Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
DawnstarGames, to gamedev
@DawnstarGames@mastodon.gamedev.place avatar

If you want the emotional high of "I am a God! I'm so smart!", only to return to "I'm the biggest idiot" 10 minutes later. Become a Game developer.

fil,
@fil@hachyderm.io avatar

@DawnstarGames works also for the whole landscape of software development

cominu, to gamedev
@cominu@mastodon.gamedev.place avatar

I've removed image decoding from the engine and built a small "asset packer" program that converts PNGs to binary assets at build time, reducing them to 8 grayscale colors with RLE compression. Efficiency achieved!

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Getting more interesting now, though still not exactly perfect, but it's pretty neat to play with. It's quite heavy performance wise though, I'll have to see if I can get this down to a reasonable cost while retaining the fun.

Gameplay of Bioplanet Kamaryn with a character getting pushed around as water gushes out of a hole. The water particles come together with a blobby texture.

jglrxavpok, to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

Et voilà!

New article in my ongoing Recreating Nanite series: Mesh shader time!

https://jglrxavpok.github.io/2024/05/13/recreating-nanite-mesh-shader-time.html

  • May contain trace amounts of GPU Traces.

Elusive_Fluffy, to gamedev
@Elusive_Fluffy@mastodon.social avatar

My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style

image/png
image/png

jglrxavpok, to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

NaN propagation can sometimes look pretty

ZwodahS, to gamedev
@ZwodahS@mastodon.gamedev.place avatar

This week on #soloDev #indieDev #gameDev #devLog

Started working on a small game prototype. Still warming up to it, so it will take a while.

I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.

Feels good to be back :D

🐘 Follow for weekly dev log post

zero0, to gamedev
@zero0@mastodon.gamedev.place avatar

Started looking at programming the APU. I should probably just use Famitone2 or some other standard format, but… I kinda want to implement something custom to go along with the open source/from scratch mindset of the project. I’ve already updated the build tool to parse aseprite files (just parse at the moment) for sprites and animations, so it shouldn’t be too much more to parse some other format for music/sfx and put into something easy for the 6502 and APU to interpret.

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Alright, I haven't posted in a while about my game because I worked more on internal and less showable stuff, so here's a little update.

I spent a bit of time making the health counters look nicer and react to damage. I was going for a simple bar initially but thought it was really boring so this is what it turned into. What do you think?

Video capture of gameplay of my game Kamaryn, showing the two players getting damaged by enemies several times. The health bars are 6 blobby balls in the colors of the players that become smaller one after the other as players take damage.

julienbarnoin,
@julienbarnoin@mastodon.gamedev.place avatar

@jake4480 Thanks !
It's gratifying to work on visuals once in a while, haha. You get something to show after just a couple hours work instead of like, weeks to optimize some internal system nobody will notice 😑

Kind of ironic given that I work so much with shaders but only a fraction of it is used for graphics !

jake4480,
@jake4480@c.im avatar

@julienbarnoin ha! Yeah, love the look of this, the graphics are rad and the overhead view is great

Duskitten, to gamedev
@Duskitten@mastodon.gamedev.place avatar

I designed this character last night for the possible PSP game I want to make, question is, what do I make him do, he aint got no arms, so he could have a floating weapon, or he could just run around with his scarf, or the scarf are his arms, if you have ideas let me know! #gamedev#indiedev #solodev #pixelart #gameart

toplesstopics,
@toplesstopics@eldritch.cafe avatar

@Duskitten
Feels like he'd be a Runner game character that just jumps like Super Meat Boy... Or maybe he uses psychic blasts as his weapon? 😋
@gaming

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
memoriesin8bit, to gamedev
@memoriesin8bit@mastodon.gamedev.place avatar

My first solo game, DOKI DOKI GRAVITY DIVE is on sale on again for 80% off because I hate money.

Fun fact: There is just ONE scripted scene in the trailer. The shot of the black hole at 0:07 to 0.11. The rest is all unaltered gameplay. YES, even the lack of HUD. You can just turn it off in the game settings.

TRAILER: https://www.youtube.com/watch?v=i8cSnzrPhpA

BUY HERE: https://www.gog.com/en/game/doki_doki_gravity_dive

atomicpoet, (edited )
@atomicpoet@atomicpoet.org avatar

@memoriesin8bit Wow! I’m impressed you were able to pull off such great graphics with 80MB and 1GB of RAM. And a 4.4 rating is enough to get me to buy your game.

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@atomicpoet Thank you. Biggest resource saver was that the game is made entirely made without textures. And quite literally half its size is the music (not many tracks but each has variations for different playback options).

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
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