Avec une équipe de devs, je travaille sur un projet de jeu aquatique. Je ne peux pas en parler encore, mais je m'occupe du sound design et des musiques. Dernièrement, Je me suis amusé à virer les sons d'une séquence d'Ecco et d'y plaquer mes sons et musiques perso:
Started working on the final #UI for my convolution #CLAP / #VSTPlugin. As I’m working on it on my free time, I’m expecting to be done some time next year.
This might be the first time I’m developing a UI for something that’s essentially feature complete, although some logic changes are necessary to make the interface elegant and easy to understand. Quite a different way of working compared to what I’m used to, with both positives and negatives.
Was digging for #newmusic on #bandcamp and #qobuz yesterday and while I heard many really interesting tracks, I rarely felt touched by anything. 🤔️ Some of the compositions were absolute masterpieces of #production though! 🤯️ Lots of super bright, noisy, distorted, twisted sounds but (to me!) little harmony and/or emotional connection. Seems like especially in #electronic#musicproduction many producers are gravitating towards #sounddesign. Not a bad thing, just saying.
Sound designer Ben Burtt is responsible for some of the most iconic sounds in film. Most notably in the Star Wars franchise. This includes R2-D2’s voice, Darth Vader’s breathing, blasters, and, of course, the lightsaber.
This lightsaber clip has been shared all over the web. Consequently I don’t know the source. But it’s fascinating.
For the 16th Prompt Of Mathober: Index, IndexOfBlips takes a former piece of SonicPi Code and adds an Index of 3 to various lines. The index is done by the following symbol : “**”
Poem
The Index
The Process
What sounds shall emerge
What sounds shall submerge
From this Process
Of adding an Index
The Ordered List
Wants to Be Seen, Wants to Be Heard
They Decided to Split Into Thirds
For They Believe in the Power of Three
The Power That Their Voices Combine
Will Be Able to Move Mountains Or At Least a Tree
That is the Wish From the Ordered List
I just realized that I don't have a script in the game that would play music as a playlist
Now in early access we have a separate track playing on each level, but our soundtrack is quite large, 10 tracks and they are very cool... I think that it is necessary to write a script that would play different tracks on the same scene. Yes, I don't use ready-made engines for this, do you?
The sound that is played when the enemy exits the state is sometimes not audible and it is not always clear during testing. When the code was written a long time ago, it is necessary to spend even more time on corrections
Its official....I'm quitting my job at Lush to find something better/ within my creative field.
Anyone need any sound design done for video or podcasts? Looking at you streamers! I know there's so much y'all gotta be doing, and being able to free up some time/ space would be good, or even if you want to boost your production quality!
⚠️Important info about the lead synth in Europe - The final countdown 🎹
The sound of the keyboard riff used in the recording was achieved by using a Yamaha TX-816 rack unit and a Roland JX-8P synthesizer, as described by Michaeli: "I made a brassy sound from the JX-8P and used a factory sound from the Yamaha, and just layered them together."
I've put a few bars of the lead for Final Countdown on soundcloud, with the Roland jx8p factory preset 28, the jx10 factory preset, and my own patch using jx10 tone 72 plus added synth tone. All with HD Reverb. Also recorded the last one dry. Sequence was recorded on a Roland MSQ sequencer and looped