nik, to vr
@nik@mstdn.games avatar

I haven’t had enough energy this week to distribute my time among the various fitness games I have installed, so I’ve just been allowing myself to gravitate to what I enjoy most. Every day, that’s been Supernatural; I’m glad I have a bunch, but if I had to pick just one, it’d be the clear winner.

#FitnessGaming #VR #health #ShareYourGames

marcel, to meta
@marcel@waldvogel.family avatar

#Meta losses from its namesake #Metaverse operations over the past few years accumulate to the debt of a small nation state.

Their vision is to not only mentally and socially lock us in to their platforms, but extend that to some kind of physical wall, a real walled garden.

(Given that, Metas definition of "open" is probably the opposite of mine…)

https://www.cnbc.com/2024/04/24/metas-reality-labs-posts-3point85-billion-loss-in-first-quarter.html

mina,
@mina@berlin.social avatar

@marcel

It definitely doesn't make me sad to see Zuck's company bleeding money.

I wonder if the #SecondLife community has adopted #VR mods to a reasonable extent.

My guess is, no.

pixel, to AppleVisionPro
@pixel@social.pixels.pizza avatar

I completely agree with David here — viewing panoramic photos in the Vision Pro is fantastic. I’m so glad that over the past years I’ve taken a lot of them without any good reason at the time. The Vision Pro was the reason.

#AppleVisionPro #VisionPro #Photography #Panorama #VR #VirtualReality
https://www.david-smith.org/blog/2024/02/26/super-resolution-panoramas/

parismarx, to tech
@parismarx@mastodon.online avatar

Meta lost $3.85 billion on the metaverse in the first quarter of 2024 alone. You know, that thing we all laughed about a couple years ago and next to no one actually uses.

It’s burned $45 billion on the metaverse since the end of 2020.

https://www.cnbc.com/2024/04/24/metas-reality-labs-posts-3point85-billion-loss-in-first-quarter.html

darth, to vr
@darth@silversword.online avatar

Looks like nobody is interested in $3500 headset… https://www.macrumors.com/2024/04/23/apple-cuts-vision-pro-shipments/

parismarx, to apple
@parismarx@mastodon.online avatar

Apple is cutting Vision Pro production as it fails to meet sales targets.

Analysts expected it to sell 700-800k units in 2024, but it could now be as low as 400k. A lower cost model could now be pushed beyond 2025, if it ever arrives.

https://www.theverge.com/2024/4/23/24138487/apple-vision-pro-cut-shipment-forecast-kuo-rumor

#apple #tech #visionpro #vr #ar

Legit_Spaghetti, to vr
@Legit_Spaghetti@mastodo.neoliber.al avatar

It's kind of upsetting that Apple called their #VR headset, oh wait excuse me, their "spatial computer" (🙄) the Vision Pro when Apple Eyephone was, like, RIGHT THERE.

#Branding #Marketing #Apple

tournesol, to vr
@tournesol@peculiar.florist avatar

Coucou, je profite de tout juste avoir mis mon casque VR en vente pour vous le proposer ​:neocat_heart:​
Je suis prêt à vous faire une ristourne de -25% si vous venez de Fedi ​:fediverse:​

Liens des annonces :
Annonce Leboncoin
Annonce Vinted
#VR #Pico #CasqueVR #Deal #Leboncoin #Vinted #SecondeMain #RéalitéVirtuelle

renwillis, to apple
@renwillis@mstdn.social avatar
droidboy, to metaverse German
@droidboy@social.cologne avatar

Was geht aktuell in der deutschen XR-Branche? Ihr solltet auf keinen Fall den XRCC Hackathon verpassen! @tctomm und ich haben dazu mit Dinesh Punni gesprochen. Außerdem diskutieren wir Update 4.0 für die Meta Ray-Ban, 8th Wall unterstützt die AVP und das drohende Ende von Glue. #XR #Metaverse #VR #AR #MixedReality #SpatialComputing
Hört mal rein:
➡️ https://metaverse-podcast.de/e071-meta-updates-8th-wall-unterstuetzt-apple-vision-pro-rip-ziva-und-glue-dinesh-punni-von-immersive-insiders-ueber-xr-youtube-und-den-xrcc-hackathon-in-berlin/

lukas, to vr

What a fly fly flight simulator! Stefan Prech developed an #immersive visual stimulation device for insects that lets you take a peek into the brain. Read about it: #Drosophila #VR #neuroscience @MPIforBI https://doi.org/10.1371/journal.pone.0301999

fell, to linux
@fell@ma.fellr.net avatar

Today was a bad day for Linux Gaming, at least for me.

  1. I wanted to play DCS: World with head teacking like always
  2. My system stopped recognising my Oculus Rift CV1 sensors, throwing all sorts of USB errors in dmesg
  3. I switched to the linux-lts kernel, which caused even more problems with the GPU. The graphical environment never showed up.
  4. Back on the regular linux kernel, I settled for a phone strapped to my head for head tracking.
  5. After two hours of gameplay, KWin crashed and failed to restore my open applications including the game.

