martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

One more Blender post for today... I threw this together (from scratch!) this afternoon, just to test how it might work.

It's a recreation of a GIF someone posted on Reddit a few days ago, and I can't wait to get it animated tomorrow! 😎

Render times (with Cycles) at 1080x1920 stand at... 42 seconds apiece, though. 😅

#blender #blender3d #b3d #render #cycles #art

dgar, to ethelcain
@dgar@aus.social avatar

Blender Music Video for Space Pop has hit 2K views!!

Thank you to everyone who has made this possible!!

Space Pop (feat. Kaaren Elizabeth Smith)
~ Dgar

https://youtu.be/ztqPhHmA2YY

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha,
@guntha@mastodon.gamedev.place avatar

I put the video for context in a reply, because for some reason putting it next to the gif is too much for mastodon.

The middle of a session of Fire Exit.

minybolito, to art
@minybolito@peculiar.florist avatar

Hello ! J'espère que vous allez bien !
Cette semaine je suis malade comme un chien mais hier j'ai réussi à bidouiller des petits trucs !
J'ai commencer une créa pour le (même si je suis pas inscrit) et j'ai fait une version détaillée de mon avatar ​:miffy:​

Capture d'écran d'un début de création sur blender. On y voit des formes simples grises et en fond une illustration d'une ferme avec une famille

metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

#CharacterDesign #Blender #Blender3D #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

metin,
@metin@graphics.social avatar

Blender sculpture update…

Separated his shirt to a separate object, and started detailing the head.

I like Blender Sculpt Mode. I prefer certain tools over similar tools in ZBrush or 3D-Coat, such as Blender's Elastic Deform tool, making use of Kelvinlets for silky-smooth deformation.

More will follow tomorrow.

#CharacterDesign #Blender #Blender3D #design #artwork #sculpture #illustration #illustrator #art #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Almost done animating this project. Here's a quick clip of a truck picking up some raw data from a wind turbine! 😎

I'm pretty happy with how all of this is coming together, but especially happy with some of the smaller things, like how the grass turned out.

Rendered in Blender 3.6.5 with Eevee.

#blender #blender3d #b3d #render #animation #eevee #loop #perfectloop

A looping 3D animation of a truck picking up a representation of a data block from a wind turbine. The truck pulls up to the turbine, the camera zooms into a nearby screen and pad, and a glowing blue block materializes on the pad. The block then moves into the truck, and the truck drives off. Wispy lines of wind pass overhead, and the wind turbine rotates lazily.

metin, to blender
@metin@graphics.social avatar

I guess the time has come to write a book called "My life as a Blender Artists forum moderator". 😅

#blender #Blender3D #B3D #3D #social #SocialMedia #media #community

Blender, (edited ) to random
@Blender@mastodon.social avatar

Check out this short animation project that Rik and Beau recently cooked up at Blender Studio! Read up on how the artists put everything together, from sketching the 2D animation from scratch to designing the 3D set, on https://studio.blender.org/

thomastc, to gamedev
@thomastc@mastodon.gamedev.place avatar

Didn't get enough sleep to do coding, so I'm switching hats and started working on some art using , just to see how long it will take me. Here's a ship, a carrack to be precise, made in about 2 hours.
Edit: any feedback is very welcome!

thomastc,
@thomastc@mastodon.gamedev.place avatar

I think this is starting to look passingly like a ship to the casual observer. There's more that can be done using texturing, but I don't think I'll let the camera get this close – I'd need to add all the rigging and on-deck greebles, not to mention actual sailors, to make it look nice up close. Ain't nobody got time for that!

jan, to random
@jan@socel.net avatar

Besides the amazing Quad Remesher, are there any alternative (paid or free) remeshing and/or retopology add-ons for Blender that you'd recommend?

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A free beginner course for on how modelling hard surfaces.
https://www.youtube.com/watch?v=-9OsZcROorA

elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

Today.... we're simplifying this ceiling light! This is about 33,000 polygons, but (being a ceiling light) you never stand close enough to really examine the detail.

By creating the vertical notches with a texture, I think I can re-create this with about 1,500 polys. My pre-textured shape is the grey clone above the original.

I just hope it casts similar light shadows (which are quite cool).

elizabethtasker,
@elizabethtasker@mastodon.online avatar

While I'm procrastinating baking the textures and transferring to Unity, here is the finish light fixture in ! Left (with a questionable design with intersecting shades) is the original with over 100,000 polys for the 3 lights. My new version uses textures to create the vertical slatting and uses less than 4,000 polys in total plus... a bit more physics 😅

The same three fittings, but this time models I created. They look very similar, but the fittings no longer intersect. Peering closely, you can probably tell the pattern of vertical bars on the fitting is now a texture (picture) but it's not obvious and these will be suspended up high in the virtual room.

elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

A quick box model this morning in ! Anyone recognise the shape?

It needs to be as low poly as possible (for ), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
An old style oscilloscope modelled and rendered in Blender.

elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

elizabethtasker,
@elizabethtasker@mastodon.online avatar

Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the #VR scene in #unity3d as in #blender3d: the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

Texturing the life-raft Viking JYN 50 MKI

aenderlara, to random
@aenderlara@mastodon.social avatar

Got asked about a Jet Engine like rig that open one close depending if another bone is close, here a driver solution using the Distance Input Variable on #blender3D

video/mp4

elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

This week, we're hitting the shop floor for a big design that (I hope) will ultimately become a space for a conference.

So far... it's a doughnut.

Is this to remind attendees that they better getting running around this track to burn off eating too many pastries? We shall see...

elizabethtasker,
@elizabethtasker@mastodon.online avatar

Spent most of the day creating a highly pretty railing in that... is probably too poly-heavy for !

May have to either intersperse the Solar System railings with plain ones (which might look quite good...) or perhaps try using an alpha texture, if I can create a normal map from the actual 3D model 🤔 (i.e. fake it with a picture)

chafouin, to blender
@chafouin@mastodon.gamedev.place avatar

Because the ground projection is limited in perspective, new Cube and Dome-projected HDRIs are coming to Photographer

video/mp4

blub, to blender German
@blub@norden.social avatar
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