@memoriesin8bit@mastodon.gamedev.place
@memoriesin8bit@mastodon.gamedev.place avatar

memoriesin8bit

@memoriesin8bit@mastodon.gamedev.place

Game developer / Untitled Marble Game / #DDGravityDive / jammin with Terrible Posture Games / DRM-Freedom fighter / Drinker of lotsa coffee / Onions are my own / Made in Germany, 1982

This profile is from a federated server and may be incomplete. Browse more on the original instance.

aenderlara, to godot
@aenderlara@mastodon.social avatar

Rotation snapping when mouse is inside the circle is life quality improvement 🥺❤️

#godotengine

video/mp4

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@aenderlara I love how you are able to provide so much flexibility in object manipulation in such a (for the player) extremely effortless way. This is the kind of design I admire and strive for myself.

demofox, to random
@demofox@mastodon.gamedev.place avatar

Thinking about what to make for a (gpu centric) game/art jam at work.
I think I want to make an fps that runs in shaders. Might be cool to have roguelike unlocks with each run.
Unsure how I'd do enemies, and exp tells me this scope might already be too large, even if I do the most minimum implementation haha 😂

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@demofox Oh this sounds like a fun idea. I think I'd make a game which gameplay revolves around (the lack of) depth testing.

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@demofox I think I'd try to combine it: What you see is what you play. I am sure the gameplay would mostly be tied to triggers,, but I am not 100% sure. My idea didn't go much further, yet. :)

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Just because we have not found aliens doesn't mean that they don't exist. As a result, just because we have not found space murder hornets, doesn't mean they don't exist!

EDIT: Space Murder Hornet would also be a good name for a band.

meldrian, to random German
@meldrian@social.tchncs.de avatar

Wir könnten schon morgen unsterblich sein.

Denkt doch mal nach, klonen können wir schon.

Was jetzt noch fehlt ist der Transfer des Bewusstseins.
Jeder bekommt zum 18 Geburtstag (s)einen Klon geschenkt, der reift wiederum 18 Jahre vor sich hin und mit 36 schlüpft man in den 18 Jahre alten Körper. Zeitgleich wird ein neuer Klon angelegt und das Spiel beginnt von vorne.
Fertig. Zwar nicht "forever young" aber für immer irgendwas zwischen 18 und 36.

So.
Wer macht das nu?
Crowdfunding?

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@meldrian Da bin ich raus. Ich hab SOMA gespielt, ich weiß wie das endet!

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Been working so much on my "Snap Joints" for Marble Game, but eventually I need to go back. Each joint is its own Area3D which is only enabled when a player wants to snap things together. But to snap TO, ALL joints are made active. With hundreds of parts, that can quickly become thousands of joints.

I need to find a better way for this.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Today I finished a big feature on Marble Game that... may not make sense until you play it, but I want to share it anyway.

In Marble Game, parts are placed on a (configurable) grid, making positioning easy.

They also have "joints" you can grab and connect them to other parts.
However, depending on angle and position, this may knock the part off grid.

If you were then to grab the part, it may just snap to grid again - not the previously connected joint.

THIS IS NOW FIXED!

video/mp4

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

I know this sounds trivial, but just "remembering" which joints connected to what would be a complete mess. Especially with the save system.

So now, each time a part is grabbed, each little joint will just check if another is in the vicinity and make sure it stays attached to it.

So the part stays "glued" to it until you tear it away. And it works SO MUCH BETTER than I ever hoped for!

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@AngryAnt I try to accommodate for that. Ideally, these joints are set up so that if they ARE off grid (smallest grid value being 0.01), their local offsets don't go beyond the third decimal point. Of course that won't help against rotation (smallest rotation 5 deg) the user can apply, but so far I have not encountered any obvious mistakes.
And vicinity check for joints is checking for a certain range anyway.

memoriesin8bit, to godot
@memoriesin8bit@mastodon.gamedev.place avatar

Finalized my conveyor colliders/meshes so they now won't freak out anymore when a large queue of marbles is lining up. I like it.

Now to make different height/width variations. I can't wait to see what players will do with them. :)

video/mp4

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Ring Fit: You really shouldn't skip your warmup.

Me: That's fine, see I moved about while you were booting.

My shoulder: I'm gonna destroy this old man's entire weekend.

tracefree, to random
@tracefree@mastodon.gamedev.place avatar

Hot take: It's fine to work on your dream game. As long as you have fun in the process and don't expect to release it within a decade or rely on it for income.

