@mcoorlim@mastodon.gamedev.place
@mcoorlim@mastodon.gamedev.place avatar

mcoorlim

@mcoorlim@mastodon.gamedev.place

Author of the Galvanic Century and Shadow Decade series, retrogamer, leftist. Solo gameDev, game writer, narrative designer. Looking for work.

Sometimes I produce podcasts. See the links for my YouTube channel.

Big coffee drinker. If I toot a toot for which you root, you are more than welcome to buy me a coffee to show your appeciation: https://ko-fi.com/mcoorlim

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

I'm looking for a playtesting session for a game! Over Discord would make most sense (screen share + voice chat)

It'd make most sense if the tester is someone isn't too unknown to me, so I need to know who you are in advance!

coorlim, to InitialD

Around 2020 or so I started doing a series of video reviews of forgotten games that hadn’t seen official US distribution. That channel is gone, but the spirit lives on. I’m going to adapt these into text reviews as a series here, in a roughly chronological order. Arcade titles are going to be a little tricky as regions weren’t rigidly defined, so consider inclusion of these games as a “to the best of my knowledge” kind of thing.

1979 saw more than a few Space Invaders clones. Our first arcade title Cosmo is closer to Taito’s Galaxian, released the same year in Japan by the company TDS. There’s enough variety here that it’s worth examining on its own.

As expected of the year of release, the enemy sprites are simple and single-colored. Unlike many late 70s games the sprites are individually colored, not relying on a screen overlay as in Space Invaders. The action is fast and frantic, forcing the player to keep moving to avoid destruction. However, the enemy ship patterns are simple enough once you’ve seen them.

This overlooked arcade title definitely doesn’t look as “nice” as Galaxian. There’s more variety in each wave. Enemy sprites have a lot of variation. Their attack patterns are very different, though in general they fall into the category of “fly around the screen until they decide to take a dive at you.”

One nice touch is that after every wave you get a little trophy in the corner to track your progress.

Minibosses

It’s generally accepted that the first real Boss in video games comes in 1980’s Phoenix. In Cosmo every fifth enemy waves that serve the role of mini-boss, presenting you with a single tougher enemy. That, too, was an unexpected element in a relatively unknown and simple game.

Unfortunately what you see here is an imperfect emulation. I’ve seen the real game, and it features multiple hardware improvements like moving starfields in the background instead of a blank void. As I can’t really judge the game’s visuals based on what I’ve played, I’ll leave that out of my evaluation.

I’ll be ranking each game against its contemporaries released the same year. In Cosmo’s case, that’s Galaxian and Asteroids. The game isn’t really up to their level, but it’s a fun hidden arcade gem with some unexpected – and fun – complexity. I’ll give Cosmo a B ranking.

Share this:- Facebook

#1979 #arcade-game

https://mcoorlim.com/cosmo-1979/

tinelinen, to random
@tinelinen@mastodon.gamedev.place avatar

Ok, guys. I see this all the time, but I don't know how to do it! So please enlighten me: How do you quote a toot? I know it's not built in, but do I have to be a coding wiz to do it?

GregStolze, to Podcast
@GregStolze@writing.exchange avatar

OK, #podcast listeners, help me out here... If I started a podcast of me reading some of my old #stories...

  1. Would that make you happy? Maybe happy enough to part with some coin?

  2. What would be a good title, do you think?

katewillaert, to random
@katewillaert@mastodon.social avatar

If you asked me what's the best book on pre-NES video game history, I will without hesitation say They Create Worlds Vol. 1. Unfortunately, it's normally priced like a textbook ($75), but RIGHT NOW Humble Bundle is offering it as part of a $25 book bundle!
https://www.humblebundle.com/books/game-architecture-worldbuilding-and-ai-taylor-francis-books

bhalpin, to random
@bhalpin@better.boston avatar

Mastodon folks tend to be pretty tech-savvy, but it's come to my attention that simply not knowing how to get ebooks not purchased from a big retailer onto their e-reader stops some people from getting books that way. So I wrote a helpful guide! Share it with someone who wants to support DIY authors and small presses! https://write.as/brendanhalpin/how-to-load-downloaded-books-onto-your-e-reader

damianogerli, to random
@damianogerli@mastodon.social avatar

The new Cosmic Void point and click adventure, Twilight Oracle, is a nice reminder of the good old days of the point and click which respects the player's time, providing a nice little pleasant experience, as long as you don't expect a gripping narrative.
My video review https://youtu.be/UV-pnDrAvwI

coorlim, to JRPG

Narrative Analysis of Square’s iconic game Final Fantasy for the Nintendo Entertainment system, itself largely a reaction to and attempt to outdo Dragon Quest. It added many console rpg genre staples, like the 3/4 top down perspective, elemental affinities, and seeing your party as they fought turn-based battles.

Like this series? Consider supporting me on patreon. Supporters will get access to these videos a bit before their public release.

