mitchformer, to gamedev
@mitchformer@mastodon.gamedev.place avatar
mitchformer, to gamedev
@mitchformer@mastodon.gamedev.place avatar

https://gamejobs.co/Game-Narrative-Designer-Pirates-at-Yotta-Games

Narrative Designer (Pirates) - Yotta Games. Position is on-site, Shanghai (remote possible upon discussion). #gamedev #narrativedesign #job

mitchformer,
@mitchformer@mastodon.gamedev.place avatar

https://skydance.com/job/?id=61d671c3-be46-425f-90a0-b5e149f18359

Senior Narrative Designer (VR) - Skydance. Santa Monica, CA.

mitchformer,
@mitchformer@mastodon.gamedev.place avatar
mitchformer,
@mitchformer@mastodon.gamedev.place avatar
mitchformer,
@mitchformer@mastodon.gamedev.place avatar

https://nanobit.bamboohr.com/careers/36

Junior Narrative Designer - Nanobit. Zagreb (Hybrid). Those into romance will stand out among applicants.

mitchformer,
@mitchformer@mastodon.gamedev.place avatar

https://www.linkedin.com/jobs/view/3808473425/

Senior Narrative Designer - Red Barrels. Montreal. Must know English and French.

mitchformer,
@mitchformer@mastodon.gamedev.place avatar

https://www.4a-games.com.mt/writer

Narrative Designer/Writer - 4A Games. Malta.

turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

New to narrative? Here is a recommendation to play and study!

Steve Jackson's Sorcery! 2 in particular. It's a pretty straightforward choose-your-own-adventure game, but there's a particular minigame I love...


1/5

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

I am now angry at storytellers everywhere because I've been studying the of children's shows and seeing the same patterns of quality we see in auteur cinema.

Bluey is as good at telling a story as Scorsese ever was. Sesame Street is as thoughtful as Kubrick.

djuniou, to NoStupidQuestions

I'm really interested in reading a book or content focused on narrative design, do you have a recommendation? :D
#narrative #narrativedesign #question #beginner

KatherinesBrain, to ai
@KatherinesBrain@mas.to avatar

Discover how AI is transforming the art of storytelling in my latest blog post, 'ChatGPT: Revolutionizing Narrative Design One Story at a Time'. Dive into the fascinating world of AI-assisted narrative design and learn how to harness the power of ChatGPT

http://narrativedriven.art/2023/06/21/chatgpt-revolutionizing-narrative-design-one-story-at-a-time/

mcoorlim, to retrogaming
@mcoorlim@mastodon.gamedev.place avatar

Continuing my series of analytical playthroughs by covering Ultima III: Exodus. PC port with a VGA patch, but I touch on the differences in other versions.

https://www.youtube.com/watch?v=ZS_nhH6_bmA

I end up skipping over the grind, but there's less of it than in Ultimas I and II.

thevglibrary, to Starwars
@thevglibrary@mstdn.social avatar

From #Bioshock to #Borderlands; #SpecOps to #StarWars...

In SIGNIFICANT ZERO, author Walt D. Williams pulls back the curtains, offering an insider's look at the #VideoGame industry, and a path forward that imagines how games might inspire the best in all of us.

👉 https://www.thevideogamelibrary.org/book/significant-zero-heroes-villains-and-the-fight-for-art-and-soul-in-video-games

#Gaming #VideoGames #Gamer #Games #GameDev #NarrativeDesign #GameDesign #Biography #Book #Books #Bookstodon @bookstodon #Mafia #TheDarkness #2KGames #Memoir #GamesIndustry #GameIndustry #PCGaming

mcoorlim, to retrogaming
@mcoorlim@mastodon.gamedev.place avatar

FINALLY wrapped up part 2 of my Ultima IV narrative analysis. Took a month to edit the last 30 minutes for... reasons. #retrogaming #narrativeDesign https://www.youtube.com/watch?v=UHiYoC-7O1A

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Solid breakdown of the story techniques used in films

https://www.youtube.com/watch?v=Kluj70TBrJg

BaldSavant, to TheSimpsons
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm comparing the story structure of Mario Wonder with The Simpsons. Specifically looking at plot beats and how they work, hoping to understand how to say more with less.

#NarrativeDesign #GameDesign #MarioWonder #TheSimpsons

https://www.nathansavant.com/post/story-beats-mario-vs-the-simpsons

atozi, to random French
@atozi@mastodon.gamedev.place avatar

Comment maîtriser le rythme de votre fiction interactive ?

Des clefs de réponse dans mon nouvel article d'analyse de la structure du jeu Firebird : https://atozi.blog/blog/firebird/

tashasounart, to random
@tashasounart@worldkey.io avatar
BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Utterly fascinating discussion of mythology as narrative technique for games.

https://www.youtube.com/watch?v=wNiYrv1K3oo

Yakkafo, to random French
@Yakkafo@mastodon.gamedev.place avatar

Mon ancien collègue Gaël cherche un poste de narrative designer. C’est une personne avec beaucoup de qualités, humaines comme techniques, avec qui j’ai eu un grand plaisir à travailler. Malheureusement, vu la tête de l’industrie en 2024, ses recherches sont compliquées… 😔 Si vous pouvez partager son portfolio à vos RH, ou ne serait-ce que booster ce pouet, ça l’aiderait énormément 🙏

https://fresh-salary-5e7.notion.site/Ga-l-Alonso-Portfolio-37eb36b971a243779c646813420bb338

Merci infiniment pour lui !

turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

I've just launched a blog post about systemic design for narrative games! There are tips about leveraging systemic principles to create a world that feels alive through story and UX.

https://newtonarrative.com/blog/systemic-game-design-and-how-to-apply-it-to-storytelling/

BaldSavant, to writing
@BaldSavant@mastodon.gamedev.place avatar

Some crunchy tips for Show v Tell, without the usual vagueness of that advice.

https://www.youtube.com/watch?v=XpFbekAF1oQ

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm looking at specific techniques used to tell your story without relying on cutscenes.

Read this if you want to lower your budget!

https://www.nathansavant.com/post/how-not-to-need-a-cutscene

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:

https://www.youtube.com/watch?v=Sd2svbU7t50

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