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@tracefree I have just thought about this during a long shower session. You know one of those where you think about life until existential dread creeps in.

I work half-time in a dev studio and the other half on my game. The former enabling the latter. And I love both jobs. Just to be completely clear about that. Living the dream. Love my colleagues.

But I really wonder how long I can still keep pace. There's a reason milestones are often called "sprints". And I am running out of breath.

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@tracefree Wait there's supposed to be time BETWEEN sprints?

aeva, (edited ) to random
@aeva@mastodon.gamedev.place avatar

I'm helping a friend diagnose some strange behavior with her new gaming rig, and I can't help but wonder how many low hit rate post launch mystery crashes are just defective memory or overclocked hardware. She's got gigabyte GPU that's overclocked out of the box, random stuff is crashing when its at load, and it seems to also be interfering with bluetooth lol.

edit for the curious: de-overclocking her GPU fixed the problem

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@aeva yep. Got a "Factory OC" GPU from Gigabyte, too. No crashes, but random visual glitches which just went away when I clocked it back down.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

With Microsoft buying so many studios just to close some that I really liked, due to nothing but sheer incompetency on their part, for me they're now on the same rank as EA. Fuck that company.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

The only thing I really don't like about Blender is that Z is up.

AND DON'T YOU DARE argue with me now. There are rules! We're human, not animals!
(no for real, I'm just being silly about something unimportant (even if it's objectively wrong))

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

People like to claim that the failure of the WiiU was because of its name, failing to distinguish it from the Wii.

Look, I WISH it was that simple. Because if it was, XBox Series 69 - or whatever these things are called now - would have bankrupted Microsoft a long time ago and we would now all live in a world without Microsoft which would be awesome.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Dear Blender beginners: Please don't start with the default cube when you make your model. That thing is in every Blender version. It's not hygienic!

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Seemingly, people still need to see proof.

Can everyone drop their 3D Godot games in the replies please? 🎤⬇️

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@godotengine I'm still fairly early, but do procedurally generated 3D Marble tracks count?
... yeah I know it's not much, but I swear, once this gets more complex, I won't stop tagging you, that's a promise. 😈

video/mp4

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Playing so much of Princess Peach: Showtime makes me realize that I enjoy the games of the Super Mario franchise the most that do not feature Mario as the protagonist.

2D Mario peaked with 3 and 3D Mario peaked with Galaxy. After that... eh... I mean Mario 3D World and Odyssey were amazing, but I still strongly prefer Showtime or the Luigis Mansion games.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

When people argue about the best 2D Mario it's usually a close call between Super Mario 3 (SM3) and Super Mario World (SMW), with SMW typically winning. At least to my experience.

And, look, I get it. SMW is amazing and there's no point to argue about why something should NOT be your favorite thing.

But for me it'll always be SM3. The amount of variety in the levels, with each world having a distinct theme is something that SMW doesn't come close. Same goes for powerups.

memoriesin8bit, to random
@memoriesin8bit@mastodon.gamedev.place avatar

Finding a GOOD Blender learning tutorial for the basics and modelling (you know something where you actually LEARN something and not just follow steps to make a donut with sprinkles) is really hard. But I am currently following this (see link below) and I am having a good feeling about that guy. :)

Unfortunately there is also a lot of shortcut work in this tutorial and while I get this is important, it's TERRIBLE for beginners.

https://www.youtube.com/watch?v=9xAumJRKV6A

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

Oh this is even better. Starts with an explanation of the UI. I am delighted!

https://www.youtube.com/watch?v=sbCW0Cs7aI8

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

I really love that tutorial I am just watching. It's quite literally THE FIRST BLENDER BEGINNER TUTORIAL I HAVE SEEN which shows you how to move an object by using UI elements instead of just telling you an ambiguous shortcut which you quickly gonna forget in all the flow of information.

And if that doesn't sound depressing (in regards to other tutorials), I don't know what to say.

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@MrBehemo agreed. Now as I go further, the video uses a LOT of shortcuts for the actual modelling, but he spent so much time telling me how the UI works, that I am able to do it that way. And he CONSTANTLY also goes: "You can also press this button/use this side bar" etc.
It's actually fortifying what I am learning as I do. I already know the base UI better than I did after 3 whole donuts.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines