DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ?

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Whenever I kick off a new game project, the first thing I do is play every other game like it until I lose all enthusiasm (because I know I'll never be able to compete with them as a no budget indie dev!) .. I then go make something else instead. 🤪

.. I'm kidding. Don't do this! Keep the faith. Make the thing. You got this! 🤣

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Gonzelvis, to godot
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

rhazn, to startup
@rhazn@mas.to avatar

A fascinating hardware (!) startup story by @michael. All blog posts are worth reading, take a look at the project introduction: https://mtlynch.io/tinypilot/ and finale: https://mtlynch.io/i-sold-tinypilot/.

adngdb, to geopolitics
@adngdb@tutut.delire.party avatar

Poncho a eu un accès exclusif à la version complète de Dawnmaker. Découvrez le jeu avec lui :

https://www.youtube.com/watch?v=cE-G_-d3uRQ

guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's , and we recently released a short point'n'click adventure game called PsyCam:

risingtail, to gamedev
@risingtail@mastodon.gamedev.place avatar

Still trying to make this UI pop a little. But, maybe this is too much? I'm quite undecided. Let me know what you think.

Capture of some game UI.

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.

image/png

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out the 001 Game Creator game engine, as well as it's Visual Novel and Point & Click Adventure DLC.

They are all available for just $15 on Humble right now... is the 001 Game Creator engine any good in 2024?
https://gamefromscratch.com/001-game-creator-humble-bundle-2

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

ClarusPlusPlus, to gamedev

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

#GameDev #IndieDev #EnigmaHeart #PixelArt

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

ClarusPlusPlus, to gamedev

I finished laying out all the rooms for the first dungeon in Enigma Heart last night. My Zelda II influences are really showing -- but I think I'm also starting to expand on it a little bit and come up with my own ideas. In particular, I'm placing hidden areas and items that the player can't get to until they acquire certain items, spells, or skills later in the game.

(In Zelda II, when you beat a dungeon's boss and get its item, the dungeon becomes inaccessible thereafter)

This map is drawn in Aseprite as an RGB-color PNG image, at a scale of 1 pixel per tile. The blue tiles are solid, the white ones are non-solid, pink are breakable, orange are platforms, etc. I do it this way because I find high-level sketching to be easier as an image than in the map editor. My map editor can read this image, look for the appropriate colors, and generate a map "skeleton" that I can then texture and add objects to.

#GameDev #EnigmaHeart #IndieDev #LevelDesign

codingdino, to gamedev
@codingdino@mastodon.gamedev.place avatar

Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev

Fixed Shooting Stars ability in game Stardust Survivors

waitingforreview, to Podcast
@waitingforreview@iosdev.space avatar

S4E18: Celebrating for Release 🎉

@dave has finally released version 3.0 of his app, GoVJ ! 🚀

Meanwhile, @daniel has an intern!

Join us, while we're... No longer Waiting for review 😅

https://www.youtube.com/watch?v=gJqud9kBWVA

SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

These tnt barrels explode in the direction you destroy them. Also more juice 🧃

#roguelike | #indiedev | #gamemaker

👇Wishlist Gum Flesh Below👇
https://store.steampowered.com/app/2946900/Gum_Flesh/

video/mp4

rakqoi, to gamedev

Here's a first look into how my solo game dev project is coming along!

It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!

Somehow I always just miss ...

Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Super delayed #screenshotsaturday (what can I say... I'm less busy on Sundays :P) just to show a thing that every #roguelike should have: a cheatsheet. #c64 's font by @politopo
#pixelart #indiedev

getseasons, to DisneyPlus
@getseasons@mastodon.social avatar

Seasons is now available worldwide on the AppStore! 🚀

Tailor your streaming subscriptions around the shows and movies you love.

https://apps.apple.com/app/apple-store/id6502302869?pt=127069685&ct=Mastodon&mt=8

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Mal-Mart has seen better days... Hey, why is all the fresh produce just painted plastic!? (screenshot from Neofeud 2, my 90's-style !
"A cyberpunk masterpiece" --Neofeud 1 Reviewers
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

Grocery store full of malfunctioning lights and holograms

ant_games, to indiegames Ukrainian
@ant_games@mastodon.gamedev.place avatar

I spent a whole day programming this boat to react when the player jumps on it but it still works badly

video/mp4

zaebucca, to pixelart Italian
@zaebucca@mastodon.gamedev.place avatar

Adventure Inside is now available on itch and Patreon. And, surprise! There's a huge castle town tileset, full of modular buildings.
Head over to itch or subscribe to my patreon to get thousands and thousands of tiles!
#pixelart #indiedev

beanjbunny, to gaming
@beanjbunny@nerdculture.de avatar

Hey hey! Just in time for your weekend, I released my Lospec 2024 Jam Game, Trashmaid! It’s a procedurally generated roguish likeish adventure where you clean up the ocean, release your fish friends and have cool purple hair. Go try it for me: https://beanbunny.itch.io/trashmaid

image/png

silverspookgames, to gamedev
@silverspookgames@mastodon.social avatar

A Big Rotten Apple is dying, new civilization struggles to be born. Can a confused robot marine, a goth alien hacktivist, & time traveling survivors of an aborted future succeed this time? Find out in Neofeud 2!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiegame #indiedev #gamedev #cyberpunk

City filled with homelessness juxtaposed against a different city

codedbydan, to iOS
@codedbydan@mas.to avatar

Does anyone know of a good #iOS app to keep track of car maintenance? Preferably an #indiedev in #iosdev but open to any suggestions!

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