metin, (edited ) to amiga
@metin@graphics.social avatar

Loved reading this article. 💚

https://www.datagubbe.se/dpaint/

As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.

I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

metin, (edited ) to amiga
@metin@graphics.social avatar

Spent time organizing and renaming my collection of over 200 Amiga game and demo chiptune music module files, in several mod file formats.

You can download the files here:

https://archive.org/details/amiga-music-module-collection

If you're using Windows, I recommend the BZR Player, capable of handling all of the file formats:

http://bzrplayer.blazer.nu

Enjoy! 😊

metin, (edited ) to amiga
@metin@graphics.social avatar

🧵 [1/2]

In the late 1980s I was a young Amiga game dev and "demo-scene" guy, member of the Digital Force International.

Back then, I liked an Amiga music track called Journey Through Galaxy, by Darius Zendeh, a.k.a. Mark II.

To surprise a friend in those days, I made this a cappella tribute to the track with our composer Ramon Braumuller, using our sampled voices.

The original track follows in the next post…

metin, (edited ) to amiga
@metin@graphics.social avatar

Jeff Minter is of course a retrogaming legend, but I dare to say that level 5 of our Amiga game Hoi (1992) wins when it comes to psychedelic gaming… 😎

The level is also a very taxing task for Amiga emulators and video compression algorithms. 😁

❗WARNING: not suitable for people who have epilepsy!

#commodore #amiga #RetroGaming #RetroComputing #retro #game #games #gaming #GameDev #chiptune #psychedelic #weird #RetroGames #1990s #TeamHoi

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1993 our #Amiga game and demo dev team traveled to "The Party" in Denmark. It was a large-scale computer user event, like the LAN parties that followed later. Visitors were mostly creatives, trying to finish a demo for the demo competition.

We worked all night long, but didn't manage to finish our demo submission (the Hoi sAGA III) in time, but I still love to listen to Jogeir Liljedahl's music for one of the winning demos: Full Moon by Fairlight / Virtual Dreams.

#RetroComputing #TeamHoi

metin, (edited ) to amiga
@metin@graphics.social avatar

As a youngster I was a 16-bit game developer.

One of our team's biggest hits was the Amiga game Hoi (1992).

The US publisher didn't pay our royalties, so we decided to release a slightly improved version of Hoi for free in 1993.

Video:
https://www.youtube.com/watch?v=_eMZzThgz7k

Free game download (needs Amiga or emulator):
https://archive.org/details/HoiAmigaAGARemix

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven and/or check the #TeamHoi hashtag.

#commodore #amiga #RetroGaming #RetroComputing #GameDev

metin, (edited ) to random
@metin@graphics.social avatar

[1/2]

A very nostalgic photo from my collection…

Celebrating the birthday of our game music composer Ramon Braumuller at an Amiga demo party in the late 1980s.

Ramon received a signed T-shirt from our demo scene friends The Jungle Command.

Our little game dev team, Team Hoi, is on the left side of the photo: our initial fourth member Peter Opdam (far left), Reinier van Vliet (behind Peter), Ramon (with the T-shirt in his hands), and myself (next to Ramon, with the whitish blouse)…

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1992 I designed the first custom computer game to be used for a commercial campaign in the Netherlands.

The "Peanut-butter Power Game" was made for a Calvé campaign, including a 75-second TV commercial, and kids playing the game in a TV show to win their height in stacked peanut-butter jars.

Fun fact for Dutch readers: the little girl is Lieke van Lexmond in her debut appearance. 🙂

https://www.youtube.com/watch?v=Yz3hQw-OL9o

#commodore #amiga #games #GameDev #RetroGaming #RetroComputing #TeamHoi #design

metin, (edited ) to gaming
@metin@graphics.social avatar

An energetic end-of-game victory chiptune track by our music composer Ramon Braumuller, for the Venom Wing Amiga shoot-'em-up game, published by the British Thalamus in 1990.

The tune was made in our own Amiga music editor called SIDmon, and I made part of the game's graphics. 👾🕹️

Check the #TeamHoi hashtag for more tunes.

#game #gaming #GameDev #RetroGaming #RetroComputing #retro #commodore #amiga #PixelArt #music #synth #chiptune #ElectronicMusic #soundtrack

metin, (edited ) to gaming
@metin@graphics.social avatar

Title track from the 1997 Windows game Moon Child, by our music composer Ramon Braumuller. 🎛️🎵

I co-designed the game and made all graphics. 👾🕹️

The game and more free downloads can be found here:

https://archive.org/details/MoonChildGame

Check the #TeamHoi hashtag for more tunes.

#game #gaming #GameDev #RetroGaming #RetroComputing #retro #1990s #windows #moon #PixelArt #graphics #design #art #artwork #DigitalArt #music #synth #ElectronicMusic #soundtrack #MastoArt #FediArt

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.

