Started a new modeling experiment… I want to try and create a semi-realistic character in my favorite 3D editor: #MagicaCSG , by @ephtracy .
It's going to be a bit of a challenge, because every detail needs to be added, subtracted or intersected using primitive shapes, as opposed to 3D sculpting, where you can freely brush details in a clay-like manner.
So if this doesn't get follow-up posts, I will have failed miserably. 😅
Going to try creating a sci-fi gun in MagicaCSG. I'm not very experienced in detailed hard-surface modeling, so it's going to be an interesting challenge.
Disclaimer: I hate real-life guns. My sci-fi gun will emit a peace beam. ✌️😉
Started a new #MagicaCSG scene. I love that 3D editor so much. The SDF (Signed Distance Fields) approach gives you total modeling freedom, without worrying about polygon structures, edge flow, etc..
The screenshot shows part of a snake-like alien, existing of two curves. The mouth curve is Boolean-subtracted in real-time, including auto-filleted edges everywhere.
Started working on a new little MagicaCSG hard-surface modeling project.
One of the great things of working with MagicaCSG is that every element is non-destructive, so I can adjust the shapes, creases, colors et cetera at any time.
One of five portrait roundels on the Glasgow Stock Exchange building on Buchanan Street.
Attributed to John Mossman, it depicts a woman doing science, something unremarkable today, but when it was built in the 1870s, science was an almost completely male field of study. I can't say for certain, but it must be one of the earliest public representations of a female scientist.