docpop, to random
@docpop@mastodon.social avatar

A big sale Threadless site today: grab one of these "RSS" or "Attack and Dethrone God" t-shirts for just $13. https://docpop.threadless.com/

A black t-shirt with white ink on it. The text says "Attack and dethrone god" and it's written in a death metal font.

docpop,
@docpop@mastodon.social avatar
mdmrn, to music
@mdmrn@urusai.social avatar

JHN Studio dropped a very cool 8-bit video and music cover of IVE's song "Heya."

Check it out here if you like KPop or chiptunes or, like me, both https://youtu.be/RRK8XgNG4p0?si=l9Z0neZbMWLjvJeL

JordiGH, to random
@JordiGH@mathstodon.xyz avatar

Hey, if you like chiptunes but especially chips and tunes, my good friend Langel Bookbinder is selling a chip that plays tunes!

He calls it "a superbly portable handheld chiptune fidget synthesizer that anyone can easily operate and enjoy!"

https://www.kickstarter.com/projects/loblast/bleepler

#chiptune #kickstarter #bleepler

etherdiver, to music
@etherdiver@ravenation.club avatar

Here's a digest of this week's writeups! 5 tracks from indie Fediverse artists to expand your musical horizons. Unusual ambient, wild ADHDcore, and more this week!

If you want the full, undigested versions (i.e. where I have more to say about each one than will fit in a single post) of these writeups, they are here:

https://www.etherdiver.com/2024/05/17/opm-four-flavors-of-electronic-and-one-weird-trip/

Listen, fav and boost for good karma and a long life!

@music

etherdiver,
@etherdiver@ravenation.club avatar

Moule – “Kaizopocalypse”

Happy hardcore meets in an old-school platformer! At least until it takes a turn into something else– and then launches into yet another direction 30 seconds later. A high-energy trip thru some groovy old-school sounds, energetic rhythms and a lot of different ideas that'll please you ADHD types who find it hard to get thru 5 minutes of a single style. Utterly charming and never a dull moment.

@MOULE

https://moule.bandcamp.com/track/kaizopocalypse


gbstudiocentral, to gameboy
@gbstudiocentral@pocketpixels.club avatar

Looking for some chill beats to relax to? We've released a compilation from @beatscribe for you to enjoy:

https://youtu.be/2ybnmCkdWZg

defensem3ch, to gameboy
@defensem3ch@mstdn.social avatar

Just the Crust feat. CCIVORY, Skip Sandwich DX, pouale, and .exe (and me) #lsdj #chiptune #gameboy

a gameboy chiptune made in LSDJ that hits really hard called "Just the Crust"

french_touch, to demoscene
@french_touch@mastodon.social avatar

During the development of Digidream 2, we found some "strange" issues with the AY-3-8913 soundchip.

More info here: https://fenarinarsa.com/?p=3183

by @fenarinarsa

Ten, to Nintendo
@Ten@hachyderm.io avatar
etherdiver, to music
@etherdiver@ravenation.club avatar
GoemonIshikawa, to archive

If any person is a mad chiptune person like I am then you could go to my open directory for chiptune and chipmusic files of the modern chiptune/chipmusic age.
https://chiparchive.com/files/
And if you want to be more awesome you can download all that and more on the chiptune Resilio sync folder, here's the key.
BQHTXTVRWGMFSI3BI3ZVQ4TGEOGNJJO64
The new stuff will make it to the open directory at some point, just as soon as I can get over 20 gb of stuff through ftp.
#chiptune #chipmusic #archive #game music preservation

yth, to commodore64
@yth@mstdn.social avatar

This is my entry for the Commodore 64 music competition at X2024. Had a real blast at the party! X rocks!

https://www.micheldebree.nl/posts/freakandel/

#chiptune #commodore64 #sidtune #8bit #c64

Philsan, to VintageOSes
@Philsan@mastodon.world avatar

That Moment Long Ago by mOdmate, new tune for computers, released at GEMTOS 2024 party https://youtu.be/nvbUdAS4AQU

metin, (edited ) to commodore64
@metin@graphics.social avatar

I love the 8-bit and 16-bit compositions and arrangements of Tim Follin.

This is a 3-channel Commodore 64 SID chiptune for the 1988 Black Lamp game.

Be sure to wait for the solo starting at around 42 seconds into the track. 👍👍

#commodore #Commodore64 #C64 #chiptune #music #synth #ElectronicMusic #retro #RetroComputing #RetroGaming #audio #VintageComputing #1980s

ishotjr, to gaming
@ishotjr@chaos.social avatar

When I was working on @makemagazine Volume 89 — our #retro issue — the topics of #chiptune, #tracker modules, and #VideoGame soundtracks kept coming up. This gave me an idea: what if we put together a #playlist to go along with the retro section, filled with our authors’ and my own favourite tracks? The results of this wacky idea can be enjoyed below… What are your favourite chiptune/tracker/VGM tracks or memories? 🤘💾🤘

https://makezine.com/go/retro-playlist

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙛𝙞𝙛𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙨𝙞𝙭𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙨𝙚𝙫𝙚𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙚𝙞𝙜𝙝𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙣𝙞𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This cheerful tune was composed by our musician Ramon Braumuller for level 1, using our own music editor Digital Mugician.

The tune reflects the sheer fun we had creating the game back in the early 1990s.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.

The track was originally composed for our uncompleted 1988 game Ragnov.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

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