maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello indie developers from

⭐ Show your workspace ⭐

My gamedev home work area
Testing Erra: Exordium on Steam Deck

https://store.steampowered.com/app/1224030?utm_source=mastodon

maxim, (edited ) to gamedev
@maxim@mastodon.gamedev.place avatar

New important poll 📌

Your primary behavior in Steam as a player

  1. Buy a new game without a discount
  2. Add to the wishlist and wait for a discount
  3. Wait for a 50% discount to buy...
  4. Is there no difference for you, and it depends on the game and mood

⭐ Please write in the comments more details

#gamedev #indiedev #poll #polls #gamedeveloper #gamedevelopment #videogames #steam #indiegame #mastodon #IndieGameDev #gaming #developer #games #gamers

maxim, (edited ) to gamedev
@maxim@mastodon.gamedev.place avatar

I'm interested to know what % of gamedev people started this path by learning everything on their own

Are you self-taught or did you study at an institution?

⭐️ please write the details in the comments

claras_universe, to ComputerScience
@claras_universe@ieji.de avatar

Does anyone here have experience with procedural text generation? I want to implement procedural descriptions for the planets in my game which are not toooo repetitive to read :o I read about Markov chains but I'm not sure how I can incorporate the different planet parameters, features, etc. And I'm also wondering what other methods there are^^

nuzcraft, to gamedevelopment
@nuzcraft@mastodon.gamedev.place avatar

Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine #IndieGameDev

maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello Unity Developers from 🐸

What Unity version are you currently using?

⭐ please write why exactly this version

fell, to godot
@fell@ma.fellr.net avatar

Guys, it happened. :drgn_flat_sob:

Despite me being an absolute performance addict beyond reason, I have decided not to write my dice roller entirely in C++, for now. At least not until Godot 4.2 comes out, which brings hot-reloading to GDExtension.

GDScript is slow, and I really hate wasting people's CPU cycles, but prototyping the game logic is just so much quicker because it's right in the editor and changes are applied immediately.

I am also certain that I will be able to convert GDScript to GDExtension C++ fairly easily, because all I do is call engine functions, basically. It's just a matter of translating the syntax.

Last but not least, It would make a nice case study to directly compare the same implementations in GDScript and GDExtension C++.

maxim, to mastodon
@maxim@mastodon.gamedev.place avatar

Unity Tooools ⛏️ 🔨 🔧 🛠️ 🔩

Hey game developers from #mastodon

Let's make a list of tools and templates Unity assets!

⭐ Please write what assets you use when working on a game in Unity. What exactly do you like about them?

#gamedev #indiedev #madewithunity #unity #unitytips #unity3d #asset #poll #tools #gamedevelopment

video/mp4

maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello #mastodon game developers 🧐

If you develop a game on one of the engines, but want to switch to another in the next project, which one?

⭐ Please write in the comments more details, what engine now, why switch to another ?!! ⭐

Let's update the statistics of the this poll
https://mastodon.gamedev.place/@maxim/109835136614478364

#gamedev #indiedev #poll #polls #gamedeveloper #videogames #gamedevelopment #unity #unrealengine #godotengine #CryEngine #python #unreal #programming

fell, to godot
@fell@ma.fellr.net avatar

I'm making slow but steady progress on my multiplayer dice roller with the ! I'm still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate.

I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.

I want to use as many engine features as possible for maximum performance and least code to maintain.

A video of a video game showing four red twenty sided dice on a wooden surface and a mouse cursor interacting with them.

maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello game developers 🧐

If you are planning or thinking about your next project, how much time do you plan to spend on it?

⭐ Please write in the comments more details

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Anyone got a good technique for 2d 'anti' lights? I'm in #godotengine but I'm looking more for techniques than a specific solution.

Godot can make things appear only in light real easy, but I can't figure out how to make it disappear under specific light.

Maybe some sort of #shader can handle it? Any ideas #gamedev #indiedev #gamedevelopment #programming

maxim, to mastodon
@maxim@mastodon.gamedev.place avatar

Hello indie developers from #mastodon

In indie gamedev, one person is forced to do different things that in large studios several different profile people do

⭐ How many roles do you have in the project, what exactly do you do?

Write your little story, what country you are from, what you are working on...

#gamedev #indiedev #introduction #videogames #gamedevelopment #indiegame #gaming #poll

video/mp4

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Clean vs 'Messy' Dialog box design. What do you think?

