@bornach Absolutely. I didn't dig the Three Body Problem. It felt too contrived, and I thought the actors were unconvincing, sometimes even annoying. 😏
@bornach Absolutely. And I didn't dig the Three Body Problem. It felt too contrived, and I thought the actors were unconvincing, sometimes even annoying. 😏
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven
Around 1991 our coder devised a technique to add three extra voices to the four existing ones, by using the Motorola 68000 CPU's power. From that moment on, Ramon could create seven-voice tunes for our game intros, using our Mugician music editor.
There was also a method of splitting the four sound chip channels, but that halved the audio quality, while the 7-voice technique didn't.
My first ever painting on a canvas with pencil thin coloring pens. Very relaxing to focus on not going outside the lines. 😊 the colors have slightly faded out since 2018 but that gave the whole painting a new dimension. 😊 #art#relaxing#painting
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
@daniel 🙂 Suzanne is the Blender mascot: a monkey head you can add as a primitive to a Blender scene. It is often used for testing purposes, like the famous Utah teapot.
Geometry Nodes is a relatively new node-based scripting system that allows you to generate meshes and effects, automate mass effects like scattering of objects on another object, and much more.