Tons of work (SVG 2, fill & stroke, and more) has sat unimplemented for years. At this point, in standards circles, we know not to touch SVG with a barge pole.
Any recommended tools for debugging #svg shapes? Trying to make paths that are like wedges out of a circle and the arcs aren’t behaving consistently, or at least not as I would expect at all :/
New demo (and last new test case) for the upcoming https://thi.ng/geom release (and related packages): Here parsing a SVG path, converting to an SDF, deforming the SDF and sampling/converting the SDF back into SVG at multiple contour levels... all in just a few lines of code!
The #Internet and #web prove vital in emergencies, enabling seamless collaboration and information sharing.
At the @w3c member meeting in #Hiroshima 🇯🇵, Dr. Naoshi Hirata, U. of Tokyo, presented "distributed disaster management data" using a case study for the Noto peninsula earthquake that struck Japan on January 1, 2024. #SVG
Is it not possible to set up something similar to #SVG and #PNG with very little effort and really be recognized as a creative #WebDev developer with your own graphics #design?
OK I need a smarter way to encode the maze in #FingerMaze because the approach I'm using can't handle huge mazes (for example a 160×90 maze will result in a 414 Request URI Too Long error.)
But what's really difficult to get right is the rotation when the viewport is in portrait mode. CSS has the possibility to transform elements, but it doesn't really work as expected. I would have better luck stuffing the table inside a foreignObject inside an #SVG and transforming from there, but … some browsers have questionably poor rendering for these nested situation so that's not an option either.
I've had a few requests for different badges in the same style as my “Powered” and “Made by a Human” badges.
I’m thinking about taking these and a few more requests and selling them in packs containing 8 badges in 8 different colors in 88x31 PNG and SVG @ £2 (minimum donation)
If you have any requests for these badges, please let me know in the replies and I will add it to the list!
Stupid simple:
Draw a curve from hither to yon
Draw another curve from hither-ish to yon-ish
Interpolate N points on each curve
Draw a chain of triangles
Colour
For those interested in using reactive attributes in SVG elements using https://thi.ng/rdom, I hope you'll find this small new example and comments/explanations helpful:
Introducing Friction 0.9.6 Beta 1. This release includes several changes to the user interface and some additional new features. We are now in feature freeze, please report any regressions etc.
Sometimes svgz icons are not so well supported in #HaikuOS#Icon-O-Matic tool (#IOM), having #Karbon around to open them and export them to #SVG sometimes does the trick and we can export the SVG icon to a rdef (text) file so we can use them in our recipes at #haikuports to set the icon on the application.
But somtimes even importing/exporting existing svg icons don't work. #GraphicArtistsNeeded :)
BUT I now have experience writing code to generate a #SVG containing a multi-segment donut #graph with different inner and outer radiuses, uniform gaps around segments, and minimum segment sizes.