akien,
@akien@mastodon.gamedev.place avatar

So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.

#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things. 🧵

kuzkuz,
@kuzkuz@mastodon.gamedev.place avatar

@akien
BTW i'd suggest remembering your nice article about what to expect with godot 4
https://godotengine.org/article/whats-missing-in-godot-for-aaa/

akien,
@akien@mastodon.gamedev.place avatar

Many Unity devs rightfully feel threatened by this change, and want to abandon ship after a series of bad leadership decisions.

Lots of people say they'll switch to Godot, or are considering it. I strongly believe that foundational tech should be #FOSS, so I welcome this, but...

akien,
@akien@mastodon.gamedev.place avatar

I also strongly believe that such decisions shouldn't be rushed, and taken out of spite and anger.

Unity's install fee will likely be withdrawn given the backlash, but the writing's on the wall and the trust is broken. Use the time you have available to consider options fairly.

akien,
@akien@mastodon.gamedev.place avatar

I love that you're eyeing Godot, but take your time to weigh the pros and cons.

It's a great engine, but no software is perfect and we don't want you to come to it in panic, and end up frustrated that it might not be the drop-in replacement for what you had to leave behind.

akien,
@akien@mastodon.gamedev.place avatar

More than anything, we want people to have access to technology that empowers them to create the games they want to make, and have a good experience doing so.

Godot is one such option, but there are many others, both FOSS and proprietary. Try out a few before settling again!

akien,
@akien@mastodon.gamedev.place avatar

If you need insights into where Godot is at currently, and where it's headed, I'm happy to discuss it. You can ask questions in this thread, or DM me or @Emi.

If you're going to consider Godot for your games, we want you to do it in the right conditions so you can thrive.

peterdrake,
@peterdrake@qoto.org avatar

@akien @Emi
@LouisIngenthron

Okay, here are my big questions:

  1. Can I use Synty assets with Godot?

  2. What about packages like Pixel Crushers' Dialogue System or More Mountains' TopDown Engine?

  3. If Godot is compatible with Unity stuff, does it carry forward all of Unity's "backward compatibility" warts?

Remi123,

@peterdrake @akien @Emi @LouisIngenthron

  1. Mesh and material are relatively easy to import. I have 6 Synty pack imported with materials, including characters. Import fbx files into blender to create gltf.

2.Tools aren't compatible between unity and godot. Godot have two dialogue system that I remember.

  1. Godot isn't compatible with Unity stuff. A team made a best effort to parse a package and import what is possible.
LouisIngenthron,
@LouisIngenthron@qoto.org avatar

@peterdrake @akien @Emi Godot is a pretty solid engine, but like Remi said, it's not a drop-in replacement. There is no compatibility between it and Unity. And while they work on similar premises, expect a learning curve while switching to Godot. It took me a couple weeks to really grok the new flow of the engine. And there are still things I really don't like about it (like the inability to drag and drop references to other node behaviours).

As for your questions 2 & 3... well, the Asset Store, especially with all the subsystems and examples, is Unity's greatest strength, and is noticeably absent in Godot. That's the flip-side of FOSS... people aren't motivated by money to release such packages.

peterdrake,
@peterdrake@qoto.org avatar

@LouisIngenthron @akien @Emi Sort of like the strength of Facebook and Microsoft Office: Everyone else is using it, so what can you do?

LouisIngenthron,
@LouisIngenthron@qoto.org avatar

@peterdrake @akien @Emi Innovate.

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