As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.
I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.
In 1993 our #Amiga game and demo dev team traveled to "The Party" in Denmark. It was a large-scale computer user event, like the LAN parties that followed later. Visitors were mostly creatives, trying to finish a demo for the demo competition.
We worked all night long, but didn't manage to finish our demo submission (the Hoi sAGA III) in time, but I still love to listen to Jogeir Liljedahl's music for one of the winning demos: Full Moon by Fairlight / Virtual Dreams.
Celebrating the birthday of our game music composer Ramon Braumuller at an Amiga demo party in the late 1980s.
Ramon received a signed T-shirt from our demo scene friends The Jungle Command.
Our little game dev team, Team Hoi, is on the left side of the photo: our initial fourth member Peter Opdam (far left), Reinier van Vliet (behind Peter), Ramon (with the T-shirt in his hands), and myself (next to Ramon, with the whitish blouse)…
In 1992 I designed the first custom computer game to be used for a commercial campaign in the Netherlands.
The "Peanut-butter Power Game" was made for a Calvé campaign, including a 75-second TV commercial, and kids playing the game in a TV show to win their height in stacked peanut-butter jars.
Fun fact for Dutch readers: the little girl is Lieke van Lexmond in her debut appearance. 🙂
An energetic end-of-game victory chiptune track by our music composer Ramon Braumuller, for the Venom Wing Amiga shoot-'em-up game, published by the British Thalamus in 1990.
The tune was made in our own Amiga music editor called SIDmon, and I made part of the game's graphics. 👾🕹️
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
Around 1990 I was among the first game devs in the Netherlands. Back then our small team was interviewed on national television about our Commodore Amiga game Hoi. Young as we were, we were clearly nervous. 😅
I remember having a pinball competition with Jon Hare. We were there as the #TeamHoi game devs, demonstrating our puzzle game Clockwiser. Good ol' times.
I used to be a game designer and pixel artist for 16-bit games.
Here are some screenshots with my graphics for our games Hoi (Amiga, 1992), Clockwiser (Amiga, CD32, MS-DOS, Windows, 1994) and Moon Child (AGA Amiga, 1994, Windows, 1997).
In 1992 our Commodore Amiga platform game Hoi was released worldwide on two 3.5 inch diskettes, but as the US-based publisher didn't pay the royalties, we decided to release an AGA chipset remix for free in 1993.