I haven’t had enough energy this week to distribute my time among the various fitness games I have installed, so I’ve just been allowing myself to gravitate to what I enjoy most. Every day, that’s been Supernatural; I’m glad I have a bunch, but if I had to pick just one, it’d be the clear winner.
I completely agree with David here — viewing panoramic photos in the Vision Pro is fantastic. I’m so glad that over the past years I’ve taken a lot of them without any good reason at the time. The Vision Pro was the reason.
Meta lost $3.85 billion on the metaverse in the first quarter of 2024 alone. You know, that thing we all laughed about a couple years ago and next to no one actually uses.
It’s burned $45 billion on the metaverse since the end of 2020.
Apple is cutting Vision Pro production as it fails to meet sales targets.
Analysts expected it to sell 700-800k units in 2024, but it could now be as low as 400k. A lower cost model could now be pushed beyond 2025, if it ever arrives.
It's kind of upsetting that Apple called their #VR headset, oh wait excuse me, their "spatial computer" (🙄) the Vision Pro when Apple Eyephone was, like, RIGHT THERE.
Coucou, je profite de tout juste avoir mis mon casque VR en vente pour vous le proposer :neocat_heart:
Je suis prêt à vous faire une ristourne de -25% si vous venez de Fedi :fediverse:
So, I was diagnosing a weird webcam issue for days and days. I've been using a Oculus Rift Sensor for head tracking for a while now and it suddenly stopped working. It's basically just a USB webcam. I tried several different kernel versions and even some from last year with no luck. I dug into the code of the uvcvideo driver, I tried setting quirks, nothing helped. I was obsessed with this issue.
Long story short: I disconnected my computer's front panel and everything worked.
The front panel must be faulty which must've tripped the USB controller in such a particular way that it kept working fine but was unable to recognise newly plugged devices and sent garbage to the kernel.
What the actual heck. USB is so weird. Do you have any USB stories like this?
PLOT TWIST !
Your vision blurs and white text appears in front of your eyes saying Game Over.
You remove the goggles, realizing you were still in a demo from the first time you tried the Oculus Rift back in 2014. Seeing a pixelated game followed by a realistic dystopian world when you removed the in-game headset was just a marketing gimmick in the demo and the passage of time was just an illusion.
#Riven (the sequel to #Myst), one of my favorite games of all time, has a realtime 3D and #VR remake underway. It was announced recently that it's planned to ship sometime this year, and is now available to wishlist on #Steam and #GOG!
Our Communication Hall on the JAXA Sagamihara Campus has got a cool new exhibit! Step inside this dome and you’ll see a video of the #Hayabusa2 spacecraft touching down on asteroid Ryugu! You have a choice of 4 buttons that lets you change your view, and in June, there’ll be controls to let you try your own landing! It’s been designed with #VSP (Virtual Space Program) who are a group in Japan who develop really outstanding #VR content.
"In 1838 Charles Wheatstone published a paper describing a curious illusion he’d discovered. If you drew two pictures of something – say, a cube, or a tree – from two slightly different perspectives, and then viewed each one through a different eye, your brain would assemble them into a three-dimensional view. Wheatstone created a table-size device to demonstrate the effect: the world’s first stereoscope."
Nice post on the history of #immersion & #VR (from 2017):