The track was originally composed for our uncompleted 1988 game Ragnov.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio

metin, (edited ) to amiga
@metin@graphics.social avatar

Old pixel paintings, made in Deluxe Paint (DPaint), in a resolution of 320 x 256 pixels.

The one with the grave was used as the game over picture for the Amiga game Borobodur (1992).

The one with the dancing elf was inspirational concept artwork for the Amiga and Windows game Moon Child.

Game downloads and more info can be found via the "Team Hoi game devs" section of https://linksta.cc/@seven

metin, (edited ) to retrogaming
@metin@graphics.social avatar

From the ancient ar(t)chive…

My rough ballpen sketches and written ideas (in Dutch) for the Amiga game Hoi, released in 1992.

Sadly, the US publisher didn't pay our royalties, so we decided to release the game for free, a year later.

More info and free downloads in the "Team Hoi game devs" section of https://linksta.cc/@seven and/or check the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #commodore #amiga #history #drawing #sketch #art #artwork #MastoArt #FediArt

metin, (edited ) to retrogaming
@metin@graphics.social avatar

In the mid-1990s I co-created a Windows game called Moon Child, released in 1997.

This is our music composer Ramon Braumuller's stomping Techno soundtrack for Moon Child's third game world.

The game CD-ROM, other MP3s and more can be downloaded for free here:

https://archive.org/details/MoonChildGame

Check the #TeamHoi hashtag for more tunes.

#RetroGaming #RetroComputing #GameDev #game #games #gaming #music #techno #ElectronicMusic #synth #audio #retro #windows

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

metin, (edited ) to amiga
@metin@graphics.social avatar

Around 1990 I was among the first game devs in the Netherlands. Back then our small team was interviewed on national television about our Commodore Amiga game Hoi. Young as we were, we were clearly nervous. 😅

https://www.youtube.com/watch?v=qc0ve3Wk90s

The featured music editor is our own Amiga music editor Digital Mugician.

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#commodore #amiga #GameDev #RetroGaming #RetroComputing #PixelArt

metin, (edited ) to random
@metin@graphics.social avatar

@StooCambridge Were you at this 1993 Amiga game developer event as well?

https://archive.org/details/amiga-magazine-24-met-team-hoi-op-oz-deel-2/page/n59/mode/2up?view=theater

I remember having a pinball competition with Jon Hare. We were there as the #TeamHoi game devs, demonstrating our puzzle game Clockwiser. Good ol' times.

metin, (edited ) to retrogaming
@metin@graphics.social avatar

Restoration of a 1993 magazine photo featuring our Amiga game development team, Team Hoi.

I'm the one with the black sweater. The heavy print pattern was difficult to get rid of. 😅

The original magazine article (Dutch):
https://archive.org/details/amiga-magazine-24-met-team-hoi-op-oz-deel-2/page/n59/mode/2up?view=theater

More photo restorations:
https://www.behance.net/gallery/165695385/Photo-retouching-restoration-and-coloring

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #1990s #retro #gaming #GameDev #commodore #amiga

metin, (edited ) to retrogaming
@metin@graphics.social avatar

Back when our Amiga games Hoi (1992) and Clockwiser (1994) were released, demo versions were featured on a number of magazine cover disks.

Back then we couldn't imagine that our games would still be featured on magazine cover disks 30 years later. 😃

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #1990s #commodore #amiga

metin, (edited ) to retrogaming
@metin@graphics.social avatar

I used to be a game designer and pixel artist for 16-bit games.

Here are some screenshots with my graphics for our games Hoi (Amiga, 1992), Clockwiser (Amiga, CD32, MS-DOS, Windows, 1994) and Moon Child (AGA Amiga, 1994, Windows, 1997).

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #PixelArt #1990s #commodore #amiga

metin, (edited ) to amiga
@metin@graphics.social avatar

This is one of my favorite Amiga computer tracks by our game team's music composer Ramon Braumuller, made for the Internal Exile demo.

I remember asking Ramon to try and squeeze the most out of the Amiga's 4 audio channels, and he delivered this. ❤️

More about our dev team in the 'Team Hoi game devs' section of https://linksta.cc/@seven

Check the #TeamHoi hashtag for more tunes.

#commodore #amiga #chiptune #audio #soundtrack #music #synth #1990s #GameDev #gaming #RetroComputing #RetroGaming

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1992 our Commodore Amiga platform game Hoi was released worldwide on two 3.5 inch diskettes, but as the US-based publisher didn't pay the royalties, we decided to release an AGA chipset remix for free in 1993.

Here's a full longplay video:

https://www.youtube.com/watch?v=_eMZzThgz7k

Download the game for free here (Amiga emulator needed):

https://archive.org/details/HoiAmigaAGARemix

#commodore #amiga #retro #RetroGames #RetroGaming #game #gaming #GameDev #GameDevelopment #GameDeveloper #TeamHoi #1990s #video #chiptune

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