30 years ago, in April 1993, the World Wide Web commenced.
Glad to have been there in those earliest days of the public internet. I was a young Amiga game developer, fighting for development freedom on Usenet, as Commodore was pushing developers to not take over the system. 🙂
This #Amiga Workbench 1.3 disk seems to be very pessimistically laid out for booting, the drive sounds like it's seeking back and forth across the entire disk hundreds of times while booting. Is that a thing Amiga people optimize? #retrocomputing
I've just watched the #Amiga demo HAMazing by Desire and I want to say a few words about it. The first ones are: it's insane what hardware that's almost 40 years old could do. It blew my mind as a kid and rightly so.
The demo is all about leveraging HAM mode, which allowed you to display up to 4K colors simultaneously. Let me explain how that worked and how remarkable this demo is. 🧵 1/6
I took a dig into Spindizzy Worlds (Amiga). Not sure if its 25 or 50fps, but it runs OK (despite using a softscroll 😎)
The scroll fillup approach is very different, but in terms of overdraw I think it's pretty much the same as mine.
In any case, for any given 16px slice, you're going to need to look at at least ~3 screen widths worth of blocks just because of how they line up in 2D.
Installing the original Beneath the Steel Sky version for comparison against the #CD32 version. I don't like that there is no save game option in CD32 version.