Only if #TeamFortress2Classic had some sort of future matchmaking, it would throw #TeamFortress2 on its ribs. Potential players could flood in at the appointed times, do raids and generally have fun without overbearing deserted atmosphere.
No, I want this feature RIGHT IN THE GAME, not some cesspool of a Discord server filled with "events". An ability to book your gaming spot on servers and times of choice.
Privacy footprint is small if you don't shove your entire schedule into the thing, so I don't see trouble on that end. Only technicalities and #matchmaking instance that would book the spots or others servers will need to have some tiny bits implemented. A matter of updating and opting in to future matchmaking. I'm definitely not asking all #TF2C servers suddenly have this by default, just those that allow such batches of players.
OK, maaaybe there is an issue of notifying the players. Maybe you wanna make it an "event" in Discord or whatever planning app your friends use.
Then, how about we don't reinvent the wheel and use calendar? There is a file format for describing what is, where and when to come. The game could drop you that to add in your personal calendar. No hassle with bots, no hassle with emails, no proprietary systems with shady unreliability. Just a grassroots planning of your game session with random strangers or buddies on the Internet.
I think this will drastically improve the deserted situation with Team Fortress 2 Classic where players have to roll snowball of entry. Give your players simple tool and they'll grow interested in the online game!
But I also consider that idea of future matchmaking falls apart when players change time and have no means of communicating it with peers. Reissueing ICS (calendar) file is no-op, because by the time it's received it's already late.
Plus it doesn't have to be all about consistency with your personal calendar, it's just a game. It could become a calendar client of its own if that really was necessary. But this adds an overhead of authentication and making sure time periods are kept in sync between people.
For example, in case of Team Fortress 2 Classic, we could emulate event planning via means of Steam. Or could we? Does the game have an access to such API as group DMs? Unless it does, we can't have such feature without hoops. And don't forget how it misses the point of private booking entirely.
All the best parts of #TF2: no cosmetics, no unusuals, no unbalanced weapons, no ranks, no aimbots. It doesn't clog RAM and CPU, has polished settings, lighting, gamemodes, better achievements. Easy #LinuxGaming with #Proton and in-house installer. Not to mention that the game is constantly maintained by Team #Eminoma.
I'm like a teenager again, so much fun playing #TeamFortress2 again, hahaha! :0080:
A VERY important video. Relevant to EVERYONE who cares about #teamfortress#tf2
This NEEDS to be more widespread. Say what you will about Zesty Jesus, but regardless of your opinion on him - this is a VERY important video he & his collaborators have made.
THIS VIDEO NEEDS TO BE SPREAD AROUND.
I strongly implore you - watch this video. You will very, very quickly realize how absolutely horrible of a state Team Fortress 2 has been in for YEARS.
Him talking about "toxic positivity" surrounding TF2 is also incredibly true, and something I've personally experienced myself. Both Reddit & Steam.
People praise TF2 to high heavens like it's the best game ever made. But often times do not realize how absolutely dire & horrible things actually are within TF2.
Pretty fucking please watch this video. It's very extremely important, I IMPLORE you.
@huuishuu Great point there. I'm recently engrossed in microblogging about TF2 and bot crisis, so saying I found this relevant is like saying nothing.
I'm positive about Team Fortress 2 Classic, as it strips out all the junk that Valve has added after the golden period of TF2 and provides an installer for Linux. The game is well optimized and I simply can't get over how underrated it is... Realizing that it will take a snowball effect to roll in players and new servers with proper moderation, which is hard.
Holis! Soy Noelle, una nerd que también es #gamer , #trans y #pansexual 🩷🌸
Estuve en Threads un tiempo antes de darle un chance a Mastodon. (Aún me gusta Threads, pero lo siento muy vacío recientemente)
Espero encontrar otras personas trans y les gusten #Sonic 🦔, #Pokemon 🩷, #AnimalCrossing 🌸 y #TF2
I remember when #TF2 released its first content update; a single new map, Badlands... And the servers went insane. At the time, the idea that a game would have perpetual updates/new content/seasons just wasn't a thing. Also, most of the servers were community run rather than official...
... I don't really have a point, but I'm just staggered by how much things have changed with FtP games, mostly official servers, sustained by micro transactions and with regular content updates. #Gaming
@Hundstrasse It's interesting reading this view of it, having come from exploring free to play games (and pay and free to play thereafter, e.g. Guild Wars 1) before TF2.
For me, it wasn't an expectation that other games would do similar, nor was it a surprise or exciting when others did so. It was nice, well, besides the monetization, but then it also gradually became tiresome to keep up with.
TF2's monetization & explosion of many items/weapons put me off for a long time, for instance.
@gmr_leon TF2 is an interesting case. Starting as a game that you had to buy and then moving to FtP was bizarre... But overall I think it suffered for it. The cosmetics ruined the perfect game visuals and I always felt as though the excessive number of overly similar weapons (with slight perk tweaks) diluted the clear cut role of each class....
@gamingonlinux Honestly, why not make something like in the spirit of Freedoom? But knowing the people that are TOO USED to TF2, they won't even try it because "the characters are different and the weapons are different" Blah blah blah, basically that.