br00t4c, to ps1graphics
@br00t4c@mastodon.social avatar
whoisryosuke, to Sony
@whoisryosuke@mastodon.gamedev.place avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
orhun, to rust
@orhun@fosstodon.org avatar

Can't believe this is now possible in the terminal! 🤯

🌀 bevy_ratatui_render: A Bevy plugin for rendering a Bevy app to the terminal using Ratatui.

🦀 Written in Rust | Built with @ratatui_rs & @bevy

⭐ GitHub: https://github.com/cxreiff/bevy_ratatui_render

video/mp4

hko,
@hko@fosstodon.org avatar

@orhun that looks unreal O_o

guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's , and we recently released a short point'n'click adventure game called PsyCam:

njamster,
@njamster@mastodon.gamedev.place avatar

@guntha FYI: Your post is tagged as "French" and might not be shown to some people – depending on their language filters here. You can still change that by editing this post, or set a different default for future post under "Preferences > Other > Posting Language". Also, you might want to add a link to the game? :)

unnameduser, to space
@unnameduser@mastodon.social avatar
metin, to blender
@metin@graphics.social avatar

Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…

Video:
https://www.youtube.com/watch?v=oDe9X9WptZk

Blender file download:
https://drive.google.com/file/d/13oaTu3QMJkpSx3HzQz6Npf1BEjGAYi_h/

#blender #Blender3D #B3D #SDF #3DModeling #modeling #3D #sculpting #3DSculpting

mbt3d,
@mbt3d@fosstodon.org avatar

@metin @daniel And I loved the way the Dutch guys pronounce Mon-key as opposed to english speakers Mun-key 😂
Here the Germans say Lon-don and we say Lun-dun, got to love language variations 😀

metin,
@metin@graphics.social avatar

@mbt3d @daniel Haha, I pronounce those words as "Mon-key" and "Lon-don" too. 😁

loafbrr, to gamedev
@loafbrr@mastodon.gamedev.place avatar

1st paid asset of the year, modular sewer set, link below this, hope you check it out

https://loafbrr.itch.io/modular-sewer-set

#gamedev #gameassets #3d #godot3d

image/jpeg
image/png
image/png

metin, to money
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2009 article in the Dutch NRC newspaper, about differences in savings.

#savings #money #safe #wealth #rich #poor #bank #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

mbt3d,
@mbt3d@fosstodon.org avatar

@metin Love the expression on the guy in red, nice style Metin!

metin,
@metin@graphics.social avatar

@mbt3d Vielen Dank! 👍

metin, to design
@metin@graphics.social avatar

Decided to start creating something in Womp today, a free online SDF modeler (subscription = more features).

Although MagicaCSG wins in terms of speed, versatility and UI / UX, Womp has got some nice features too.

Updates will follow.

Want to try Womp yourself?
https://womp.com

#CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D #womp #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

ephtracy,
@ephtracy@mastodon.gamedev.place avatar

@metin wondering if you can use NURBS tools to model characters or other organic objects

metin,
@metin@graphics.social avatar

@ephtracy It's possible to create organic characters with NURBS, but it's harder than when using SDF modeling, mainly because the underlying surface structures of NURBS restrict the possibilities. Blends, fillets and chamfers can fail because of surface edges, iso lines, poles, etcetera. Also, coloring is always hard-edged with NURBS, no smooth transitions.

I'll check my archive for some characters I made using NURBS, then post them here.

metin, to blender
@metin@graphics.social avatar

Blenderheads who like my SDF modeling adventures in MagicaCSG, an add-on has been released that brings SDF modeling to Blender: ConjureSDF.

Trailer video:
https://www.youtube.com/watch?v=2EPTambcvyM

Gumroad product page:
https://johnkazart.gumroad.com/l/csdf

@blenderartists forum thread:
https://blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671

#blender #Blender3D #B3D #plugin #plugins #3D #modeling #3DModeling #SDF

br00t4c, to blender
@br00t4c@mastodon.social avatar
VirtualRook, to gamedev
@VirtualRook@mstdn.games avatar

I can't believe I haven't posted this here yet!

I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️

https://nizitowns.itch.io/fluffulis

metin, to Battlemaps
@metin@graphics.social avatar
daniel,
@daniel@social.dhelonious.de avatar

@metin It seems no coincidence that Minecraft was released in the same year 😉

metin,
@metin@graphics.social avatar

@daniel 🙂 I don't want to brag, but I've been making voxel art since the mid-2000s, back when there were no voxel editors and no Minecraft. I wrote an article about it, if you'd like to know more:

https://archive.org/details/a-history-of-making-voxel-artwork-by-metin-seven

#VoxelArt #voxels

metin, to Mario
@metin@graphics.social avatar
Gynux,

@metin 🤩 I think the ones I prefer are top left, bottom right, and the "jump guy" :)

metin,
@metin@graphics.social avatar

@Gynux 😃👍

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