cmzw, to random
@cmzw@mastodon.social avatar

1 Möbius Way #b3d #geometrynodes

video/mp4

cmzw, to random
@cmzw@mastodon.social avatar
cmzw, to random
@cmzw@mastodon.social avatar

released a couple .blend's for free
https://ko-fi.com/s/9131dc3af8
#b3d #geometrynodes

video/mp4

stefaneiseleart, to genart German
@stefaneiseleart@mograph.social avatar
cmzw, to random
@cmzw@mastodon.social avatar

promare flame #b3d #geometrynodes

video/mp4

cmzw, to random
@cmzw@mastodon.social avatar
cmzw, to random
@cmzw@mastodon.social avatar

🐠 breakdown
#b3d #geometrynodes

video/mp4

cmzw, to random
@cmzw@mastodon.social avatar

Hilbert Circuit #b3d #geometrynodes

video/mp4

sml, to blender
@sml@chaos.social avatar

@gleb Turns out it's easier to create a in than with volumes (at least for my meager RTX2070). Geonodes have the advantage that you can simply create the tendrils with curves, twist the curves and then displace particles on these curves.

3d_eric, to blender German
@3d_eric@mas.to avatar

Dungeon Crawler

My entry for the "Museum Maze" day 9 and 10 assignment of @Nodevember

Done using the shortest path nodes twice. Once to generate the maze and then to find the way from start to finish.

#b3d #geometrynodes #blender #procedural

video/mp4

3d_eric, to blender German
@3d_eric@mas.to avatar

Climbing Wall

My entry for the "Mountaineering Mission" day 11 and 12 assigment of @Nodevember

A procedural climbing wall nodegroup. The panels are created on top of a basemesh. All grips are procedural too.

#b3d #blender #geometrynodes #procedural #nodevember

JacquesLucke, to random German
@JacquesLucke@mstdn.social avatar

#GeometryNodes has an Index Switch node now. It allows choosing between an arbitrary number of inputs with an index.This was implemented by @hansgoudey. #b3d #devfund

video/mp4

soy1bonus, to boardgames
@soy1bonus@mastodon.gamedev.place avatar

I've been doing lots of inserts lately, using @Blender and you can download everything here: https://github.com/soy1bonus/BoardGameInserts

sml, to blender
@sml@chaos.social avatar

evening project: a point cloud galaxy generator in . This is around 1.5 million points total, rendered in under a minute.
The key to getting the different colors and opacities was to layer different "galaxies" together, each with a different material applied.
@gleb you might enjoy this.

A Blender viewport screenshot of the grey point cloud that creates the galaxy shape.

SpaghetMeNot, to blender
@SpaghetMeNot@mastodon.social avatar
JacquesLucke, to random German
@JacquesLucke@mstdn.social avatar

We had a design workshop last week. We discussed a fairly large number of topics which you can read about in the blog post and meeting notes. We invited
@erindale as a special guest, thanks for joining!

https://code.blender.org/2024/05/geometry-nodes-workshop-may-2024/

cmzw, to random
@cmzw@mastodon.social avatar

ambiguous ring #b3d #geometrynodes

video/mp4

sml, (edited ) to blender
@sml@chaos.social avatar

Here's my entry for , topic "Lovely Lake".

The trees are point clouds generated with , the materials are simple shader nodes, for the HDRI I used the Procedural Starlight addon, and post-processing is all done with compositor nodes.

cmzw, to random
@cmzw@mastodon.social avatar

releasing the runes generator for free
https://ko-fi.com/s/e2af227c41

video/mp4

cmzw, to random
@cmzw@mastodon.social avatar

16 .blend files released for free
#b3d #geometrynodes
https://ko-fi.com/s/9131dc3af8

video/mp4

SpaghetMeNot, to blender
@SpaghetMeNot@mastodon.social avatar

A little experiment creating tiling meshes and wrapping them to other meshes UVs... As soon as we are able to set custom normals from geometry nodes expect a lot more from this!

wolf3d, to random
@wolf3d@mastodon.online avatar

Coming in 1 week

wolf3d, to random
@wolf3d@mastodon.online avatar
JacquesLucke, to random
@JacquesLucke@mstdn.social avatar

Wanted to post about the new stuff we've worked on for #GeometryNodes for a while now, but the release notes page is getting so long that I did not know where to start. Anyway, here we go. #b3d #devfund

Links to all the feature commits can be found here: https://developer.blender.org/docs/release_notes/4.2/nodes_physics/

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
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