gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

🎇 Want to know more about the latest version of (HIP RT) library - v2.1? 🎇

Our new blog takes you through updates which include batch construction, global/dynamic stacks, query functions, and more.

Head over to to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt

jbzfn, to GraphicsProgramming
@jbzfn@mastodon.social avatar

🐧 Mesa's Radeon Vulkan Driver Has Become Much More Capable At Ray-Tracing, Thanks To Valve
➥ Phoronix

「 Last year at XDC 2022 it was dubbed "the world's slowest raytracer" but thanks to the work done by Valve and others, the RADV ray-tracing performance is now quite capable and also enabled by default since Mesa 23.2 」

https://www.phoronix.com/news/RADV-Ray-Tracing-2023

#Raytracing #GPU #Linux #Opensource

gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

🚀 We've got a new version of available on GPUOpen! 🚀

Featuring:

🎇 Batch BVH construction

🎇 Dynamic traversal stack assignment

🎇 Transformation query functions

🎇 .. and more.

Download HIP RT now from : https://gpuopen.com/hiprt/?utm_source=mastodonr&utm_medium=social&utm_campaign=hiprt

majorlinux, to gaming
@majorlinux@toot.majorshouse.com avatar

This is the game that should have been available at launch!

MajorOffline: Cyberpunk 2077 2.0 Update - MajorLinux

https://majorlinux.com/majoroffline-cyberpunk-2077-2-0-update/

#CDProjektRed #CyberPunk2077 #DLSS #Gaming #Nvidia #PC #RayTracing #Steam #YouTube #BlackMastodon #BlackFedi #Blerd

majorlinux, to bapcsalescanada
@majorlinux@toot.majorshouse.com avatar

This is the game that should have been available at launch!

MajorOffline: Cyberpunk 2077 2.0 Update

https://www.youtube.com/watch?v=jDiY0QU6vEI

#Cyberpunk2077 #CDProjektRed #PC #DLSS #RayTracing #Nvidia #Gaming #Steam #YouTube #BlackFedi #BlackMastodon #Blerd

gpuopen, to gamedev
@gpuopen@mastodon.gamedev.place avatar

Attention #GameDev! Big #tools release today!

Now you really can see all the rays with #Radeon #Raytracing Analyzer (RRA) 1.3!

🎇 Raytracing dispatches list
🎇 Each pixel/thread within dispatches
🎇 All #rays in each #pixel

https://gpuopen.com/learn/rra_1_3/?utm_source=mastodon&utm_medium=social&utm_campaign=rra

🧵 1/3 - more tools updates in the comments!

codewiz, to gaming
@codewiz@mstdn.io avatar

Just finished Doom Eternal.
Hell of a game! 🔥👹🔥

#gaming on #linux fuck yeah

video/mp4

codewiz,
@codewiz@mstdn.io avatar

I'm playing Ancient Gods, an extension of #DoomEternal.

On #Linux, of course :linux:

#linuxgaming #gaming #raytracing

dcreemer, to random
@dcreemer@sfba.social avatar

All this #raytracing talk makes for a good time to remind ourselves of the Utah Teapot

https://en.wikipedia.org/wiki/Utah_teapot

defrisselle, to amiga
@defrisselle@mastodon.sdf.org avatar
gravitos, to thinkpad

one thing you did not expect to see today is a 2012 #Thinkpad doing #raytracing with no GPU. This is an actual ingame screenshot. Screen space global illumination is a cool thing afterall.

#minecraft #shaders #modding

chrysanthos, to random
dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar
majorlinux, to Nvidia
@majorlinux@toot.majorshouse.com avatar

Better raytracing for everyone (provided you have at least an RTX 20-series card)!

Nvidia DLSS 3.5's AI Ray Reconstruction makes ray tracing look even better https://www.pcworld.com/article/2037518/nvidia-dlss-3-5s-ai-ray-reconstruction-makes-ray-tracing-look-even-better.html

dfx, to VintageOSes German
@dfx@techhub.social avatar

Did you know there is a version of the classic MS-DOS game "Descent" enhanced with modern Raytracing effects running on the latest Windows 10/11?

Here's the download: https://github.com/BredaUniversityGames/DXX-Raytracer

Here's me playing the first level in 1440p:
https://www.youtube.com/watch?v=4bXTOHgUumo

This is actually quite awesome!

#Retro #MSDOS #Descent #Raytracing #Gaming

pagb666, to retrogaming Galician
@pagb666@mastodon.gal avatar

Just so you know... Descent also got the Ray Tracing treatment thanks to the students from
the Breda University
/ Para que lo sepais... #Descent también ha recibido #RayTracing gracias a los alumnos de la Universidad de Breda. #rtx #rtxon #retrogaming https://www.youtube.com/watch?v=2eQJKFFEc7E

image/jpeg
image/jpeg
image/jpeg

branch300bpm, to PCGaming Polish
@branch300bpm@vivaldi.net avatar

Tried few RTX games on my RTX 4070. Not impressed.
#geforce #rtx #raytracing #pcgaming

castarco, to random
@castarco@hachyderm.io avatar

I just found this collection of 3 books on how to create your first engine (by Peter Shirley): https://raytracing.github.io/

When you spend most of your time on web development, this stuff feels like a treat, it is nice to learn about other topics from time to time.

jbzfn, to random
@jbzfn@mastodon.social avatar

🌈 How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster | Josh's Channel
#CGI
#3dArt
#RayTracing
https://m.youtube.com/watch?v=gsZiJeaMO48&feature=youtu.be

pafurijaz, to books
@pafurijaz@mstdn.social avatar

These CC0 Books are maybe useful for many developers,

The in One Weekend series of
https://raytracing.github.io/

AdmiralFrosty, to gaming

Really sad that #alanwake remastered doesn't have #raytracing. I mean, I get it, it's still the base code, so that's a HUGE overhaul, but damn, if there was a game made for ray tracing, it's this one.

#xboxseriesx #xbox #gaming

daridrea, to random
@daridrea@graphics.social avatar

🆕 VK_KHR_ray_tracing_position_fetch extension that improves #raytracing *accuracy (optimizes the process of fetching position data during ray tracing operations, reducing overhead) + performance by enabling the retrieval of object positions from geometry acceleration structures

details: https://www.khronos.org/blog/introducing-vulkan-ray-tracing-position-fetch-extension

stkrake, to random
pipelinec, to VHDL
@pipelinec@fosstodon.org avatar

Have you fine Mastodon folks seen this awesome work?

First ever raytraced game thats not software? 1080p realtime, interactive, fixed+float point, 3D vector math, no CPU, no instructions, autopipelined in !
@suarezvictor's fantastic work w/ CflexHDL + PipelineC!

https://youtu.be/hn3sr3VMJQU

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