sascha, to GraphicsProgramming German
@sascha@mastodon.gamedev.place avatar

My community driven @thekhronosgroup GPU hardware databases for , , and recently hit the 50,000 reports milestone.

Did a small write up on this, including some history on those databases at https://www.saschawillems.de/blog/2024/03/09/gpu-hardware-databases-hit-50000-reports/

Thanks to everyone who contributed (and is contributing) reports 😊

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Interacting with a laptop... Through a CCTV monitor??
Finally inspiration struck! (With a puzzle that requires me to add many features x) )

(very WIP)

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I've been starting to come up with a new room in our CCTVs point'n'click game.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
gamingonlinux, to Nvidia
@gamingonlinux@mastodon.social avatar
jbzfn, to apple
@jbzfn@mastodon.social avatar

🍏 Asahi Linux project’s OpenGL support on Apple Silicon officially surpasses Apple’s
— Ars Technica

"The Asahi driver's support for the OpenGL and OpenGL ES graphics have officially passed what Apple offers in macOS. The team's latest graphics driver fully conforms with OpenGL version 4.6 and OpenGL ES version 3.2, the most recent version of either API. Apple's support in macOS tops out at OpenGL 4.1, announced in July 2010."

https://arstechnica.com/gadgets/2024/02/asahi-linux-projects-opengl-support-on-apple-silicon-officially-surpasses-apples/

#asahilinux #apple #opengl #opensource

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , in 2015 I made this map that scrolls like a conveyor belt for a jam, with no precise game idea in mind.

What kind of game does this inspire you?

A video of a "game", where the map scrolls like a conveyor belt around its round borders.

donwatkins, to linux
@donwatkins@fosstodon.org avatar

Asahi Linux project’s OpenGL support on Apple Silicon officially surpasses Apple’s | Ars Technica https://arstechnica.com/gadgets/2024/02/asahi-linux-projects-opengl-support-on-apple-silicon-officially-surpasses-apples/ #AsahiLinux #Linux #OpenGL

itnewsbot, to opengl
@itnewsbot@schleuss.online avatar

Asahi Linux project’s OpenGL support on Apple Silicon officially surpasses Apple’s - Enlarge / Slowly but surely, the Asahi Linux team is getting Linux up a... - https://arstechnica.com/?p=2003456

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
kandid, to opengl
@kandid@chaos.social avatar

I am trying to sample a texture "incorrectly" with . A noise function is supposed to provide the displacement error. It doesn't work properly yet, but it looks quite interesting.

The picture of a winter forest, distorted. Painted over by moving round shapes.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I recorder a comparison between our CCTVs point'n'click game as it was released after a game jam, and how it looks now
https://youtube.com/shorts/WdrcN1MojcE?feature=share

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
dec_hl, (edited ) to VintageOSes
@dec_hl@mastodon.social avatar

I just released v1.12.1 of #DOjS on https://github.com/SuperIlu/DOjS/releases/tag/v1.121

This is the release the last #DOStodon versions were based upon!

See thread below for release details!

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
1/

dec_hl,
@dec_hl@mastodon.social avatar
  • Major feature: The #Linux port is now considered "usable"

  • Updated Zip to 0.3.1

  • Updated to #mbedTLS 2.28.7

  • Updated #cURL to 8.6.0

  • Replaced GetLocalIpAddress() and GetNetworkMask() with GetNetworkInterfaces()

  • Implemented TCP/IP and sockets for the Linux version

  • Added fullscreen mode to Linux version

  • Fixed Stat() for Linux

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
2/

dec_hl,
@dec_hl@mastodon.social avatar

From now on I'll try to do more frequent releases of #DOjS with smaller feature sets instead of huge "killer" releases every now and then.

#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
3/

guntha, to running French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Plisitol Jam Collection, our compilation of games, is available on @itchio , and it will soon be updated with one new game!

https://youtu.be/yjAHX3rLN6U

fell, (edited ) to gamedevelopment
@fell@ma.fellr.net avatar

"Use GLTF for your 3D assets. It's based on JSON. And JSON is great!" they said.

Well, I regret to inform you that the majority of the game's asset loading times are parsing JSON.

Yes, decoding meshes, textures and animations and uploading them to the GPU are all faster than parsing the stupid JSON. I hate it.

#GameDevelopment #Programming #GLTF #OpenGL #GameDev #JSON

GTK, to opengl
@GTK@floss.social avatar

New post on the GTK development blog from Matthias: https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
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