... The valid positions are either all even coordinates or all odd coordinates.
So, your graph paper has a scale of 2 for each line. You can either be on an intersection (all even coordinates) or on a square center (all odd coordinates).
Either way, movement is intuitive. Either move 2 in an orthogonal direction, or (1,1,1) in a diagonal direction.
I'd say this all compares favorably with the better known rhombic dodecahedron tiling.
I'm working on a lot of stuff right now, including, but not limited to:
Full gameplay explanation of Wayfarers video
Two vids on Flamecraft, one guest starring my youngest daughter
Fox Experiment video and write up
But if you'd like to check out my latest video, click the link below and take 4 minutes out of your day to learn about Wayfarers of the South Tigris from #GarphillGames
Toying around with changing up the style of my YouTube thumbnails for my #BoardGame reviews. Any opinion on old vs new? Putting a poll in the comments if you want to vote! Old style is the one with the white on left, new is the other.
My #BURST video on Wayfarers of the South Tigris is out now! This video will give you a run down in 4 minutes on how the game plays.
Unfortunately, the long form video had some corrupted audio that I'm going to have to re-do this weekend. So, if you were looking forward to the full setup and gameplay explanation, you'll have to wait just a little bit longer.
I started over on my first #solo game of Scholars of the South Tigris as I was playing a portion wrong.
I can totally see why the weight is over 4 on BGG; there are a lot of things going on and you have to have a lot of foresight and planning to make things work out.
Hopefully I can finish tomorrow night and see how bad I lose.