@guntha FYI: Your post is tagged as "French" and might not be shown to some people – depending on their language filters here. You can still change that by editing this post, or set a different default for future post under "Preferences > Other > Posting Language". Also, you might want to add a link to the game? :)
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
@metin@daniel And I loved the way the Dutch guys pronounce Mon-key as opposed to english speakers Mun-key 😂
Here the Germans say Lon-don and we say Lun-dun, got to love language variations 😀
@ephtracy It's possible to create organic characters with NURBS, but it's harder than when using SDF modeling, mainly because the underlying surface structures of NURBS restrict the possibilities. Blends, fillets and chamfers can fail because of surface edges, iso lines, poles, etcetera. Also, coloring is always hard-edged with NURBS, no smooth transitions.
I'll check my archive for some characters I made using NURBS, then post them here.
I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️ #gamedev#unity3d#unity#3D#blender3d
@daniel 🙂 I don't want to brag, but I've been making voxel art since the mid-2000s, back when there were no voxel editors and no Minecraft. I wrote an article about it, if you'd like to know more: