bevy, to bevy
@bevy@mastodon.social avatar

#Bevy 0.11 is out now!

It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more!

https://bevyengine.org/news/bevy-0-11

bevy, to bevy
@bevy@mastodon.social avatar

It is with great excitement that we announce the Bevy Foundation: a non-profit that exists to develop and educate people about its usage!

Know that the Bevy Foundation exists for YOU and we wouldn't be where we are today without your support!

https://bevyengine.org/news/bevy-foundation

bitinn, to unity
@bitinn@mastodon.gamedev.place avatar

Honestly I think switching away from #Unity might be easier than most might think:

-#MonoGame #SDL #Bevy #Love2D if you prefer a framework around your familiar languages.

  • Know that distinctive gameplay comes from you, not the engine!
bevy, to bevy
@bevy@mastodon.social avatar

0.13 is out now!

It features Lightmaps, Irradiance Volumes, Approximate Indirect Specular Occlusion, Reflection Probes, Primitive Shapes, ECS System Stepping, Dynamic Queries, Inferred Command Flushes, 2D Nine-Patch, Camera-Driven UI, and more!

https://bevyengine.org/news/bevy-0-13/

Darkside, to bevy

There has been some interest in the Bevy procedural earth I've been working on, so I decided to start a little tutorial series on procedural generating meshes in Bevy.

The next part(s) will go over how I implemented a coordinate system and how I used GIS data to deform the mesh:

https://blog.graysonhead.net/posts/bevy-proc-earth-1/

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

My first talk from GOSIM is posted!

Bevy: Taking the Entity-Component-System Architecture Seriously is up here: https://www.youtube.com/watch?v=VpiprNBEZsk

This talk goes over Bevy's innovations in ECS for , and how real user needs pushed us to extend the simple entity-component-system model.

Feel free to read the slide deck here too: https://docs.google.com/presentation/d/1Rew7P5w51_zpmnMhYqmJIg8bOBzB_dyzg4awTsVl98c/edit?usp=sharing

spicylobster, to opensource
@spicylobster@mastodon.gamedev.place avatar

We're thrilled to introduce our latest partner project, Astratomic!

An exploration adventure game inspired by the likes of Noita, Starbound and Rain World.

v0.0.1 is out today: https://github.com/spicylobstergames/astratomic

#opensource #gamedev #bevy

video/mp4

rusticorn, to bevy
@rusticorn@fosstodon.org avatar

Thanks @erikjee from @rustnl for cross promoting the meetup I am working on: https://www.meetup.com/bevy-game-development we will announce our first speaker and topic tomorrow. Stay tuned! I hope to see you all on the 30th! 🦀

shanecelis, to bevy
@shanecelis@mastodon.gamedev.place avatar
mo8it, to bevy
@mo8it@fosstodon.org avatar

Who is also attending the online #Bevy Meetup tomorrow? 😃

https://meetup.com/bevy-game-development/events/298399958/

Great talks by great people are scheduled. Don't miss them 🏃‍♂️

Thanks to @rusticorn for organizing it! :blobcatheart:

#RustLang #Rust

Az, to rust
@Az@mastodon.gamedev.place avatar

Today I released my first (two) #rust crates! 🎉
mesh_to_sdf generates a signed distance field from a 3D mesh and its client lets you visualize it to fine-tune the parameters (and more).

It's agnostic to your math library, so you start using it right now with #bevy #fyrox or your favorite math library / game engine.

https://crates.io/crates/mesh_to_sdf
https://crates.io/crates/mesh_to_sdf_client

#rustlang #wgpu #rendering #gamedev

An overview of the mesh_to_sdf client app. It features model pbr, signed distance field visualization as a colored point cloud (green outside, blue inside, red surface), a voxelization and a raymarcher. On the left, an ui displays the most important informations (model and sdf data), and parameters to play with the renderer.

crobocado, to bevy
@crobocado@mastodon.social avatar

So after a lot of blood , sweat & tears (or coffee, debugging, and swearing ?) The first release of the tooling to add & edit components in is OUT !!
You can now make an export of your registry, and have the Blender add-on generate a custom UI for you for all your (and Bevy's built in) components !
On the menu:

1/2
Have fun !

video/mp4

Shatur, to bevy
@Shatur@mastodon.social avatar

Bevy on PinePhone Pro

Bevy can run on Android phones. But what about GNU/Linux phones?
I decided to find out using my PinePhone Pro with RK3399.

Managed to run my game using WGPU_SETTINGS_PRIO=webgl2.
But couldn't get past the main menu due to limited features of the GPU. 😢

But simple 2D games like breakout example runs!

Right now I working on networking for the game, but this evening I decided to tinker with my device a little.

