I continue to study Unreal Engine and again I want to point a finger at the Unity and say that this is how it should be done -> Reference Viewer in Unreal it's an incredible tool that shows the depth of how and where an asset is used in a project
It was a year and a half ago, a mechanism for testing the display of different phrases and a tutorial in different languages. Then I struggled with fonts and understanding how to set up Asian languages character atlases correctly
I start with 2019. Time has passed. This is an outdated version for Nintendo. I chose another one (2020.3) so that it was suitable for PlayStation. Time has passed. Now the version is outdated for Sony, I choose another version (2021.3).