@gleb Turns out it's easier to create a #nebula in #GeometryNodes than with volumes (at least for my meager RTX2070). Geonodes have the advantage that you can simply create the tendrils with curves, twist the curves and then displace particles on these curves.
#GeometryNodes has an Index Switch node now. It allows choosing between an arbitrary number of inputs with an index.This was implemented by @hansgoudey. #b3d#devfund
#Blender evening project: a point cloud galaxy generator in #GeometryNodes. This is around 1.5 million points total, rendered in under a minute.
The key to getting the different colors and opacities was to layer different "galaxies" together, each with a different material applied. @gleb you might enjoy this.
We had a #GeometryNodes design workshop last week. We discussed a fairly large number of topics which you can read about in the blog post and meeting notes. We invited @erindale as a special guest, thanks for joining! #b3d#devfund
The trees are point clouds generated with #GeometryNodes, the materials are simple shader nodes, for the HDRI I used the Procedural Starlight addon, and post-processing is all done with compositor nodes.
A little experiment creating tiling meshes and wrapping them to other meshes UVs... As soon as we are able to set custom normals from geometry nodes expect a lot more from this! #b3d#geometrynodes#blender#blender3d
Wanted to post about the new stuff we've worked on for #GeometryNodes for a while now, but the release notes page is getting so long that I did not know where to start. Anyway, here we go. #b3d#devfund