froyok, to gamedev
@froyok@mastodon.gamedev.place avatar

New thread: I'm building my own game engine !

The goal is to support the needs for my custom FPS game project. 😄

Feature set goal:

  • Forward(+) renderer
  • Stencil/Shadow Volumes
  • Portals (with recursion)
  • FXAA and MSAA
  • Oren-Nayar diffuse shading
  • PBR Specular/Gloss workflow
  • Fancy Post-Effects (ex natural Bloom, SSAO)
  • HDR reflections (parallax corrected cubemap) + proxies
  • Blurry glass/window (like Doom 2016)
  • Parallax/Relief mapping + shadow

ELLIOTTCABLE, to programming

So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

Thing is, my experience is with PLT & compilers, distsys, FOSS … but extremely not graphics, GPUs, or single-host performance of pretty much any kind.

I need advice. If I want to learn some relatively-low-level graphics stuff, but I have zero relevant background; where do I start?

Any resources for me (tutorials, books, well-known starter projects?)

(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

metin, (edited ) to gaming
@metin@graphics.social avatar

Title track from the 1997 Windows game Moon Child, by our music composer Ramon Braumuller. 🎛️🎵

I co-designed the game and made all graphics. 👾🕹️

The game and more free downloads can be found here:

https://archive.org/details/MoonChildGame

Check the #TeamHoi hashtag for more tunes.

#game #gaming #GameDev #RetroGaming #RetroComputing #retro #1990s #windows #moon #PixelArt #graphics #design #art #artwork #DigitalArt #music #synth #ElectronicMusic #soundtrack #MastoArt #FediArt

metin, to ai
@metin@graphics.social avatar

A tip for AI as a graphics tool (not the generative shit)…

I'm using free AI models in chaiNNer for upscaling, denoising, JPEG cleanup, sharpening and more. ChaiNNer is available for Windows, macOS and Linux…

chaiNNer:
https://github.com/chaiNNer-org/chaiNNer
👉 The ReadMe text is a good introduction.

chaiNNer templates:
https://github.com/Kim2091/chaiNNer-Templates

chaiNNer Discord:
https://discord.gg/pzvAKPKyHM

AI models database:
https://openmodeldb.info

Enhance Everything Discord:
https://discord.gg/2YNwzTxR

#AI #graphics #tools

pinpox, to graphics

Can anyone recommend a 2d library for ?

Looking for something like https://github.com/jackdbd/zig-cairo but in maintained, that lets me draw pixels/lines/circles and export an image.

ChanceyFleet, to blender

I’m a Blind technologist and i’ve built the Dimensions Lab for #accessible tactile graphics and #3d models at New York Public Library. With the right tools, skill-building opps and community support, Blind people can break out of image poverty and excel at spatial thinking + design. This is me waving hello to folks in #Vis #Art #Graphics & #CreativeCoding https://www.technologyreview.com/2023/06/15/1074036/ending-image-poverty/amp/

metin, to ai
@metin@graphics.social avatar

I love tinkering with AI upscaling models. Here's Kurt Russell in The Thing, featuring the coolest beard ever.

The first image is the heavily JPEG-compressed 310 x 462 pixels original.

Free AI image processing models:
https://openmodeldb.info

Free node-based tool to use the models:
https://github.com/chaiNNer-org/chaiNNer

Kurt Russell with a super-cool beard in the movie The Thing, AI-upscaled, enhanced version.

cliffwade, to art
@cliffwade@allthingstech.social avatar

A very huge THANK YOU to @andycarolan for the awesome new profile picture that he created!

He does these for commissions and is super awesome to work with on revisions and such.

If you're in the market for something new and cute, Andy is your source!

You can visit his Ko-Fi shop via the link below and get yourself something awesome!

https://ko-fi.com/andycarolan/shop

GIMP, to random
@GIMP@floss.social avatar

GIMP 2.99.16 (development version) has just been released! 🎉

The end of the GTK+3 port, much better GEGL ops integration, a lot of file format support improvements and so much more…

The release news: https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/

#GIMP #release #GEGL #graphics #software

janriemer, to bevy

Me, trying to figure out how to implement basic drag functionality in #Bevy #BevyEngine UI without the cursor jumping to the mid-point of the dragged rectangle.😬

My head hurts!🥴 😪

#Struggle #Learning #Math #Geometry #2D #Graphics

gabrielesvelto, (edited ) to Starfield
@gabrielesvelto@fosstodon.org avatar

Here's something curious. The latest beta version of Intel's graphics drivers are 50 MiB larger than the previous version. That's an 8% increase in size and it's described in the release notes as:

> Graphics Driver package has temporarily increased to significantly reduce the Starfield* game load duration.

