raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

Totally sane and normal video options here, yep.

#gamedev #indiedev #sdl #sdl3 #retrodev #raycaster #crt

jbzfn, to c64
@jbzfn@mastodon.social avatar

🐍Converting 80s Computer Games into Python | Usborne BASIC Coding Book | Kari

https://youtube.com/watch?v=toyx1W0nCwI

#C64 #Python #Basic #Gamedev #Retrodev #Retrogaming

nivrig, to amiga
@nivrig@mastodon.social avatar

Made a start on importing objects into the iso-game. Much XML parsing.

First chance I've got to work on it since Friday ... been one of those weeks 🙄

🧙🏻

#Amiga #RetroDev

image/png

shram86, to random
@shram86@mastodon.gamedev.place avatar

Anyone knowledgeable on coding ( @reidrac ) know about the VDP acid test?

I find it hard to believe many games conform to this standard - an extra call and return per vdp register write at minimum seems absurd.

There are a couple things like this in the technical handbook that don't appear to have actually been implemented in practice, or abandoned in favor of better code.

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

nivrig, to amiga
@nivrig@mastodon.social avatar

With a bit of fiddling, it's working now for the edge cases that broke before.

One edge of the pit is a bit glitchy, but there is a workaround and pits aren't really a feature anyway.

Found some problems with the bob clipping, and I think the background restore breaks if the framerate drops. Camera is jank AF still :)

🧙🏻

video/mp4

jbzfn, to gamedev
@jbzfn@mastodon.social avatar

🪐 New Sega Saturn Games for 2023 and How They Are Made
ᐅ Pigsy's Retro Game Dev Tutorials

https://youtube.com/watch?v=IhFnHJdyJvU

#segasaturn #indiegame #gamedev #retrodev #homebrew #retrogaming

nivrig, to amiga
@nivrig@mastodon.social avatar

iso_sort_3new_final_2c_saturday_works.c

🧙🏻‍♂️

#Amiga #RetroGaming #RetroDev #ScreenshotSaturday

video/mp4

shram86, to gamedev
@shram86@mastodon.gamedev.place avatar

Single file D88 (PC-8801 disk format) tool for creating, editing, and adding data to disk files.

Has been working for me for a couple years, quickly ported the code from python to c++03 for portability.

https://github.com/bferguson3/pc88-asm/blob/master/tools/maked88.cpp

jbzfn, to Portal
@jbzfn@mastodon.social avatar

:tiredcat: Can Portal 64 be saved? - Libdragon
ᐅ James Lambert

https://youtube.com/watch?v=WDNU9k8uTc4

#portal #portal64 #n64 #libdragon #retrodev #gamedev

nivrig, to amiga
@nivrig@mastodon.social avatar

Amiga Isometric Devlog #4 - Entities, Clipping, and Physics

gemini://s73.girv.in/glog/2024/2024-05-06-amiga-isometric-devlog-04.gmi

🧙🏻

nivrig, to amiga
@nivrig@mastodon.social avatar

Mo' physics, 'mo assumptions proved wrong.

Added "supporting" objects with individual gravity, which will be the basis for moving platforms and maybe also lifts. Free bonus iso-sort glitching too.

🧙🏻

#Amiga #RetroDev

nivrig,
@nivrig@mastodon.social avatar

It just worked :)

Platforms will need a "hover" flag or similar so the player gravity movement won't affect them is all.

Camera is janky still, I haven't looked at it really.

#Amiga #RetroDev

video/mp4

nivrig, to random
@nivrig@mastodon.social avatar

I think I might have a beer.

🧙🏻

#Amiga #RetroDev

nivrig, to amiga
@nivrig@mastodon.social avatar

It's a start 🤷🏼‍♂️

Can't jump on top of it though, and it'll probably disappear down a recursion singularity if you push one object into another.

But it's a start.

🧙🏻

#Amiga #RetroDev

video/mp4

nivrig, to random
@nivrig@mastodon.social avatar

Narrator: his first attempt at bob clipping did not go well.

nivrig,
@nivrig@mastodon.social avatar

The left clip is interesting.

Instead of a left shift and descending mode as you might expect, it blits in ascending mode as normal but sets FWM to mask off any clipped pixels.

The word before the first pixel is actually blitted to, but left unchanged because of the mask. It makes the clip routine a lot simpler 😎😁

#Amiga #RetroDev

nivrig,
@nivrig@mastodon.social avatar

Round and round.

Now the "other entities" and "bob clipping" yaks have been shaved, I can maybe get back to looking at the object physics 🙄

🧙🏻

#Amiga #RetroDev

video/mp4

sos, to retrocomputing
@sos@mastodon.gamedev.place avatar

MS-DOS 4.0 is now open source under MIT licence.

https://github.com/microsoft/MS-DOS

#retrodev #retrocomputing #dos #msdos

sos,
@sos@mastodon.gamedev.place avatar

The best thing about MS-DOS going open source is that this logo is now free under MIT licence.

#dos #msdos #retrodev #retrocomputing

nivrig, (edited ) to amiga
@nivrig@mastodon.social avatar

Fixed the 20000 pixel jumping, added normal jumping and gravity. s'orright.

🧙🏻

#Commodore #Amiga
#RetroGaming #IsoMetric #RetroDev

nivrig, to amiga
@nivrig@mastodon.social avatar

Looks like the Rogue Declan boxed editions are actually shipping now! Hurrah!

Get yours here:
https://www.polyplay.xyz/?suche=Rogue+Declan&lang=eng

⚔️🕹🕹⚔️

#Commodore #Amiga #RetroGaming #RogueLite #RetroDev

nivrig, to amiga
@nivrig@mastodon.social avatar

No, really, I'm getting somewhere with the collision detection. It's just that it jumps 20,000 pixels sometimes. It's fine.

🧙🏻

#Amiga #RetroDev

nivrig,
@nivrig@mastodon.social avatar

See, the block collisions mostly work. Mostly. Until they don't.

🧙🏻

#Amiga #RetroDev

video/mp4

gameboyscene, to gameboy
@gameboyscene@mastodon.gamedev.place avatar
retrotechtive, to zxspectrum
@retrotechtive@retrochat.online avatar

And now, the moment that nobody has been waiting for...

Colin The Cleaner - TURBO! 100% Assembly Edition!

https://youtu.be/CZhntG_ZUHQ

This is a manual transcode I've been doing, just for the fun of doing Z80 coding again 😄

All the gameplay is in place, the 15 levels can all be completed.

Still missing some presentational parts, the "UI" for defining keys, etc.

retrotechtive,
@retrotechtive@retrochat.online avatar

My assembly version of Colin The Cleaner is now available to try out on itch:

https://retrotechtive.itch.io/colin-the-cleaner-turbo-edition

I consider it BETA quality. Go careful near those platform edges! (It's a bit quicker than the original 😄 )

#zxspectrum #retrogaming #retrodev

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