eoinoneill,
@eoinoneill@mastodon.gamedev.place avatar

Hmm... So now I can get AMD HIP to work with blender but some materials that uses a normal map seems to be glitched out rendering black with blue/green distortion. Doesn't seem to happen to all my files so perhaps there's something wrong w/ my materials.

The crashing is absolutely bonkers though. Seems to be a 1/5 chance that GPU compute rendering causes a crash. #b3d #amd

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