This sounds like they baked-in pre-compiled versions of the game's shaders. I had no idea these had become so large.

#Starfield #Intel #Graphics

daviwil, to gamedev
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

metin, to retrocomputing
@metin@graphics.social avatar

When I was a 16-bit game graphics creator, I got accustomed to thinking in multiples of 16, for sprite dimensions, game scenery patterns, image resolutions, RGB color values and more.

That became a lasting habit. Even now, long after using multiples of 16 was necessary, I'm still entering 16, 32, 48, 64, et cetera, when numerical input is required. Does anyone happen to recognize this? 🙂

#RetroComputing #RetroGaming #computer #16bit #8bit #GameDev #1980s #1990s #graphics

LibrarianRA, to Curb
@LibrarianRA@worldkey.io avatar

Who remembers this?
.
HBO - Intro - 1985
.

biphenyl, to gamedev
@biphenyl@mastodon.gamedev.place avatar

Have you ever thought to yourself "wow I would like to be able to bake two separate sets of lightmaps and probes for a scene in unity, and then blend between those smoothly during a timelapse cutscene, but also i want the editor to be able to preview several animations at a certain frame while I am baking so that the scene has the correct time of day lighting"?

I have not, but I have spent my last few days supporting this feature for our project anyway. 🙃 #Unity3D #GameDev #IndieDev #Graphics

kathimmel, to philosophy
@kathimmel@mstdn.social avatar

what's that? it's #portfolioday, you say? well, i'll push through the inferiority i feel when i see everyone else's magnificent contributions & share a bit of my stuff.
i'm an illustrator, portrait artist, graphic & web designer who's always looking for new projects - especially if they're for social enterprises or not-for-profits that promote #justice, #leftist #politics, #veganism &/or #sustainability. #art #graphics #illustration
contact me here, on kofi or at my website: curiousthing.net

french musician, serge gainsbourg, with his english bull terrier, nana, drawn with digital ink by me.
portrait of my friend, bob the black cat, that i drew in a 1930's film poster style. bob's mouth is open, mid-cry & text below him reads 'bobsession'.
page from a website i designed & built for the radical bird club. colours are black, fuchsia & pale peach-pink. there's a simple illustration of a house sparrow sat on a bare branch.

metin, to random

In the early 2000s I made around 200 3D-style icons for a credit management software suite. Here's a small selection from that collection.

Around that time, interfaces and icons were predominantly 3D-styled, way before minimalistic graphic design became the norm.

The icons had to remain recognizable in very small sizes, down to 16 x 16 pixels, so the features needed to be pronounced.

#icon #icons #design #3d #ui #retro #old #graphics

janriemer, to graphics

This is genius:

vong | The first compute-centric vector graphic video game

https://github.com/simbleau/vong

I think zooming should be an explicit feature in the game (which triggers some behaviour/state change in the game besides zooming).🙃

db, to allstarbrawl
@db@bla.daanberg.net avatar

Another fun thing I worked on before summer: rolling out the #Nickelodeon rebrand to Nick UK.

I mean: just look at it! It's gorgeous fun on-air!

#TVPres #TVPresentation #idents #graphics

https://www.youtube.com/watch?v=UOD-TP-QG4s

janriemer, to til
hellocatfood, to linux
@hellocatfood@post.lurk.org avatar

Are there any command-line based image converters that aren't imagemagick?

fell, to intel
@fell@ma.fellr.net avatar

Maaaaan the fucking #Intel #OpenGL driver is refusing to link my shader and the error output is just an empty string.

I've been debugging this for two days already I hate it!

I swear, if this is some weird maximum memory or heap size bullshit I'm gonna tilt.

Just in case an expert sees this:

OpenGL Version: 3.1  
Renderer: Intel(R) HD Graphics 2000  
Version: 3.1.0 - Build 9.17.10.4459  

Whyyyy???

#GameDevelopment #GameDev #Graphics #GPU #Programming

metin, to demoscene
@metin@graphics.social avatar

This demo from 2016 is less than 4 kilobytes (❗), and made my jaw drop… 😮

https://www.youtube.com/watch?v=SFoyJED5A4s

Love the soundtrack too. 🤘😎

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Graphics are so impressive these days

Show us yours? 👁️

#godot #godotengine #meme #graphics #videogames

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