#gamedev #indiedev #ui #uiux #uidesign #gamedevelopment #godotengine

image/png

FullyBugged, to gamedev

Yesterday's live session with is available:
https://youtu.be/2_E6fLyBMPU

Topics include:

  • initial setup
  • start a new project & available extensions
  • physical vs virtual inputs
  • 2D character customization
  • time distortion & effect on objects
  • audio filters

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

A bit from developer kitchen 📌

Don't tell me that the stairs are easy... maybe you're using off-the-shelf solutions. But it is not easy to do it yourself

Early access https://store.steampowered.com/app/1224030?utm_source=mastodon

#gamedev #indiedev #IndieGameDev #gaming #videogames #pixelart #indiegame #retrogaming #pcgaming #gamedevelopment #madewithunity #unity

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I have a rule to test my game:
do it at different times, when I'm in a different mood

  • when I'm tired or when I just woke up
  • when I'm hungry or when I've eaten
  • when I'm sad or happy...

Because different moods allow me to look at the gameplay a little differently

https://store.steampowered.com/app/1224030?utm_source=mastodon

#gamedev #gaming #qa #gamedesign #gamedevelopment

video/mp4

fell, to gamedev
@fell@ma.fellr.net avatar

Texture Artists! How would you go about turning this photo I took into an evenly lit texture? It doesn't need to be tileable.

I know I can stretch it to be nice and straight, but then, how could I make the light more even? Is that even possible?

I know there are plenty of good (and probably free) wood textures, but for my project, I want everything to be handmade from scratch. I want to try at least. Either procedural, or from a photo like this.

fell, to australia
@fell@ma.fellr.net avatar

Maybe the Fediverse can help me with this, too:

❓ Is there a server provider in Australia (preferably Sydney) that can get me an affordable VM for a week or two?

The reason is this: I'm a German game developer and I'll be spending 5 weeks in Australia soon. I'm planning to do some remote work while I'm there. I will have a laptop with me but it's not powerful enough to work on the game. It also lacks Windows, which is the main issue.

In Europe, I can rent a VM that lets me upload my own ISO files and basically have a desktop in the cloud for 20-40€ a month. But in Australia, it looks like any decent server will cost you hundreds if not thousands of dollars. Is there really orders of magnitude in price difference, or am I just not looking in the right place?

#AskFedi #Australia #Europe #SysAdmin #Cloud #Server #CloudComputing #VPS #Linux #Windows #GameDev #GameDevelopment #Fediverse

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Meow! I would like to make this a character that would not just appear for a while as an element of the background, but have some interesting concept. Do you have any ideas?

https://store.steampowered.com/app/1224030?utm_source=mastodon

#gamedev #gaming #gamedevelopment #retrogaming #pixelart

video/mp4

metin, to gamedev

30 years ago, in April 1993, the World Wide Web commenced.

Glad to have been there in those earliest days of the public internet. I was a young Amiga game developer, fighting for development freedom on Usenet, as Commodore was pushing developers to not take over the system. 🙂

khalidabuhakmeh, to unity
@khalidabuhakmeh@mastodon.social avatar

If you’re at #GDC2024, come to the #JetBrains booth and say hello to @maartenballiauw and @citizenmatt. Tell them Khalid sent you.

We typically have GDC-exclusive swag, so definitely pick that up and see some cool #Unity, #GodotEngine, and #Unreal demos.

#gamedevelopment

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 4, I continue to work on the Game Design Document, for now, already 40 pages of text. Most of the gameplay is already in my head and I like it. I will describe the crafting section soon. Craft will be one of the core mechanics

video/mp4

maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello #mastodon game developers 🧐

Do you use pinterest to promote your game?

⭐ Please write in the comments more details

#gamedev #indiedev #poll #polls #gamedeveloper #gamedevelopment #videogames #gaming #pinterest #Marketing #promotion #promo

fell, to gamedev
@fell@ma.fellr.net avatar

Oh man, let me tell you a #GameDev story...

Last night, I received a task to investigate a massive #performance regression in certain parts of the game.

So today I began investigating and ran the latest build on my 4 testing machines. And indeed, the machines that had an #Intel #GPU only achieved ~10% of the FPS they usually had. "Oh no!" I thought, and spent all day profiling and disabling various engine features, but no matter what I did, the performance didn't improve much.

And then I found it. Those Intel machines still had #Mesa DLLs in their build directories from the last time I was investigating a graphics driver issue. Which means they have been using a #software implementation of #OpenGL all this time! :drgn_stare:

I removed the DLLs and the performance returned to normal.

And now I'm back to square one, unable to reproduce the performance issue. :drgn_weary_sob:

#GameDevelopment #GameProgranming #programming #debugging #gaming

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines