jbzfn, to macos
@jbzfn@mastodon.social avatar

🍎 MacRelix is a Unix-like environment that runs in classic Mac OS.

MacRelix natively supports classic 68K and PPC Mac OS, as well as Mac OS X on PPC via Carbon.

https://www.macrelix.org/

ipxfong, to Motorola
@ipxfong@mastodon.sdf.org avatar

Welcome home! Let's get you a nice cozy heatsink and get you settled back in your case. Thanks to Amiga of Rochester for getting everything fixed up!

allanon, to amiga
@allanon@mastodon.uno avatar

Gopherized, my Amiga gopher client, now is able to search for a text in a page, search next and prev are also implemented.

Next step: extend the search function to the text viewer.

The second image shows all the changes/fixes 😀 :amiga:

#Amiga #68k #gopher #AMOS #AMOSProfessional

This show display my log of fixes & changes. It includes several options specified in the configuration file that was read but not applied till now.

me_, to retrocomputing German
@me_@sueden.social avatar

Received my copy of Luciano Dadda's "INSIDE NeXT" book today – wonderful!

More pictures by other people:
https://www.instagram.com/p/Bo03S7tB0Be/
https://www.flickr.com/photos/blakespot/48302070697

#NeXT #retrocomputing #68k

didier, to amiga
@didier@malenfant.net avatar

Need some up to date code signed and universal binaries of vasm/vbcc/vlink for cross compiling your code on macOS?

I got you…

https://codeberg.org/DidierMalenfant/vasm-vbcc-vlink/releases

itnewsbot, to VintageOSes

Apple System 7… on Solaris? - While the Unix operating systems Solaris and HP-UX are still in active development... - https://hackaday.com/2023/11/08/apple-system-7-on-solaris/ #macintoshapplicationenvironment #operatingsystem #virtualization #compatibility #emulator #solaris #apple #hp-ux #news #unix #68k #mac #mae

drj, to random
@drj@typo.social avatar

Welcome to #MOVember, one asm MOV instruction each day.

The Motorola MC68000 has a BEAST of a MOV instruction.
Official assembler mnemonic: MOVE. Refreshingly clear!

You could move to and from registers and/or memory. 8-, 16-, 32- data sizes. Post increment, predecrement. Including memory-to-memory moves (Ferris Bueller soundtrack voice: Oh Yeah).

*d++ = *s++ is a single instruction in 68000.

Officially destination on the right: MOVE A7,D0 copies the A7 register to D0

Please 🔁

#68k

melodymayhem, to Vintage
hotkey, to random

Getting a weird bug deep down in the Mac initialization routines makes me regret not taking the time to make unit test for every single freaking opcode.
Yeah that would have been very time consuming.

But stepping in assembly code you don't understand looking for the moment something borks is too.

And it's probably due to a missing semicolon somewhere.

Yay software!

#hotkeyEmu #68k

hotkey, to random

Guess what computer I'm trying to emulate?

Look for subtle clues in the picture!

#hotkeyEmu #68k

hotkey, to random

And with that, I can now fully disassemble every 68000 opcode.

God that was a lot of work. :meow_bongo_keyboard:

And I'm just disassembling/decoding instructions, haven't even started emulating one thing yet!
Remember when I did the MC6809 in like a week?

Yeah... this will take longer.

(oh, and no code generation... I did it... my wayyyyy)

(also, reminder that unit tests are neat. Caught so many things... should have done that for the other CPUs)

hotkey, (edited ) to random

"Well I guess it's better than PASS: 0" - me, ever the optimist.

Have I told you I hate the 68000 CPU? How about making the instructions easy to decode, Motorola?
For John Mastodon's sake, even the 80x86 is simpler than that! :meow_angry_intensifies:

me_, to retrocomputing German
@me_@sueden.social avatar

Somebody restored Peter Koch's http://www.sun3zoo.de website – good to see that some of the valuable information on that site is available again (outside of archive.org). More information on Sun 3 machines can be found on https://www.sun3arc.org, of course. #retrocomputing #unix #sun #68k #motorola

https://virtuallyfun.com/2023/08/07/peters-sun3-zoo-restored/

thankfulmachine, to random

In love with the #68k "Address Register Indirect with Postincrement" addressing mode. Yes, I know we have every fancy thing imaginable today, but thinking about it in context, I think it's amazing.

.loop:
move.l (a0)+,(a1)+
dbra d0,.loop

Where d0 contains the number of longwords to copy. Address increment works with words and bytes as well? Love it! #assembly

f4grx, to random
@f4grx@chaos.social avatar

Friends of #68k, I am starting to design #ubttix (unix based 32bits os) first on the pi pico and stm32l4 because thats what I have, but the clear goal is to have this run on 68k. Having two arm targets forces me to design it portable.

thankfulmachine, to retrocomputing

The beast grows. My computer is getting closer to the finish line. Chewed through a lot this weekend!

  • Adjusted common ROM address lines, they were going over the chips and it bothered me. Plus, I'll probably be bouncing those in and out for a while until I venture to programming via a boot loader.
  • Wired up the many buffered address lines. I did a continuity check last night and it looks good so far. :blobsweat:​
  • Finished the control line buffer and distributed the outputs. I used a big fat purple wire for /DTACK out of respect (or disrespect depending on whom you ask) :blobcatangel:​
  • Finished the /IACK decoder
  • Wired up the GAL inputs and some of the outputs

New TODOs queued up:

  • Finish connecting the 68681 serial chips
  • Finish placing decoupling caps
  • Replace 7404 with open-drain 7405 variant to work properly with the /RESET line

thankfulmachine, to kicad

More progress on my #68k computer. Buffers are in and placements sorted for the other chips after some scooting. Data lines are hooked up. The ATF22V10 is programmed, a simple joy that was ^^. Thanks for the tip, @gorplop !

The complexity level has reached the scary threshold, so I took some time to put together a schematic, a singular reference instead of my pile of papers... now to get it plotted on an A1 sheet... XD

Just have to say... thanks to all of the #kicad contributors who have made so many improvements over the years. The changes for 7.0 alone are excellent.

Also, shout out to the lovely Witch Hazel colour theme, very easy on the eyes, for various editors: https://github.com/theacodes/witchhazel

#electronics #retrocomputing

A screenshot of the current schematic of the aforementioned 68000-based homebrew computer from the KiCad EDA application. The color scheme is called "Witch Hazel".

thankfulmachine, to random

I have run into the color #68k Microprocessor User's Manual and the cover is stunning! I've been staring at that crummy black and white facsimile for years.

thankfulmachine, to Electronics

My #68k home brew computer is coming along nicely. I’ve decided on 512Kx16 ROM and 1Mx16 RAM, and just a 68K-era 68C681 serial chip for I/O for now. I might hook up a parallel port and the FPGA VGA interface I’m working on later. I’ve started hooking up the serial chip and preparing placements for bus buffers and transceivers. 555-based power-on reset circuit is set as well.

There is something really calming about carefully measuring and weaving hookups on the #breadboard.

#electronics #homebrew #retrocomputing #16bit

aperezdc, to random

Here's a #68k CPU family portrait: one of the oldest (68000) and one of the youngest (68060). I'm always surprised at how big the “Texas Cockroach” actually feels on one's hand!

A Motorola MC68HC000 CPU in DIP-64 plastic package, resting on the palm of an adult's hand.

sprite animation toolkit (1992-1999) | dev-nonsense (dev-nonsense.com)

Ingemar Ragnemalm first released the Sprite Animation Toolkit (SAT) in 1992. “I have always liked to make computer games,” Ingemar wrote in the SAT manual. “It has been one of my hobbies since the late 70’s. When I started using Macs, of course I wanted to make some games for it too.” After writing many games, he had...

ids1024, to debian
@ids1024@fosstodon.org avatar

Ah, finally got a very impractical Linux VM working.

smallsco, to retrocomputing

Reposting later in the day for alternate timezones - can anyone help me find drivers for my new early 90's NuBus video card? Boosts appreciated 🙂

#RetroComputing #VintageMac #Apple #Mac #MacOS #ClassicMac #68K #PowerPC https://oldbytes.space/@smallsco/110668051191347372

smallsco, to retrocomputing

#RetroComputing #VintageMac folks: does anyone have, or know where I can find, drivers for the Mirror Technologies “Tornado Graphics Card”?

I picked this card up from eBay the other day. It’s a 24-bit NuBus graphics card that is a rebadged version of the “MicroConversions 2124NB”. It supposedly offers NuBus acceleration, but requires a driver to operate, which I do not have.

There is a driver for the “MicroConversions 2124NB II” that is archived, but this driver doesn’t work with the Tornado.

The good news is that, even unaccelerated, it offers much faster performance in my IIfx than both my Lapis ProColorServer 8•16 II and my Macintosh Display Card 4•8. Haven’t tested to see if it works with Linux yet, though.

#Apple #Mac #MacOS #ClassicMac #68K #PowerPC

retrokayla, to 80s

Going to do another #introduction since there's yet another big migration push.

I'm Kayla, a shy nerdy #80s girl all grown up.

I'm interested in #8bit #MOS6502 #AppleII #C64 #VIC20 #NES #Z80 #68K #Amiga #Genesis #Assembly #Basic #Arduino #RetroComputing #RetroGaming among many (too many) other things.

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