I'm done for tonight. 😩

fell,
@fell@ma.fellr.net avatar

OMFG. You won't believe this.

So, I was diagnosing a weird webcam issue for days and days. I've been using a Oculus Rift Sensor for head tracking for a while now and it suddenly stopped working. It's basically just a USB webcam. I tried several different kernel versions and even some from last year with no luck. I dug into the code of the uvcvideo driver, I tried setting quirks, nothing helped. I was obsessed with this issue.

Long story short: I disconnected my computer's front panel and everything worked.

The front panel must be faulty which must've tripped the USB controller in such a particular way that it kept working fine but was unable to recognise newly plugged devices and sent garbage to the kernel.

What the actual heck. USB is so weird. Do you have any USB stories like this?

#Linux #Hardware #USB #VR #Oculus #Rift #Headtracking #Kernel #Story #WTF

julienbarnoin, to gaming
@julienbarnoin@mastodon.gamedev.place avatar

PLOT TWIST !
Your vision blurs and white text appears in front of your eyes saying Game Over.

You remove the goggles, realizing you were still in a demo from the first time you tried the Oculus Rift back in 2014. Seeing a pixelated game followed by a realistic dystopian world when you removed the in-game headset was just a marketing gimmick in the demo and the passage of time was just an illusion.

You're back in 2014. What do you do next?

#askfedi #gaming #vr #plottwist #oculusrift

elizabethtasker, to vrchat
@elizabethtasker@mastodon.online avatar
pixel, to Disney
@pixel@social.pixels.pizza avatar
elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

Took a ship out in VRChat and... uh... landed it... SLIM lunar lander-style... but I hear that's how the coolest land nowadays. #VR

Eliot_L, to vr
@Eliot_L@social.coop avatar
DominicPajak, to retrocomputing

ICYMI: http://xr.bbcmic.ro a free VR/AR retrocomputer sim for Meta Quest 3 and Apple Vision Pro is live!

"The making of a webXR app" dev blog is too: https://www.dompajak.com/blog/webxr-beeb-virtual-beeb/index.html

Legit_Spaghetti, to fallout
@Legit_Spaghetti@mastodo.neoliber.al avatar

NO SPOILERS; ALL CLEAR

☢️ Finished the #Fallout show. Notes: ☢️

  • The story doesn't make a lot of sense.
  • I really, REALLY like the cast.
  • The set design is on point.
  • There were a few fanboi moments, but overall they held back on fanservice. Good.
  • Some really funny moments.
  • Some SUPER dark moments.
  • Some bafflingly dumb moments.
  • That one moment when the FO4 theme starts playing. CHILLS.
  • Watching this on my #Pico4 #VR headset was the right call.
  • Deathclaw? Oh yeah, deathclaw.
elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

Our Communication Hall on the JAXA Sagamihara Campus has got a cool new exhibit! Step inside this dome and you’ll see a video of the #Hayabusa2 spacecraft touching down on asteroid Ryugu! You have a choice of 4 buttons that lets you change your view, and in June, there’ll be controls to let you try your own landing! It’s been designed with #VSP (Virtual Space Program) who are a group in Japan who develop really outstanding #VR content.

A view of the exhibit from the outside. The enclosure is triangular shaped, with the semi-circular dome bulging out the back.

dw_innovation, to vr
@dw_innovation@mastodon.social avatar

"In 1838 Charles Wheatstone published a paper describing a curious illusion he’d discovered. If you drew two pictures of something – say, a cube, or a tree – from two slightly different perspectives, and then viewed each one through a different eye, your brain would assemble them into a three-dimensional view. Wheatstone created a table-size device to demonstrate the effect: the world’s first stereoscope."

Nice post on the history of #immersion & #VR (from 2017):

https://www.smithsonianmag.com/innovation/sterographs-original-virtual-reality-180964771/

grb090423, to vr
@grb090423@mastodon.social avatar

It's never too early to prepare.

Juice aces Callisto flyby test.
#ESA #JUICE #Callisto #ESOC #VR

https://www.esa.int/Enabling_Support/Operations/Juice_aces_Callisto_flyby_test

stooovie, to vr
@stooovie@mas.to avatar

Battle Talent in #VR is quite a workout, phew!

t_var_s, to apple
@t_var_s@phpc.social avatar

it was to be expected

#apple #vr

andypiper, to vr
@andypiper@macaw.social avatar

Day 3 of #qconlondon and I’m about to learn some more about #VR

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • mdbf
  • ngwrru68w68
  • tester
  • magazineikmin
  • thenastyranch
  • rosin
  • khanakhh
  • InstantRegret
  • Youngstown
  • slotface
  • Durango
  • kavyap
  • DreamBathrooms
  • JUstTest
  • tacticalgear
  • osvaldo12
  • normalnudes
  • cubers
  • cisconetworking
  • everett
  • GTA5RPClips
  • ethstaker
  • Leos
  • provamag3
  • anitta
  • modclub
  • lostlight
  • All magazines