@projectharmonia

PinePhone Pro with the keyboard case. Tic-Tac-Toe game on the screen. It's a draw!
PinePhone Pro with the keyboard case. On the screen console with pfetch output that prints Archlinux logo.

jgayfer, to bevy
@jgayfer@fosstodon.org avatar

Pretty basic, but I’m proud to have a “game” up and running. My brother even threw together a custom sprite for the animation.

Took me WAY longer than anticipated (almost threw in the towel several times). But starting to feel like I’ve turned a corner; it’s becoming more fun than tedious.

#bevy #bevyengine

video/mp4

iw, to bevy
@iw@hachyderm.io avatar

This year, I have a goal of programming a software application every quarter (~13 weeks / 90 days).

My first completed application was a game in the game engine written in that is a rogue like game displayed in an emulated terminal emulator.

I learned a lot about Entity Component Systems, the benefit of design docs, and became a more knowledgeable ("better"?) programmer as a result.

I wrote about the project and my experience here:

https://www.isaacwyatt.com/posts/2024-04-20/?utm_source=hachyderm.io&utm_medium=referral&utm_campaign=user_post&utm_content=%40iw

sleepytea, to rust
@sleepytea@mastodon.gamedev.place avatar

My recent talk at #rust sydney on #bevy just got uploaded :)

https://www.youtube.com/watch?v=ocacUsyJXpg

outfly, to Astronomy
@outfly@mastodon.social avatar
bd103, to bevy
@bd103@hachyderm.io avatar

I realized I never finished a project in the game engine, even though I'm an active contributor.

To rectify this, I spent a full day this weekend writing an Asteroid clone. It's incredibly basic, but it works!

The visuals are implemented with gizmos, the hitboxes are a mess, and half of my code is converting between Vec2s and Vec3s, but I'm still happy with the outcome. :)

A short video of me playing my Asteroid clone. My ship, which is just an arrow, is flying around, dodging and shooting asteroids (which are just circles), then eventually dying with a score of 1200.

outfly, to space
@outfly@mastodon.social avatar

A new version of the open source space game is out! :)

✅ New settlement in a hollowed-out asteroid - can you find it?
✅ New map markers for planets/moons
✅ Added remaining 7 planets with realistic textures
✅ Planet/moon positions are now based on the player's real time
✅ New speedometer

https://yunicode.itch.io/outfly

outfly, to fallout
@outfly@mastodon.social avatar

Fresh out the oven, version 0.8.5 of the open source space game #OutFly!

✅ New flashlight
✅ Redesigned HUD, with #Fallout-4-like bars for health/power/O2, and #car-dashboard-like warning lights
✅ New, well-balanced cruising vehicle
✅ Implemented power drain
✅ Much improved texture for #Jupiter

Btw, see how the hat of the #pizza chef doesn't cast a shadow? Because it ain't real! Just an #AR illusion, which you can toggle with <TAB> :)

https://yunicode.itch.io/outfly

#space #game #rust #bevy #gamedev

bd103, to bevy
@bd103@hachyderm.io avatar

I recently assembled a 3D printer and thought it would be fun to print the logo! I think it turned out fantastic, using galaxy black and pearl white PLA filament.

Shatur, to bevy
@Shatur@mastodon.social avatar

🧬 Bevy Replicon 0.25.0 is out!

It's a networking crate for the Bevy game engine that we use for @projectharmonia.

Here are some highlights:

  • Group-based replication rules, similar to queries.
  • Deserialization and writing now defined separately.
  • Writing now based on markers for more flexibility.
  • Deserialization in-place now can be customized.

📜 https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
📦https://crates.io/crates/bevy_replicon

Also check out 📦 https://github.com/NiseVoid/bevy_bundlication for a bundle-like API for replication groups.

#bevy

outfly, to space
@outfly@mastodon.social avatar

#OutFly v0.9 just took off!

✅ Implemented various challenging Achievements
✅ Implemented game menu
✅ Implemented game over screen
✅ Beautiful new planetary/lunar textures by Björn Jónsson, https://bjj.mmedia.is/data/planetary_maps.html

https://yunicode.itch.io/outfly
https://codeberg.org/hut/outfly

#space #game #rust #bevy #gamedev

crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on #blenvy (potential name, not quite sure), the #blender tools for #Bevy

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

outfly, to unity
@outfly@mastodon.social avatar

Just ran network traffic analysis on a random game and it's sending a constant stream of packets to some #Unity / #Google server

Apparently it's quite the PITA for the game developers to disable this, as the Unity managers keep turning it back on somehow, see:

https://forum.unity.com/threads/unity-editor-and-build-connect-to-ips-for-unknown-reason.1462229/

What has the world come to. 🙄

We need more #opensource #freesoftware games with free engines like #godot and #bevy that respect the player's #privacy! #gamedev

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