Hundstrasse,
@Hundstrasse@retro.pizza avatar

I remember when #TF2 released its first content update; a single new map, Badlands... And the servers went insane. At the time, the idea that a game would have perpetual updates/new content/seasons just wasn't a thing. Also, most of the servers were community run rather than official...

... I don't really have a point, but I'm just staggered by how much things have changed with FtP games, mostly official servers, sustained by micro transactions and with regular content updates. #Gaming

gmr_leon,
@gmr_leon@mstdn.social avatar

@Hundstrasse It's interesting reading this view of it, having come from exploring free to play games (and pay and free to play thereafter, e.g. Guild Wars 1) before TF2.

For me, it wasn't an expectation that other games would do similar, nor was it a surprise or exciting when others did so. It was nice, well, besides the monetization, but then it also gradually became tiresome to keep up with.

TF2's monetization & explosion of many items/weapons put me off for a long time, for instance.

Hundstrasse,
@Hundstrasse@retro.pizza avatar

@gmr_leon TF2 is an interesting case. Starting as a game that you had to buy and then moving to FtP was bizarre... But overall I think it suffered for it. The cosmetics ruined the perfect game visuals and I always felt as though the excessive number of overly similar weapons (with slight perk tweaks) diluted the clear cut role of each class....

... But I could just be grumpy and jaded...

Probably that actually...

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