I cast some shade a little while ago on #inkscape for being too buggy to use. But after installing it and giving it another try I will go back on my previous statement and say it works a dream and is the best open source tool I know of to work with vector art.
Cheers @doctormo and all those who have put work into a fantastic project.
can fpgrowth be implemented via HNSW? is it? more generally, my question is if a vector DB can implement fpgrowth in one sort or another #ai#ml#datamining#math#vectordb#vector
does anyone out there know of an in-process vector DB that runs in the same process as the application? like SQLite but for vector stores? #LLM#LLMs#AI#vector#database
The product of a conversation I was having in voice chat one time where it was brought up that someone had a Pinkie Pie plushie that they’d stuffed into a jar.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Apr 26, 2023 - Day 116 - NewPlay Review
Total NewPlays: 130
Game: Polygoneer
Platform: Steam PC
Release Date: Aug 25, 2017
Library Date: Jun 6, 2019
Unplayed: 1420d (3y10m20d)
Playtime: 18m
Polygoneer takes Asteroids, fixes the "ship" in the middle of the screen, rotating on a single axis. Backgrounds distort & change colour, affecting your aim, the acid house(?) music hammers your ears.
It is not a long game; I've (technically) completed it.
Polygoneer is a 2D vector-ish arcade game that throws colour-coded shapes at you; match the colour of the shape with your shot colour, rotate left or right, shoot the shape before it hits you. Rinse, repeat, and survives as long as possible. I honestly wondered how I was going to even get to 15mins.
X, A, and B buttons on the controller map to blue, green, & red respectively.
There are 5 levels; levels 1-3 each introduce a new colour, with level 4 speeding up the three-colour action.
Each subsequent level is unlocked by surviving for at least 60s in the previous one.
Then there's level 5. A black pentegram spins against a psychedelic background, while all you need to do is just try to shoot (no colours) & survive. My longest attempt on L5 lasted just 14 seconds.
I got it free; it's currently A$0.42 on Steam, and is definitely worth the buy for a few minutes of frantic fun.
OC Hey guys please post stuff here too. I can't be the only one doing this forever.
OC Fun little vector illustration I did some years ago
OC Synthesizer inspired design for an electronic musician
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