Share this:- Facebook

-fantasy

https://mcoorlim.com/final-fantasy-1/

Craigp, to random
@Craigp@mastodon.social avatar

God damn you nerds. I'm looking for fun, weird ships and all I'm getting is anime people kissing.

coaguco, to godot
@coaguco@mastodon.gamedev.place avatar

It's the weekend so here's another cool #Godot plug-in I found in the Asset Library: SaveMadeEasy by AdamKormos! As the name implies, it makes save files a cinch and has a pretty good write-up in Github. Seems to be Godot 4 only.

https://godotengine.org/asset-library/asset/2056

https://github.com/AdamKormos/SaveMadeEasy

enron, to threads

Blunt reminder: Meta is a for-profit entity that is beholden to its shareholders. It makes money by aggregating data and profiting off of it by selling advertisements. Their involvement in the fediverse is informed by that, and that alone.

enron,

@waldschnecke @yunchtime as a user, you can totally block threads if you want to, or any other domain for that matter.

On a profile for any user, hit the three dots overflow menu next to their name. In the dropdown, the last item should be “block domain” - just search for threads.net, pick a profile for someone on that instance, and block away.

That’s part of why federated socials are better - you don’t even need to fully rely on your admin to get the kind of control that you want.

coorlim, to random

Another two-parter, this time covering Ulitma IV: Quest of the Avatar, a game that’s considered a CRPG milestone and highpoint of the series for its introduction of an easily exploitable morality system and keyword-based dialog system.

I’m playing the PC port available on gog.com, available free as of this posting, with an enhanced VGA visual and music patch, which includes some minor bugfixes.

Share this:- Facebook

https://mcoorlim.com/ultima-iv-quest-of-the-ethical-loopholes/

coorlim, to random

An analytical playthrough of Ultima III: Exodus. A huge leap forward for the franchise, and a reaction to Richard Garriott’s disastrous experiences with Sierra On-Line in that he founded his own company – Origin Systems – to publish it.

I’m playing the PC port available through Gog dot com as an Ultima 1-3 bundle.

Share this:- Facebook

https://mcoorlim.com/ultima-iii/

katewillaert, to random
@katewillaert@mastodon.social avatar

Video: The origin of Mario like you've never heard it before. Even if you think you know the Donkey Kong story, you don't.

Please share this wherever you can think to, and consider supporting my research on Patreon.

https://www.acriticalhit.com/hidden-influences-mario-how-popeye-game-became-donkey-kong/

mcoorlim, to random
@mcoorlim@mastodon.gamedev.place avatar

King in Yellow
He says "hello,
Come sit next to me
You fine fellow."

Don't just writhe there hootin' and howlin'
ia ia cthulhu ftaghn

brettwitty,
@brettwitty@mstdn.social avatar

@mcoorlim
Nameless City, Ladies look pretty
Guys read tomes so they can seem witty
You tell a funny joke just to get some play
Then you try to make a move and she says, "Ṋ̷̲̳͂͌̌̍̔̃̑͊̈o̸͙̍̈́̅́͆̍̓͂̄͗̑̎̊͘̕ ̷̧̥̯̝̱͇̫̖̤̦͈̏ẁ̵̨̠̗͔̮͒̍͗̆a̵̱̜̍̿̿y̶̱͖͚̬̮͑͂̂̈́̆̓̐͐͌̚͠"

Girls are fakin', god's forsaken
They want a man to Cthulhu awaken
Got no money and you got no car
Then you got no body - just a brain in a jar

akien, to unity
@akien@mastodon.gamedev.place avatar

So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.

#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things. 🧵

grumpygamer, to godot
@grumpygamer@mastodon.gamedev.place avatar

Dear #godotengine, please use someone besides PayPal for payment, they are a morally bankrupt company that stole money from me and closed my account for no reason. I would love to give you money, but not through PayPal.

mpe, to random
@mpe@ravenation.club avatar

As everyone rushes to invest in AI, moving away from crypto, my new favourite term has emerged: grift shift.

feditips, to retrocomputing
@feditips@mstdn.social avatar
feditips,
@feditips@mstdn.social avatar

p.s. If you're into retro computing, highly recommend following the PeerTube channel @reenthused

It publishes lots of in-depth videos about retro computers and retro consoles from all around the world, including obscure ones. You can browse all the videos at https://diode.zone/a/reenthused/videos

I featured it today over on @FediVideo

brettwitty, to random
@brettwitty@mstdn.social avatar

It's creator day on @itchio

I'm on there but have nothing to offer. So instead, here's some devs that are cool:

https://ttkttkt.itch.io/ - Armiger Games with lots of cool board games that I've helped test
https://sophieh.itch.io - @Sophie has a huge variety of games and gadgets
https://mcoorlim.itch.io/ @mcoorlim has interactive fiction and arcadey games
https://alienmelon.itch.io/ - @alienmelon has a vast number of experimental works, IF, the lot!

If I've forgotten how cool you are, ping me!

jensorensen, to tech
@jensorensen@mastodon.social avatar

Latest comic: Tech billionaires just want to save humanity!

mos_8502, to random
therosebush, to random
@therosebush@mastodon.gamedev.place avatar

The Rosebush, the magazine for interactive fiction theory and criticism, is live! We launch with two long articles: (1) Drew Cook's interview with Autumn Chen; and (2) Victor Gijsbers's analysis of Christminster by Gareth Rees.

https://the-rosebush.com/

#InteractiveFiction

grumpygamer, to random
@grumpygamer@mastodon.gamedev.place avatar

Now that mobile versions of Return To Monkey Island are out, it's back to the todo list. I live for todo lists.

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@mcoorlim Keep them simple. Each item needs to be doable as a single step. Keep a separate doc that is a full project roadmap.

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