I've just launched a blog post about systemic design for narrative games! There are tips about leveraging systemic principles to create a world that feels alive through story and UX.
Mon ancien collègue Gaël cherche un poste de narrative designer. C’est une personne avec beaucoup de qualités, humaines comme techniques, avec qui j’ai eu un grand plaisir à travailler. Malheureusement, vu la tête de l’industrie en 2024, ses recherches sont compliquées… 😔 Si vous pouvez partager son portfolio à vos RH, ou ne serait-ce que booster ce pouet, ça l’aiderait énormément 🙏
This time I'm comparing the story structure of Mario Wonder with The Simpsons. Specifically looking at plot beats and how they work, hoping to understand how to say more with less.
I am now angry at storytellers everywhere because I've been studying the #NarrativeDesign of children's shows and seeing the same patterns of quality we see in auteur cinema.
Bluey is as good at telling a story as Scorsese ever was. Sesame Street is as thoughtful as Kubrick.
Je suis un auteur / écrivain 🖊️ spécialisé dans le jeu et l’interactivité :
7 livres, +9 jeux d’enquêtes, 7 jeux d’escape édités et traduits partout dans le monde.
Je suis dispo dès février.
Some social psych for you narrative designers this afternoon: Don't include more than 4 characters in a scene because our brains aren't wired for that.
Onboard your players like Signs of the Sojourner! This game hooked me very quickly, despite its unusual setting and mechanics. Let's take a look... 🧵
You play with the core mechanics in the first 10 seconds
Here are the first things you see after launching a new game: two short texts, and BIM, the main loop. I must insist, there is no explanation, no cinematic, just the game itself!
Talk by narrative designer Jen Coster on "It’s Not About You: Beyond the Hero’s Journey"
"...As we increasingly recognize the importance of collectivism and community over the actions of a lone hero, it’s time to explore a different narrative framework for the stories that we want to tell."
In SIGNIFICANT ZERO, author Walt D. Williams pulls back the curtains, offering an insider's look at the #VideoGame industry, and a path forward that imagines how games might inspire the best in all of us.
Continuing my series of analytical playthroughs by covering Ultima III: Exodus. PC port with a VGA patch, but I touch on the differences in other versions. #retrogaming
Discover how AI is transforming the art of storytelling in my latest blog post, 'ChatGPT: Revolutionizing Narrative Design One Story at a Time'. Dive into the fascinating world of AI-assisted narrative design and learn how to harness the power of ChatGPT
Hi, I am Kiran. I am an aspiring game designer, from India, who is trying to get into the games industry. I am also interested in level design, narrative and world design.
I joined mastodon to connect with others who are in the games industry.
Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D: