🐧 Mesa's Radeon Vulkan Driver Has Become Much More Capable At Ray-Tracing, Thanks To Valve
➥ Phoronix
「 Last year at XDC 2022 it was dubbed "the world's slowest raytracer" but thanks to the work done by Valve and others, the RADV ray-tracing performance is now quite capable and also enabled by default since Mesa 23.2 」
one thing you did not expect to see today is a 2012 #Thinkpad doing #raytracingwith no GPU. This is an actual ingame screenshot. Screen space global illumination is a cool thing afterall.
Really sad that #alanwake remastered doesn't have #raytracing. I mean, I get it, it's still the base code, so that's a HUGE overhaul, but damn, if there was a game made for ray tracing, it's this one.
🆕 VK_KHR_ray_tracing_position_fetch extension that improves #raytracing *accuracy (optimizes the process of fetching position data during ray tracing operations, reducing overhead) + performance by enabling the retrieval of object positions from geometry acceleration structures
Have you fine Mastodon folks seen this awesome work?
First ever raytraced game thats not software? 1080p realtime, interactive, fixed+float point, 3D vector math, no CPU, no instructions, autopipelined in #FPGA! @suarezvictor's fantastic work w/ CflexHDL + PipelineC! #raytracing#graphics#hardware#gamedev#hdl#verilog#vhdl#eda