lost in configuration files. For example, it seems like you can enable services without having them installed? (whoops, lol)

I do like how each version is accessible from systemd.boot though -- that's definitely neat.

eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

Nothing quite like bisecting to find the one commit causing my materials to no longer work. 🙃

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