BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm looking at specific techniques used to tell your story without relying on cutscenes.

Read this if you want to lower your budget!

https://www.nathansavant.com/post/how-not-to-need-a-cutscene

turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

I've just launched a blog post about systemic design for narrative games! There are tips about leveraging systemic principles to create a world that feels alive through story and UX.

https://newtonarrative.com/blog/systemic-game-design-and-how-to-apply-it-to-storytelling/

turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

New to narrative? Here is a recommendation to play and study!

Steve Jackson's Sorcery! 2 in particular. It's a pretty straightforward choose-your-own-adventure game, but there's a particular minigame I love...


1/5

Yakkafo, to random French
@Yakkafo@mastodon.gamedev.place avatar

Mon ancien collègue Gaël cherche un poste de narrative designer. C’est une personne avec beaucoup de qualités, humaines comme techniques, avec qui j’ai eu un grand plaisir à travailler. Malheureusement, vu la tête de l’industrie en 2024, ses recherches sont compliquées… 😔 Si vous pouvez partager son portfolio à vos RH, ou ne serait-ce que booster ce pouet, ça l’aiderait énormément 🙏

https://fresh-salary-5e7.notion.site/Ga-l-Alonso-Portfolio-37eb36b971a243779c646813420bb338

Merci infiniment pour lui !

atozi, to random French
@atozi@mastodon.gamedev.place avatar

Comment maîtriser le rythme de votre fiction interactive ?

Des clefs de réponse dans mon nouvel article d'analyse de la structure du jeu Firebird : https://atozi.blog/blog/firebird/

BaldSavant, to TheSimpsons
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm comparing the story structure of Mario Wonder with The Simpsons. Specifically looking at plot beats and how they work, hoping to understand how to say more with less.

#NarrativeDesign #GameDesign #MarioWonder #TheSimpsons

https://www.nathansavant.com/post/story-beats-mario-vs-the-simpsons

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

I am now angry at storytellers everywhere because I've been studying the of children's shows and seeing the same patterns of quality we see in auteur cinema.

Bluey is as good at telling a story as Scorsese ever was. Sesame Street is as thoughtful as Kubrick.

sleuthgames, to random French

Nouvelle année, nouveaux projets ! 🍾

Je suis un auteur / écrivain 🖊️ spécialisé dans le jeu et l’interactivité :
7 livres, +9 jeux d’enquêtes, 7 jeux d’escape édités et traduits partout dans le monde.
Je suis dispo dès février.

Professionnel depuis 2018, contact via : www.stephane-anquetil-auteur.com ou @sleuthgames un peu partout.

joningold, to random
@joningold@mastodon.gamedev.place avatar

A post on how we did event tracking in Overboard!, and a new idea for separating out character's own deductions from the world's events.

https://medium.com/@inklestudios/changable-minds-d5d434772462

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Solid breakdown of the story techniques used in films

https://www.youtube.com/watch?v=Kluj70TBrJg

BaldSavant, to psychology
@BaldSavant@mastodon.gamedev.place avatar

Some social psych for you narrative designers this afternoon: Don't include more than 4 characters in a scene because our brains aren't wired for that.

#NarrativeDesign #Psychology

https://getpocket.com/explore/item/why-can-t-more-than-four-people-have-a-conversation-at-once?utm_source=pocket-newtab-en-us

mitchformer, to gamedev
@mitchformer@mastodon.gamedev.place avatar

https://gamejobs.co/Game-Narrative-Designer-Pirates-at-Yotta-Games

Narrative Designer (Pirates) - Yotta Games. Position is on-site, Shanghai (remote possible upon discussion). #gamedev #narrativedesign #job

Yakkafo, to random
@Yakkafo@mastodon.gamedev.place avatar

With the war crimes and ethnic cleansing perpetrated by Israel in Palestine, I have seen people mentioning September 12th: a toy world. The game is 20 years old this year, but remains in my opinion one of the most elegant cases of #NarrativeDesign, i.e. a simple gameplay telling something complex. It still seems playable if you dare to download an obscure .exe (https://serious.gameclassification.com/EN/games/734-September-12th-a-toy-world/index.html), or you can just watch a little playthrough: https://www.youtube.com/watch?v=N1OemWEk5ns #September12th

Yakkafo, to random
@Yakkafo@mastodon.gamedev.place avatar
mcoorlim, to retrogaming
@mcoorlim@mastodon.gamedev.place avatar

FINALLY wrapped up part 2 of my Ultima IV narrative analysis. Took a month to edit the last 30 minutes for... reasons. #retrogaming #narrativeDesign https://www.youtube.com/watch?v=UHiYoC-7O1A

christydena, to screenwriting

Talk by narrative designer Jen Coster on "It’s Not About You: Beyond the Hero’s Journey"

"...As we increasingly recognize the importance of collectivism and community over the actions of a lone hero, it’s time to explore a different narrative framework for the stories that we want to tell."

Youtube: https://youtu.be/Ka_zrkVVBuc

thevglibrary, to Starwars
@thevglibrary@mstdn.social avatar

From #Bioshock to #Borderlands; #SpecOps to #StarWars...

In SIGNIFICANT ZERO, author Walt D. Williams pulls back the curtains, offering an insider's look at the #VideoGame industry, and a path forward that imagines how games might inspire the best in all of us.

👉 https://www.thevideogamelibrary.org/book/significant-zero-heroes-villains-and-the-fight-for-art-and-soul-in-video-games

#Gaming #VideoGames #Gamer #Games #GameDev #NarrativeDesign #GameDesign #Biography #Book #Books #Bookstodon @bookstodon #Mafia #TheDarkness #2KGames #Memoir #GamesIndustry #GameIndustry #PCGaming

mcoorlim, to retrogaming
@mcoorlim@mastodon.gamedev.place avatar

Continuing my series of analytical playthroughs by covering Ultima III: Exodus. PC port with a VGA patch, but I touch on the differences in other versions.

https://www.youtube.com/watch?v=ZS_nhH6_bmA

I end up skipping over the grind, but there's less of it than in Ultimas I and II.

djuniou, to NoStupidQuestions

I'm really interested in reading a book or content focused on narrative design, do you have a recommendation? :D
#narrative #narrativedesign #question #beginner

KatherinesBrain, to ai
@KatherinesBrain@mas.to avatar

Discover how AI is transforming the art of storytelling in my latest blog post, 'ChatGPT: Revolutionizing Narrative Design One Story at a Time'. Dive into the fascinating world of AI-assisted narrative design and learn how to harness the power of ChatGPT

http://narrativedriven.art/2023/06/21/chatgpt-revolutionizing-narrative-design-one-story-at-a-time/

mitchformer, to gamedev
@mitchformer@mastodon.gamedev.place avatar
kjv, to art
@kjv@mastodon.gamedev.place avatar

#introduction

Hi, I am Kiran. I am an aspiring game designer, from India, who is trying to get into the games industry. I am also interested in level design, narrative and world design.

I joined mastodon to connect with others who are in the games industry.

I am also interested in #art , #vfx , #cybersecurity and #FOSS .

Currently, I am working in the IT field.

#GameDev #LevelDesign #NarrativeDesign #WorldDesign #GameDesign

tashasounart, to random
@tashasounart@worldkey.io avatar
BaldSavant, to writing
@BaldSavant@mastodon.gamedev.place avatar

Some crunchy tips for Show v Tell, without the usual vagueness of that advice.

https://www.youtube.com/watch?v=XpFbekAF1oQ

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:

https://www.youtube.com/watch?v=Sd2svbU7t50

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